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TopicHate the trend that all lootboxes = gambling.
ParanoidObsessive
11/22/17 11:46:43 PM
#8:


pipebomb_phil posted...
I don't consider it gambling

You are wrong, and that undercuts nearly every other aspect of the rest of your argument.



pipebomb_phil posted...
Lootboxes are no different than trading cards, mystery toy boxes, crane machines, etc. I guess all of that should be banned as well?

Even putting aside the fact that some people would indeed say that many of those things also exploit human addiction behaviors in malicious fashion and need to be regulated to at least some degree (which is why most of them ARE, to some extent or another), there's also the added wrinkle that most of those things provide you with physical items which can be traded or resold.

I bought Magic cards 20 years ago that I still own today. If I decided tomorrow that I no longer wanted them, I could sell them off (and if I owned Moxes or a Black Lotus, I could sell them for a great deal of money). Conversely, I could give them to my nephew to use, and he could keep or resell them at his leisure. If I drop dead tomorrow, my cards will still be there for my heirs to benefit from.

If I decide tomorrow that I don't want the Mechromancer skin I bought in Borderlands 2 anymore, or that I want to pass it on to my nephew because he's a huge Gaige fan, hey, tough shit. It's account bound and mine forever (or, at least, mine as long as I own that account. If I buy a new console and can't remember my old account password, I'm straight up fucked).

It's worse when you consider most microtransactions and DLC aren't just tied to accounts, but are also tied to online mechanisms that absolutely require online connectivity to maintain. I own millions of dollars worth of cars in GTA Online, but the moment Rockstar decides to shut their servers down those cars effectively cease to exist and I own jack shit.

Once you introduce lootbox mechanics, this problem is magnified. Now you aren't just paying real money for fictional non-items, you're paying real money for the chance to potentially win fictional non-items if you're lucky. Which you won't be, because most lootbox distribution mechanics are designed to ensure the things you want most will be almost impossible to acquire without spending extremely large amounts of money. With most games built entirely around making the lootbox mechanic as addictive and enticing as possible, and with the entire rest of the game hamstrung to effectively funnel you towards spending money to bypass artificial roadblocks.



pipebomb_phil posted...
People are saying games with lootboxes should be rated as Adults Only, but guess what? No retail stores carry AO games and console manufacturers don't license AO games

Maybe you should consider why that is, then consider why people are suggesting it, then put those two concepts together in your head until you come to an astonishing revelation.


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