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TopicBloodborne DLC question plz
MariaTaylor
07/05/20 4:27:32 PM
#167:


Xiahou Shake posted...
Concealing the weapon inside the cane and flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul.

lol point taken!

yeah I have no problem with people using it for lore reasons, style reasons, or they just think it's cool. I think it frustrates me though because of how many new players pick the cane to start with and it ends up making their experience with the game worse. often times they'll continue to praise the cane because of its style but complain about how hard the game is or how their weapon bounces off the wall, etc. etc... things that are only happening BECAUSE they are using the cane.

it also teaches so many bad habits and doesn't reinforce any of the skills needed to be good at the game. like an optimal strategy in many bloodborne encounters is to engage the enemy aggressively and hit them first, stun them, and keep hitting till they die.

but the stun and the damage on the cane are both SO bad, that often players can't keep enemies stunlocked, and they can't deal enough damage to kill an enemy without getting counter attacked. so they learn through reinforcement to back away and fight enemies with hit and run tactics.

and I might as well just go into this now since it's the third time it has come up, but reach in bloodborne is generally useless or a detriment. here's why..

often times when you hit the enemy, they are slightly pushed back by your attack. because of this, you want a weapon that will keep the enemy mostly grounded in place, and whose continuous swings will continue to strike the same spot. even if the enemy is pushed back a little bit, your character steps forward a little bit as well. to do this, it's often best to get as CLOSE to the enemy as possible while striking. you DON'T want to hit them with the very edge of the reach of your weapon.

the issue with the whips and scythes is that they have a long wind up time between attacks and really irregular attack patterns. like it'll sweep from right to left and then left to right at completely different angles.

because of the long wind up time of your attack, you have to try and strike enemies near the edge of your reach, which you don't want to do. if you try to get close, you'll get hit before you can actually whip them. or they'll be inside of your striking range.

then, after hitting them, they'll get pushed out of position. great. that's another thing to worry about. they were already at the edge of your reach and you might have just pushed them out of your reach.

even better? your next swing is coming in at a completely different angle. if it doesn't bounce off of a wall there's no guarantee you'll even hit the damn guy.


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all the rest weren't so unfortunate
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