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ParanoidObsessive
08/08/18 5:38:32 PM
#403:


CyborgSage00x0 posted...
I get what you're trying to say, but this is false. Text base games have plots, and they predate Mario by a decade. Even then, Zelda and Metroid came out right after Mario.

Yes, and text-based games also didn't have platforming. Or graphics, in their earliest versions.

The point is that, when you have limited technology, you are forced to choose which aspects matter to you and which you're willing to do away with to free up space/resources. But we now live in an age when those limitations don't exist for the most part, so now it's more of an aesthetic choice than anything. And people who want specific things are less likely to tolerate those things being absent because they KNOW they COULD have been included, whereas in the past, there was more leeway because the medium as a whole was capable of less.

In the same vein, we don't judge movies today by the standards of the silent film era, nor do we judge books by the standards of the time when everything was written in cuneiform on clay tablets. The capacity to do more tends to go hand in hand with the expectation of doing more.



CyborgSage00x0 posted...
The issue is, you're looking for Mario games to provide something it never did

Not really. But what I am saying is that someone who DOES want games to provide more than they do is not inherently wrong. And if that's the reason why Mario games don't appeal to him, then he's perfectly justified in feeling that way. Wave is basically ranting about why he doesn't like/care about certain games, and venting over it.

Though to be perfectly honest, considering "narrative" is pretty much my #1 selling point for games these days, and I play very few games that DON'T have one (other than Minecraft, I have a hard time thinking of ANY recent game I enjoy without at least some solid narrative or characterization), I have a hard time disagreeing with him. In the absence of narrative, Mario gives me almost nothing worth caring about.

But really, there are multiple reasons why Nintendo hasn't made a single game in the last 25 years that I've even remotely given a shit about. Lack of narrative is really just the tip of that particular glacier. I can't say there's ever been a point where I said to myself "I won't buy the new Mario game because it lacks story". I have countless OTHER reasons why I have no interest in ever buying a new Mario game. Or Zelda game. Or Metroid game. Or...



CyborgSage00x0 posted...
Hence my post-I would HOPE there's more to it than that, since in the grand scheme of all that is the game, that is pretty minute.

And hence my post, where I very strongly disagree with you about it being "minute".

It's a significant issue. Whether you consider it a major problem or not says more about you than it does about the game, but it's very much integral to multiple aspects of gameplay in ways that can't just be handwaved away. And if someone says "Yeah, it's annoying enough to be a dealbreaker for me," they're not wrong to feel that way.

Keep in mind, a LOT of people - including people who otherwise love the game - freely admit that the weapon degradation has a significant impact on the experience. It's not really a minor aspect of the game or something that can be completely ignored or bypassed (even the unbreakable Master Sword has a cooldown mechanic that means you can't use it 100% of the time).


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