LogFAQs > #882027569

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TopicSuper Geek Odyssey
ParanoidObsessive
06/29/17 12:23:15 PM
#115:


WhiskeyDisk posted...
I'm not sure if I'm ready to put "downloading a 20 year old video game to play on an emulator during my lunch breaks" on the list of reasons I may eventually succumb to cartoonish supervilliany.

The journey of a thousand miles down the slippery slope begins with a single step! And once you start down that dark road, forever will it dominate your destiny!



WhiskeyDisk posted...
That being said, I'm not even sure if the depriving content creators of income argument holds for older titles and consoles since even if you're going to pay for an older system or title used or new in box, you're only paying a third party seller that hoarded it.

To be fair, that's when you're getting into things like abandonware, where the inability to acquire the product in any other way starts to erode the idea of intellectual property ownership a bit, but even there there's a case to be made that, if the rights own actively doesn't WANT the product on the market (as opposed to merely allowing it to languish due to a passive lack of action), that they have the right to keep their product off the market, and no one else is justified in making it available because they feel the public is entitled to have access to it.



WhiskeyDisk posted...
You may as well make the same argument for buying used games at GameStop since the creator isn't seeing a dime from that purchase either.

And developers have made that exact argument. They also invented things like special feature download codes or needing special codes to access multiplayer specifically to combat that entire market.

That being said, it's another grey area, because a used copy is STILL a copy that originally generated revenue for the creator, and which is merely being passed along in the secondary market, which is different from multiple people accessing content with absolutely no direct or indirect financial connection to the original creator (especially when piracy can essentially involve one person buying a single copy and then duplicating it into thousands of copies).


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