LogFAQs > #741305

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicWho is your favorite Paper Mario 64 partner?
Paratroopa1
02/02/12 12:16:00 PM
#23:


Special abilities aren't really that big a deal anyway unless you need to hit multiple enemies or you're attacking a weakness (like Sushie in the chapter with all the fire s***). Multibonk would be great, except basically everything later in the game has defense, so it's useless. It's usually best to just have Watt smack things for 5 damage per turn.
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