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TopicSpider-Geek: Homecoming
ParanoidObsessive
05/08/17 3:11:14 AM
#216:


Actually, Alpha Protocol may have done the exact same thing only slightly BETTER than Dragon Age 2 - but there are like 12 people on Earth who have played and still remember Alpha Protocol, so it doesn't really matter.

Mechanically, you'd get a VERY minor stat boost ability based on what dialogue options you picked in the tutorial stage (basically "establishing" yourself as either a cool professional agent, a snarky iconoclast, or a brutal thug), while the sum of your choices could affect relationships (ie, you want to be professional or a bit humorous with the sweet girl, aggressive to the badass nympho chick, cool professional to your boss or certain other people you want to win over, or you can literally provoke characters into fights using sarcastic responses that annoy them), alter story options, and otherwise help flavor how the game presents your character based on your general tone of responses.

But with DA2 and AP, it was never just a "scale" where one choice counteracted others, but a more complex balance between different values, where the preponderance of your choices (both recently and over time as a whole) shape how the game presents you. You could start DA2 really pissed off but become more light-hearted, only to get pissed off again - and at no point do you feel like you're invalidating your previous choices.

Basically, my favorite RPGs are ones where I DON'T feel compelled to go in going "Welp, I guess this is going to be my Paragon run" as much as I'm encouraged to develop a feel for my character's personality, and then shape their responses accordingly (DA's great for this, but New Vegas may be the game that did it the best for me - ironic because Fallout 3 & 4 may be the games where I felt most hamstrung and boxed in in that respect). I played seven different Couriers and not a single one of them felt the same to me. Each was a very distinct person. Most of my Hawkes had their own eccentricities and attitudes as well, and it's part of why I played that game almost a dozen times (and why I had trouble finishing DA:I more than once).


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