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TopicJust started playing Octopath Traveler finally......
wolfy42
12/25/19 5:09:01 AM
#6:


Yeah, I'm doing/adding the hunter right now in fact:)

Gameplay mechanics are interesting, it's kinda like final fantasy (old school) but with a few extra mechanics added in.

First enemies have weaknesses and you can break them by attacking with a weakness (which basically removes most of their defenses it seems from other forms of attack), it also stuns them for a turn, so it's really useful to determine enemies weaknesses.

Second you have BP (battle points?), you start off with 1 and gain one every round that you don't use any BP, and they power up your attacks (giving you extra normal attacks per BP (up to 3 additional spent), or boosting abilities etc. It can boost your chance to steal for instance, or the damage you do with hp steal attacks (which makes you heal more) etc. It's effective to wait to use abilities that use SP till after you have some BP stored.

The thief for instance has two early abilities that make him pretty much able to go on forever solo, he gets hp steal (which is a full heal so far against anything (with enough hp) at full BP, and he gets SP heal as well (which is only 5% of total damage, but again, pretty much a full sp heal with full BP that way. If your fighting random stuff you can pretty much just alternate finishing off the last enemy with SP heal or HP heal attacks and remain at full all the time.

Each character though plays a bit differently. The dancer has basically magic attacks or buffs (and her support abilities make her buffs last longer etc)...she also can charm NPC's in town and summon them x number of times (they all do different things). It's probably a REALLY strong ability later on honestly, and it's easy to use.

The thief as mentioned can steal, but his abilities make him a great tank pretty much, he also dodges a freakton of attacks, and his stealing ability from NPCs gets you extra max health, speed, crit chance, evasion etc right from the start (and i'm sure it'll continue to roll in as the game progresses). You also get a ton of EQ and money.

Not really sure on the hunter yet, but it looks like she has an animal companion, I'll have to see how she plays a bit more, but if so, that in combo with Prim could be really good longterm (I may switch out the cleric char for Prim after trying her....cause I can see Prim being really useful in a full party with her buffs and NPCs).

The knight was VERY straight forward and had the stupidest by far outside of combat ability, he could duel people, but didn't get crap for it from what I saw (other then a tiny bit of exp), perhaps it gets better later. Meanwhile in combat he sucked hard as well, Prim was pretty much better in every way. I didn't play him long enough to get the ability that lets you attack random enemies 5-10 times or something like that, it probably would have made him very good against individual targets and boss fights. Still, he doesn't seem very fun or original at all.

Still going to try out all the others, Prims story initially was.......depressing? but I could enjoy watching it unfold after the painful start, and her ability to grab new NPCs throughout the game, and especially prep for major encounters that way, would add alot (even just that early merchant that gives everyone SP all the time (to full) could allow the whole party to have unending MP (and there is probably one for BP bonuses as well eventually).

Loving the thief though heh. I admit I'm cheating and reloading if he fails at stealing but only for important stuff like nuts pretty much. I know I can fail 4 times etc, but I mean, he has his pride after all (whole point of his story it seems lol).

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Glowing Elephant "Stonehedge was a sex thing."
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