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TopicSpider-Geek: Homecoming
ParanoidObsessive
05/05/17 12:27:30 PM
#203:


Raganork10 posted...
Thing is, if you have multiple endings in a game, they had all better be entertaining or satisfying in some way. With SMT4, chaos and lawful both sucked, leaving you with only neutral left, which was decent, but basically requires a guide to obtain.

That was my one problem with Dishonored. The difference between High Chaos and Low Chaos endings is so severe - and so blatantly a "good ending"/"bad ending" dichotomy - that it makes it almost pointless to play that game as anything other than pure stealth/non-lethal. The game goes out of its way to give you multiple solutions to every scenario both in gameplay and narrative, and then shits on you if you choose anything but the one specific path they want you to take.

I like the idea that Dishonored 2 changes this a bit by making certain people more "good" or "bad" than others (and punishing you less for killing the bad people while punishing you more for killing the relatively innocent), and I've heard that the endings are a bit less hamfisted, but I still haven't gotten around to it to know for sure. But I LIKE the idea that you can hack-and-slash your way through an army that is blatantly trying to kill you after betraying you/the Empress and not get a moralizing slap-on-the-wrist because you killed too many people, boo-hoo.


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