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TopicThe Kanto Pokérap: Galarian Edition
aurick79
11/11/19 7:03:56 PM
#41:


LinkPizza posted...
* I don't see why it wouldn't be complete, though. The ribbon wouldn't exist for that Pokemon, right? So, in that case, you would still have every ribbon possible with that one Pokemon. Tbh, it seems it saves you a lot of trouble.


It's not complete compared to other ribbon masters. I just "chose" wrong. My mightyena can't be a ribbon master, but other ones could (Such as Sudowoodo).

It just sucks.

* I don't think it fixed things, but I also don't think it made things worse. My brother use to tell me about the competitive scene. And it kind of sounded boring. Not just because competitive isn't my thing. But because it sounded like most people were making the same type of team. And the same exact team, from what I heard. While limiting normally sucks, I don't mid if it gets people to make different teams. Might bring some new excitement to it, tbh. Plus, people might actually use the new pokemon instead of just bringing in their team from the previous games that they've used in every tournament so they have no new pokemon from the new game that they are playing. Like I said, this is probably one of the reasons I really like the dex cut.


then we will get new teams, and they will all be the same teams. Different pokemon, same problem. People were using the new pokemon in tournaments - in USUM people were using the Tapu and the ultra beasts, as well as some of the other newer ones.

they could have shaken up the tournmanet scene without having to cut the pokemon.

* Is it a smaller move pool, though. I mean, in the end, you still only have a max of 24 moves (4 per pokemon, 6 pokemon per team) every battle, right? And as long as you can get the moves you want for your team, it still works. I'm not sure if that really makes it more predictable. And they may have made it so you can still breed certain pokemon with other pokemon that will give you the moves you want. It may take learning about the new pokemon, but that's part of the fun, I would think...


It does make it predictable, it's an issue that happens in MTG. You have to choose 24 moves out of a pool of 1000 vs. choosing 24 moves out of a pool of 5000. Now in both cases there are bad moves, but the number of possible ones that were useful are now smaller. It makes it easier to predict your oppoents actions, especially when there are less pokemon.

and I'm not sure if anybody would really be surprised by anything like that. Most of the competitive players probably know all the weird moves certain pokemon can learn. And when they see certain pokemon, know that there are certain moves which make them better. The only ones who would probably be surprised are people new to competitive.


you'd be surprised, it's always been a fun MTG tournament when a player came in with the random rogue deck that had cards players knew but didn't have answers for. With less possible moves, its easier to plan for solutions.

Less is bad, which is why MTG has to have new sets released every year

* Which sucks, but is probably their intention. Maybe they feel like they're wasting their time when they spend all that time creating new Pokemon, but then everybody just plays with Pokemon from gen 1 or whatever. They probably want people to go on new adventures with the new Pokemon they created instead of playing with the same exact team every game. Possibly. Which makes sense. Or they can just stop making new Pokemon and keep remaking the old ones, if people don't want the new ones. What's the point of making new Pokemon if no one plays with them...


People played with the new pokemon, you have to. You can't control pokemon that you aren't the original trainer for.
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