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TopicFire Emblem Heroes Discussion Topic Part 11: The Holy War Is Nigh!
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10/15/17 12:14:15 AM
#39:


Damn straight. Tiki could not win but at least she gave us that.

And yeah this was by far my best gauntlet too-- 90% of the hours being boost hours helped a lot in that regard I'm sure.

Think this is the best format they've done yet, though I would like if you could like, throw 200 flags at an hour where you're stronger or neutral to make it a boost hour for you as though you were weaker. I think that'd make it a bit more interesting and make overwhelming numbers still be able to crush a bit easier. I dunno, that may not be the exact implementation, but it does kinda suck that there's no counterplay to the other team getting a boost in the final hour aside from being way the hell ahead.

Also maybe some incentive at all to blow flags on earlier hours would be nice.
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