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Topic | Gaming pet peeves? |
Dikitain 11/09/22 4:28:49 PM #80: | Far-Queue posted... Nope. Having a game go gold knowing you can get it to store shelves by a certain deadline and assure quality with a patch is good planning That...has absolutely nothing to do with what I said. Product planning has to do with understanding the work before you set a deadline and being able to adjust and compensate based on unexpected factors. It isn't forcing your employees to work 80+ hours a week just to get their game out before the holiday season, and having to produce a patch due to physical releases preventing you from updating things two days before they ship. A good project releases does everything you mentioned AND the employees enjoy normal 35-40 hour work weeks with PTO and sick time accounted for. --- My bookshelf: https://www.goodreads.com/review/list/152760030 Comics: https://leagueofcomicgeeks.com/profile/dikitain ... Copied to Clipboard! |
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