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Topici like how some games nowadays avoid the stigma of "easy" mode
AzurexNightmare
04/13/17 2:02:04 PM
#21:


chill02 posted...
yanksfan4247 posted...
Max Payne did it right years ago. Regular difficulty is dynamic. Breezing through the game? Less health packs, more enemies/accurate enemies. Having a hard time? More health packs more ammo, less enemies etc.

Never died too much or went through the game without a challenge.


IIRC there was a problem with the PC version of Max Payne 2 where the difficulty did scale up if you were doing well but it wouldn't scale down if you started having problems, so if you breezed through the first few levels and suddenly started to struggle halfway through you were boned


xD
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