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TopicSo... what's the deal with Octopath Traveller?
adjl
01/07/20 11:11:50 AM
#24:


I enjoyed it well enough. It would have been nice if the individual stories intersected more instead of just being tied together by a massive lore dump right before fighting the optional final superboss, and there's some rather glaring ludonarrative dissonance stemming from characters accompanying each other on their quests (one of the more glaring ones being the thief character being introduced as a jaded misanthrope with trust issues who only works alone, then immediately inviting 1-7 random strangers he just met to join him on a robbery, strangers which can include a cleric and a knight that have both been introduced as being significantly more virtuous than that), but most of the stories are enjoyable (if short and simplistic) and the characters develop nicely.

The battle and skill systems are often compared to Bravely Default, and rightfully so. They're generally a little bit more simplistic, but still offer plenty of options for class/passive skill pairings based on what you want to do. The weakness system forces you to play a bit more cautiously when you first arrive in an area or start a boss fight until you've figured out those weaknesses (which is sped up a lot by one character's innate ability to automatically identify one weakness at the start of a battle), but then lets you play more aggressively once you've figured them out and devised a strategy for dealing with the enemies quickly. I liked it, others found it to be unnecessary and tedious, your mileage may vary.

All in all, is it the best RPG ever? No. But it's enjoyable enough to be well worth playing if you're looking for a turn-based JRPG.

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