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TopicSpider-Geek: Homecoming
Zeus
05/10/17 3:56:28 AM
#228:


Entity13 posted...

Also, I couldn't finish the newest iteration of Pokemon, because the only thing I could sense from it is the need to be a blind completionist. I didn't feel as drawn to it like I did Gen 3 or 6; basically I quit it like I did Gen 4. <_<


idk, the one thing I didn't like was the absurdly long cutscenes/cinematics whatever, which eats up so much of the early going and then a lot towards the end. Story and character-wise, it was actually pretty fun with some of the ending captains and Kahunas being my fave "Oh, I don't actually have a trial, so I'll just give you my Z-Crystal. Have a nice day!" Plus Acerola and Nanu were great.

However, I did feel cheated by how fucking short most of the trials were. Even a lot of the gyms in Gen1 & 2 had more to them. And the world was more "open" in many regards but there was always temporary obstacles to keep you from progressing in that direction.

Metalsonic66 posted...
Pokemon lost its sense of "adventure" a long time ago.


The most recent one had more of an adventurous feel since it was so different compared to earlier entries. Particularly because you didn't necessarily know what to expect with the trials. Granted, it also incorporates essentially the same story structure as in earlier games (ie, evil organization introduced early, occasionally encounter throughout the game while going on your quest, and then that organization prompts a story-encounter with a legendary Pokemon after which the villain arc wraps up before you can go confront the elite 4
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