LogFAQs > #941707213

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, Database 6 ( 01.01.2020-07.18.2020 ), DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicBloodborne DLC question plz
MariaTaylor
07/05/20 1:54:20 PM
#154:


CaptainOfCrush posted...
I wish the transformed Chikage was still a one-handed weapon so you can use its Bloodtinge scaling version along with the Evelyn at the same time. I mean yeah, that does seem OP, but the build also seems a little restricted without that option, as you trade in your long range game (on a Bloodtinge build) in exchange for a short range murder sword and vice versa.

I thought about bringing this up too, but I think it's fine. you just need to switch back and forth between 1h and 2h when you want to shoot, and the trick attack which buffs the chikage is particularly powerful. in addition to health drain, you have an incentive to keep returning to the 1h form anyway.

UshiromiyaEva posted...
Hmmm is 8 Endurance TOO little? Obviously not actually leveling it, but wondering what the minimum is. Using the calculator and Noble Scion takes notably less levels to get where I want.

8 is probably too little, in all honesty. and if that's coming from me then you know it really is the case since I'm one of the more anti-endurance BB players out there.

CassandraCain posted...
Yeah I mean I knew all of that, was just curious to know how much extra damage it actually gives you. Like when you first pop it is it a 1.1x modifier that works its way up to a full 2x when the bar is full? What kind of variables, etc.

ah okay. I don't know the exact numbers off the top of my head.

0 Beasthood: no change to physical damage and defense
1 Beasthood : +20% phys damage, -20% all defenses
25 Beasthood: +30% phys damage, -30% all defenses
50 Beasthood: +40% phys damage, -40% all defenses
100 Beasthood: +50% phys damage, -50% all defenses
200 Beasthood: +60% phys damage, -60% all defenses
300 Beasthood: +70% phys damage, -80% all defenses

looks like you get a +20% bonus to damage as long as your meter isn't empty. getting +30% and even +40% damage seems fairly easy. more than that requires you to build your meter up (and to have a big enough meter to fill to the higher breakpoints). there seems to be diminishing returns, since +20-40% damage is so easy to get.

UshiromiyaEva posted...
But you gotta get it in a dungeon and dungeons are booooooooriiiiiiiiiiiing.

I completely do not identify with this, lol

always enjoyed the dungeons. they're a great change of pace from the main game. the ability to go back and forth between doing dungeons and doing base game content is one of the things that always keeps me interested in playing.

Peace___Frog posted...
I know I'm in the minority with not hating the dungeons, but imo they're worth going through once just for the unique bosses.

yeah I really don't get the hate for them but then again I've always loved dungeon crawlers, and this is the main reason I fell in love with Demon's Souls when I first played it.

the other great thing about the chalice dungeons is that they are a fantastic place to practice your skills. they are filled with enemies who are more difficult and less forgiving than the base game content. probably a contributing factor to why the dungeons receive so much hate, honestly.

xp1337 posted...
more like not enough discussion about best weapon rakuyo.

rakuyo is really fun, and very powerful. I can't personally say that I ever feel like I mastered the use of the full moveset, even after using it as my main weapon on a tomb prospector build for quite a while. stuff like the random short stab attack with the left handed blade, I read explanations on how it can be a good mix up but I never personally found any opportunities where I was able to use it effectively, and eventually just gave up and relied on my basic attacks and spin to win.


---
all the rest weren't so unfortunate
https://imgur.com/yv2eC4n
... Copied to Clipboard!
Topic List
Page List: 1