LogFAQs > #912409550

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TopicHandheld games that have large gaps of time between save locations.
GreenKnight127
11/14/18 5:49:13 PM
#1:


I hate this.

It needs to stop.

The gaming industry needs to get its shit together.

The only mobile game that I can think of (off the top of my head) is Ys Seven for the original PSP. It was probably the best handheld game I've ever played. Not only because it was fucking amazing....but also because it was one of the few handheld games that allowed you to literally save at anytime, anywhere, and the saving process took less than 3 seconds. It was just like: press start, go down to save, press x.....bam. Move the fuck on with your life. Catch the bus. Eat dinner. Hide your PSP under your desk before your teacher/boss/darklord sees.

But most other handheld games I've played require you to actually take your character to a physical save station of some kind in order to actually save.

And handheld games are more and more often designed as though they are console games....with long cutscenes, extensive dialogue, deep dungeons, puzzles, lengthy boss battles, etc........and you might only have a few opportunities to save. So playing on the go can become a nightmare.....because if you need to turn it off for any reason, you risk losing progress. A lot of progress.

Also, wtf is a darklord? Do you have a darklord in your life?
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