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TopicYugioh back in the day was much more enjoyable
Calwings
05/09/20 4:13:15 PM
#54:


Agreed. Decks run a lot more consistently these days, meaning a lot more of the game is based on making good plays and not on lucky draws. Decks still usually have one or two key cards that win most of their duels, but they have a lot more options to get those key cards out.

In Legacy Of The Duelist, I've been running a Gravekeeper deck that basically can't function without Necrovalley on the field... but on top of running three copies of Necrovalley itself, almost half of my deck is cards that either fetch Necrovalley, protect Necrovalley from being destroyed, bring back Necrovalley after it's destroyed, fetch the cards that do those things, or fetch the cards that can fetch the cards that do those things. If I lose a duel with this deck, it's never because I "got unlucky" and didn't draw Necrovalley. It's because my opponent either had a strategy that could circumvent Necrovalley's benefits to me and detriments to them, or they did a better job at keeping Necrovalley off the field than I did at keeping it on the field

And that's the way it should be. You should win duels because you outplayed your opponent or because your deck was a good matchup against theirs, not because they simply got unlucky and never drew into their better cards. "I would have won if I had drawn ____" excuses aren't a thing anymore like they used to be back in the day. If you lose, it's not due to bad luck. It's either poor deckbuilding, a poor matchup, or poor gameplay
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