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TopicPOTD Gladiator fights!!!
wolfy42
05/23/17 7:42:09 PM
#1:


It's time to crown a POTD Gladiator Champion!!!

To play you first need a character. Everyone may choose one of three starting classes, and then prioritize your stats.

I will roll random stats for each player and post your final Character afterwards.

The format to post initially is:

Gladiator name:

Stat priority #1
Stat priority #2
Stat priority #3
Stat priority #4
Stat priority #5


The stats are as follows:

Strength: Determines the size of weapon you can use, and bonus damage with melee attacks.
Dexterity Determines your chance to both hit with your attacks, and to dodge/avoid damage. Slightly boosts damage with ranged attacks.

Constitution: Determines amount of hp you have (10 hp per con point), and resistance to poison.

Speed: How fast you attack and move, this is factored in against your opponents speed and a variable to determine who does damage first in a round, and also factors in how far you can move per turn. Heavy armor/weapons can reduce your speed.

Luck: Chance to critically hit, and chance to avoid critical hits (again it's a factor compared to your opponent), High luck can have a big impact, allowing small hits to do serious damage or cripple apponents (especially useful for light weapons and or ranged attacks).

You also need to choose a favored weapon type, and then if you want the heaviest version of the weapon your strength will allow you to use on start.

The weapon types are as follows:

Sword (goes from short sword to two handed swords. Length is a factor in combat).

Dagger (High enough dexterity can allow you to wield 2 daggers instead of using a shield, 14 or higher dex needed.

Mace (does more damage vs heavy armor oponents, has small, medium and large/two handed versions).

Bow (High damage, but weak vs shields, and almost worthless in melee range).

Staff (good defense, two handed but lower damage then other two handed (so no shield).



Daggers and other weapons can be thrown, but once thrown can't be used again till they are retrieved (which is often hard past your opponent).

Armor ranges from light, to heavy. Light is leather like pieces, medium is chain like pieces, and heavy is plate/steel like pieces. Heavier armor reduces your speed (same with heavier weapons).

Maces hit through armor far better, crits are vital to doing decent damage to heavy armor users due to sever damage reduction.

Shields. No shield means no speed penalty. Light shields are a small speed penalty, but only reduce ranged and melee damage, medium shields have a larger speed penalty but can stop ranged and melee damage completely (unless the attack crits, or the characters attack roll (after modifiers) is significantly greater then your defensive roll). Heavy shields have a significant speed reduction, and in combo with heavy armor can make moving very slow, but can stop most attacks completely, and even have a chance to stop crit hits.

Each time you win a battle against another PoTD champion you gain 1 stat point which you can place wherever you want.

Sample char:

Name Wolfy

Dexterity
Strength
Constitution
Speed
Luck

Weapon: Longsword Armor: Light Shield Medium.

Eventual rolls: 14/12/12/10/8

Stats end up as:

Dex 14
Str 12
Con 12
Speed 10
Luck 8

Unlike in DnD, every point adds to damage/to hit etc. So 14 dex adds +14 to hit and dodge attacks (base roll is 1-20) for both.

Str adds +12 to damage modified by weapon size (small weapons are 1/2, medium is full, large/two handed is 1.5x)

Con adds 10 hp per point, so in this case 120 base hp.

Speed is used in comparison to your opponent as is luck, if your speed is 2x as much as your opponents, you get 2 attacks for their one attack.
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