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Topic | Hearthstone Topic:Madness at the Darkmoon Faire |
azuarc 02/26/21 10:20:38 AM #411: | Okay, so what we ought to do is just talk about these classes one at a time. Going alpha, let's start with Demon Hunter. In: Battlefiend Crimson Sigil Runner Chaos Strike Sightless Watcher Spectral Sight Feast of Souls Eye Beam Aldrachi Warblades Coordinated Strike Ashtongue Battlefiend Chaos Nova Raging Felscreamer Warglaives of Azzinoth* Out: like everything...okay, um... Thunderhoof Slayer Satyr Overseer Soul Cleave Glaivebound Adept Inner Demon Blur Consume Magic Mana Burn Twin Slice Ur'Zul Horror Illidari Felblade Soul Split Umberwing Blade Dance Wrathscale Naga Altruis the Outcast Command the Illidari Wrathspike Brute Flamereaper Hulking Overfiend Nethrandamus New: Kor'vas Bloodthorn (pen flinger legendary) Gan'arg Glaivesmith (3/2 +3 attack this turn) Illidari Inquisitor (King Krush demon) *Warglaives are reduced to only 3 durability . And yeesh oh man is this overwhelming. Like, where to start... I'm going to miss a lot of these cards from when I've played DH, like Umberwing, Satyr Overseer and Glaivebound Adept. I'm definitely NOT going to miss a lot of these cards from playing against, like Twin Slice and Blade Dance. A ton of major identity cards are gone, like Altruis, Inner Demon, and Wrathscale Naga. Looking at what remains, we have... 3 outcast cards 5 card draw effects 2 cards with +hero attack 2 weapons 8 minions, 4 of which are demons and 1 is related to demons 1 board clear/multi-kill (not counting Coordinated Strike) 1 "big" card (6+) 4 medium cards (4-5) 11 small/early cards (1-3) . Without analyzing the rest, I feel like Demon Hunter will seem like the most changed in one sense -- it launched with a set that basically pushed it into existence, and so many of those cards feel like part of the class's identity (like where's Skull of Gul'dan?) -- and the least in another, because we've had the least time to have the effects become ingrained in our mind. (What do you mean, there's no Animal Companion or Kill Command?) What remains maintains the class identity, but I feel like they've removed most of the bullshit people hate contending with against demon hunter. Outside of two cards that were nerfed (Battlefiend, Warglaives) I doubt there's anything on this list that people are going, "but oh god, I still have that to deal with." Overall my verdict is that the class feels incredibly neutered and will be super dependent on whatever cards are in rotation. However, since the most powerful card here is easily the new 8 mana 8/8 rush, maybe DH starts playing for longer games and then tags you in the face for 9 after rushing into your taunt. Just not sure they have the tools to get there. --- Video Game Music Contest 14 champion: Idola Phantasy Star Saga - Endeavour ... Copied to Clipboard! |
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