Basically when something is difficult not by design or because the AI is good, but something else.
Examples are:
- Final boss has a simple pattern but has attack and defense out the ass so it's tough to win (see fighting games)
- Final boss has attacks that are literally impossible to dodge in most situations (see most fighting games not covered by the first stipulation)
- A level is designed in such a way that it's impossible to get through an area without knowledge of the area, like enemies spawning mid jump
And one I haven't seen anything close to in this topic, but is bad nonetheless
- The fight only resembles something difficult because of bad camera angles or a lack of features you should have (the original MGS)
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No problem!
This is a cute and pop genocide of love!