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TopicHearthstone Topic:Madness at the Darkmoon Faire
azuarc
02/26/21 10:20:38 AM
#411:


Okay, so what we ought to do is just talk about these classes one at a time. Going alpha, let's start with Demon Hunter.

In:
Battlefiend
Crimson Sigil Runner
Chaos Strike
Sightless Watcher
Spectral Sight
Feast of Souls
Eye Beam
Aldrachi Warblades
Coordinated Strike
Ashtongue Battlefiend
Chaos Nova
Raging Felscreamer
Warglaives of Azzinoth*

Out:
like everything...okay, um...
Thunderhoof Slayer
Satyr Overseer
Soul Cleave
Glaivebound Adept
Inner Demon
Blur
Consume Magic
Mana Burn
Twin Slice
Ur'Zul Horror
Illidari Felblade
Soul Split
Umberwing
Blade Dance
Wrathscale Naga
Altruis the Outcast
Command the Illidari
Wrathspike Brute
Flamereaper
Hulking Overfiend
Nethrandamus

New:
Kor'vas Bloodthorn (pen flinger legendary)
Gan'arg Glaivesmith (3/2 +3 attack this turn)
Illidari Inquisitor (King Krush demon)

*Warglaives are reduced to only 3 durability

.

And yeesh oh man is this overwhelming. Like, where to start...

I'm going to miss a lot of these cards from when I've played DH, like Umberwing, Satyr Overseer and Glaivebound Adept. I'm definitely NOT going to miss a lot of these cards from playing against, like Twin Slice and Blade Dance. A ton of major identity cards are gone, like Altruis, Inner Demon, and Wrathscale Naga.

Looking at what remains, we have...
3 outcast cards
5 card draw effects
2 cards with +hero attack
2 weapons
8 minions, 4 of which are demons and 1 is related to demons
1 board clear/multi-kill (not counting Coordinated Strike)
1 "big" card (6+)
4 medium cards (4-5)
11 small/early cards (1-3)

.

Without analyzing the rest, I feel like Demon Hunter will seem like the most changed in one sense -- it launched with a set that basically pushed it into existence, and so many of those cards feel like part of the class's identity (like where's Skull of Gul'dan?) -- and the least in another, because we've had the least time to have the effects become ingrained in our mind. (What do you mean, there's no Animal Companion or Kill Command?)

What remains maintains the class identity, but I feel like they've removed most of the bullshit people hate contending with against demon hunter. Outside of two cards that were nerfed (Battlefiend, Warglaives) I doubt there's anything on this list that people are going, "but oh god, I still have that to deal with." Overall my verdict is that the class feels incredibly neutered and will be super dependent on whatever cards are in rotation. However, since the most powerful card here is easily the new 8 mana 8/8 rush, maybe DH starts playing for longer games and then tags you in the face for 9 after rushing into your taunt. Just not sure they have the tools to get there.

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