LogFAQs > #969312557

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TopicGaming pet peeves?
Dikitain
11/09/22 4:28:49 PM
#80:


Far-Queue posted...
Nope. Having a game go gold knowing you can get it to store shelves by a certain deadline and assure quality with a patch is good planning

That...has absolutely nothing to do with what I said.

Product planning has to do with understanding the work before you set a deadline and being able to adjust and compensate based on unexpected factors. It isn't forcing your employees to work 80+ hours a week just to get their game out before the holiday season, and having to produce a patch due to physical releases preventing you from updating things two days before they ship. A good project releases does everything you mentioned AND the employees enjoy normal 35-40 hour work weeks with PTO and sick time accounted for.

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