LogFAQs > #904901120

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TopicMetroidvania game design: What don't you like?
Dikitain
07/11/18 4:58:03 PM
#49:


VixYW posted...
Questionmarktarius posted...
VixYW posted...
If the player can somehow mark the map to remember where to come back later, I think it would make things 1000 times better.

It would be even betterer if the game marked that itself.

Yes and no. The former requires the player to recognise that there's something there and he will need to come back later on, and the later gives this away. So it depends on what kind of experience the game is trying to give to the player.

That is probably more a problem with modern games in general. Games can give you tons of cool options like marking a map, saving anywhere, etc. Where it gets to be annoying is when they give you those options but take control away for them. Like marking a map for you or checkpoints. Checkpoints are always a big example of this for me because checkpoints fundamentally changed how gameplay worked as they require the game to not unintentionally screw over the player so that they need to start over from the beginning. Whereas if you can save whenever and wherever you want gameplay options are much more open. At that point it is the player's fault if he needs to replay hours of stuff because they weren't saving often enough.
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