LogFAQs > #932709547

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TopicAGDQ starts soon (feat. DOWOLF)
xp1337
01/09/20 11:21:36 PM
#153:


WazzupGenius00 posted...
Question for Dowolf, why was it so important to track enemy HP so precisely in your run? It seemed like you weren't really in danger of losing any of those fights. Maybe I missed an explanation during the run?
IIRC, dowolf explained at at <=25% HP enemies could run (a feature not offered to the player lol) while dowolf's spells had a wide damage range of say, 10-25. So the general strategy was to whittle an enemy down to as close to the run threshold was without crossing it, then cast the spell and hope the RNG rolled high enough to kill them from there. If it didn't (and i feel like it never did in the actual run lol) you had to hope you could kill them with the chip damage before they fled.

Since the objective was getting EXP enemies running is very bad.

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xp1337: Don't you wish there was a spell-checker that told you when you a word out?
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