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TopicCan a metroidvania work if you start with flight or equivalent?
ParanoidObsessive
11/23/19 7:39:04 AM
#4:


Lokarin posted...
Can a metroidvania work if you start with flight or equivalent?

What you mostly lose with flight is the platforming aspects of the average Metroidvania, so you probably have to focus more on combat mechanics to offset that. Basically, you may have to lean more into bullet hell and shump-style gameplay to compensate for the lack of jumping puzzles.

It doesn't really matter as a means of closing off access to other areas, because there are tons of other ways you can gate stuff off without relying on some sort of double jump ability to reach high areas (walls you need strength or bombs to break down, doors locked that need specific keys, stuff covered in vines or spider webs that need to be burned away, some sort of down-thrust or drill to dig down into buried areas, fire resistance to move through walls of flame or acid resistance to swim through acid pools, etc). You can look to most of the items in Zelda games for inspiration, or start with a setting and work backwards from there (hi-tech settings will tend to have tech-based solutions, etc).
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