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TopicLeast favorite Nintendo console
Zeus
01/05/18 10:20:18 PM
#86:


orbasm posted...
Zachnorn posted...
I'm not even sure that the 3DS killed the Vita on its own. It was a big blow to it for sure, but I'd argue that a big part of its failure was due to phones and tablets. I hate to say it, but mobile gaming is bigger than handheld gaming such as on 3DS and Vita. Let's pretend it's 2012, when the Vita launched. Why spend $250 at launch for a Vita when an iPhone can also play games? It's easier for us gamers to justify that than the average Joe that feels he'll be just as happy playing Angry Birds for 99 cents as he would Uncharted for $40/$50 while he waits for a bus. If that person is a gamer, a 3DS had more support and a cheaper price. I'd say there was no room in the market for multiple handhelds because iPhone and Android were and still are competing against the handhelds we love so much.

Oh, and the memory cards? That's just an extra for why the Vita failed. Sony and others had been successful with proprietary accessories in the past, but people don't like it and by the time the Vita was released, SD and microSD were already considered standards. By 2012, we moved beyond having a ton of memory card formats. That said, ultimately, it's part of why people didn't like the Vita, but I don't think that's why it failed. It failed because casual gamers felt fine with their phones and tablets, and the market isn't big enough for two systems; at least, not if one is much more expensive than the other.


This is probably the smartest reasoning I've ever heard about why the Vita was unsuccessful. Ios/Android phones being able to play games decimated the handheld gaming market, that's probably why Nintendo kept making all the newer DS models backwards compatible (probably the ONLY good thing I'll EVER say about the DS series). I'm honestly just salty, the Vita is SUCH a better console than every DS combined, but people would rather get a cheaper system with cheaper looking games, than buy a premium product with fancy screen and way better controls. 3DS games that come out TODAY still look like sub-PSP era games, i find it completely absurd. Luckily 3rd party and Japanese developer support is somehow keeping the Vita alive, there are literally more Vita games coming out than PS3 games, by A LOT and that's rad.


mXyupD1

Smartphone and tablet adoption wouldn't be a killer for the PSP and Vita if Sony hadn't massively overpriced their poorly functioning garbage. The PSP was poorly designed, with inexcusable load-times and issues resulting from the downright moronic idea of using UMDs (a mistake they finally corrected with the Vita). Contrary to pundits who have been claiming it for close to a decade now, the handheld market clearly hasn't been made obsolete by smartphones, etc, because the DS and 3DS have continued to sell.

The PSP and Vita were inferior systems. Their pricing -- and hidden costs -- only hurt them further. And while Sony fanboys played up the graphics, most of the games didn't even look good. A lot of PSP games were inferior to some of the things being done on the DS. So despite the terrible load-times, shitty controls, etc, you didn't even always have improved graphics to show for it.

orbasm posted...
Power is NOT everything, you're both right, but to me, personally, DS-3DS games have always looked like absolute trash. Kirby Triple Deluxe, Kirby Planet Robobot, and the Mario games, are literally the ONLY things that look anything close to what modern games should look like on a handheld. Meanwhile, Vita has games that almost look like PS3 games: Killzone: Mercenary, every Neptunia game, Odin Sphere remastered, Shantae Half-Genie Hero, Freedom Wars, Drive Girls, etc..


I'm still not sure if it's a case of you being delusional or just flat-out clueless. None of the games you listed are among the 3DS's most visually advanced and, more importantly, they demonstrate style over graphics.
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