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TopicBloodborne DLC question plz
MariaTaylor
07/16/20 9:28:14 PM
#312:


UshiromiyaEva posted...
I have still never done more than the first one.

it's the reason I'm getting 30 hours out of this playthrough instead of 8. Bloodborne pretty much nailed the content distribution because if you just want to beat the game you can do it quickly, but if you want to keep playing there is SO much stuff for you to do.

I will say, your comment reminds me of something I was thinking of earlier. a huge problem with the chalice dungeons is that the first two or three chalice dungeons are pretty much the worst ones.

the first boss of pthumeru floor 1 is a little too difficult if you go in there right away, but the entire pthumeru chalice becomes obsolete and ends up being boring because it's too easy very quickly. the pthumeru chalices also have the most 'standard' aesthetic with nothing particularly interesting going on.

hintertomb is by far the worst, and the only positive thing I can say about it is that it only has a few chalices, and none of the deepest floors. on top of having the worst design, the mandatory hintertomb chalice also has a poison swamp filled with undead giants... and none of the floors in either of the hintertomb chalices are particularly fun to explore.

central pthumeru is where things just start to get interesting, and while the two listed above are clearly the worst, this one certainly can cause issues for unprepared players. since you have to get past Chalice Rom to beat this dungeon, and a lot of players have NO idea how to fight Rom correctly, it can be a source of frustration that causes people to give up pretty quickly.

all of the stuff after that I consider to just get better and better.

the defiled chalice is difficult but really fun, and a fairly interesting gimmick. I like all of the boss fights, they're all challenging but feel rewarding to beat. the dungeon itself is pretty standard but not annoying to navigate.

ailing loran and lower loran are both fun and challenging, have a solid set of bosses, and it has a cool visual aesthetic. you'll also start fighting some good blood gems here, so it feels like you're finding actual rewards aside from just materials to make new chalices.

isz gravestone is basically the same good points as what I just said about the loran chalices, except even better. it contains more rare blood gems of the triangle variety -- you won't have very many of these yet, so every one that drops is pretty exciting. and it has some great boss fights.

finally pthumeru ihyll is a return to the 'standard' dungeon, easier than loran or isz, but still pretty fun. the headless bloodletting beast is pretty challenging even with a strong build, and I think queen yharnam is a good and unique battle.

after this you have basically your pick of pthumeru ihyll, isz, and lower loran randomized dungeons which can provide additional content as you search for new and more powerful blood gems. curse your dungeon with modifiers that will really ramp up the difficulty level, but you'll be rewarded with some of the most powerful loot that can drop in all of bloodborne. and the fact that it's procedurally generated means that , at the very least, you're not doing the exact same thing you've been doing before.

yeah, the dungeon layouts can easily be broken down to a few cliches, and you'll start to see the same rooms over and over, but the distrubution of enemies and traps, the way things are all put together, can keep you on your toes. always wondering what is around the next corner and figuring out the best way to engage the next group of mobs is the part that makes it fun, when you're playing at the highest difficulty, and making things semi-random forces you to think on your toes instead of already knowing exactly how to deal with the next room.


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all the rest weren't so unfortunate
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