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TopicHearthstone Topic:Madness at the Darkmoon Faire
azuarc
02/27/21 3:47:29 PM
#419:


DRUID

Out:
Moonfire
Claw
Healing Touch
Savage Roar
Swipe
Starfire
Ironbark Protector
Savagery
Wrath
Mark of Nature
Bite
Keeper of the Grove
Force of Nature
Starfall
Ancient of Lore
Gift of the Wild

In:
Innervate
*Mark of the Wild
Power of the Wild
Wild Growth
Soul of the Forest
*Druid of the Claw
Nourish
Ancient of War
*Cenarius

From wild:
Pounce
Enchanted Raven
Landscaping
*Menagerie Warden

New:
Nordrassil Druid (4m 3/5, reduces next spell by 3)

That's a lot of staple stuff gone. Swipe, Wrath, Starfall, basically all the direct damage spells. In fact, there aren't *any* left in the core set. Also a bunch of chaff and icons of the past have been cut, like Claw, Ironbark, Savagery, Bite, Force, Savage, etc. Adjusting to all of that being out of the cycle is going to be jarring.

Instead, what we still have includes minor mana cheats (Innervate, Nourish, Nordrassil Druid), buffs (improved Mark of the Wild, Power of the Wild, Soul of the Forest, Cenarius), and a very small collection of choose one cards (Power, Druid of the Claw, Nourish, Ancient of War, Cenarius). Maybe 5 isn't that small, but most of those cards haven't seen recent play. There's very little beast support outside of Raven -- is a 1 mana 2/2 that good in 2021? -- and Menagerie Warden. I'm honestly not sure what druid's identity is here. It certainly isn't treants. It's not mana ramp. It's not beasts. It's not...well, much of anything. Druid will be completely dependent on the sets of the current year, because these cards don't even seem like they're likely to augment an existing deck beyond maybe 1 or 2 cherrypicks. Making a core-set-only deck, though? Yeesh.

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