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TopicTears of the Kingdom Thread 2
adjl
07/04/23 8:32:58 AM
#176:


LinkPizza posted...
Tbf, that would make sense if it was only Link there. But it seems like the story was more for the benefit of the sages instead. They could have just went with a fade out, though

Alternatively:

Modern Sage: "The Imprisoning War?"
Link: *Gesticulates to indicate that he's explaining*
Modern Sage: *Whatever response they give after the cutscene*

All the narrative consistency, none of the reruns.

Spirit Temple is done. That was really fun. It was very much not a traditional temple, and also fell into the formula of "do these four separate things and then you can fight the boss yay," but it felt significantly less contrived this time and each of the four tasks was a really interesting way of playing with the vehicle mechanics. Mineru is kind of underwhelming as a sage companion, though. The idea of riding around on a custom death robot seemed really cool on paper, but the execution is really clunky and not particularly different from just fusing a zonai device to one of my weapons. The boss fight kinda sucked as a result, especially where there was so much visual clutter in that arena that I could barely see the parts I was supposed to use to deal damage. Watching the robot Naruto run when I used a fan on the back was hilarious, though. I think that's all the main story content done now, where I finished the whole Depths questline a while ago and got the Master Sword even earlier than that. I'm definitely getting the impression that the game expected me to get the Master Sword later, given how many of the sequences around finishing the Spirit Temple have said something to the effect of "Oh look, you already have the Master Sword! That's convenient," but that's just the nature of the game.

I also found all the Lightroots, and was rewarded with a medal saying I got all the Lightroots. Great. I'll keep picking away at shrines, sidequests, and exploring the rest of the sky for a bit, grab the last few dragon and Hinox parts I need to upgrade the FD set past level 1, then I'll probably finish the game and call it quits. It's been a fun ride, but I don't want to waste the first bit of actual story momentum I've seen in the last 100 hours and lose my motivation to finish, and pretty much everything else after experiencing all of the shrines is just ticking boxes.

I do kind of wish I'd learned how pristine weapons work sooner. I've been largely ignoring any pedestal that had a Traveller's or Knight's weapon on it since very early on, since even their pristine versions aren't really worth throwing away a Royal or similar weapon, but apparently that's prevented new weapons from spawning with every blood moon, and those new weapons could be not-useless ones (specifically, any weapon type that I've already broken, with some regional limitations). My inner min-maxer now wants to run around the Depths and clear out as many as possible so that after the next blood moon I can stockpile a bunch of pristine Royal and Royal Guard weapons, but that sounds hideously tedious and largely pointless, so I'm not going to be doing that. I'd call this a mechanical blunder, given that respawning all of the weapons each blood moon instead of just the ones I've taken would single-handedly fix the issue and make exploring the Depths for weapon upgrades a reasonable plan, but as it stands I'm just going to keep ignoring pristine weapons unless a useful one somehow falls in my lap.

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