LogFAQs > #793592

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicPermadeath can now be toggled on and off in Fire Emblem 3DS
Lopen
02/15/12 3:27:00 PM
#62:


From: WazzupGenius00 | #058
The one time I'm tempted to say FE permadeath is bulls*** is in situations where reinforcements suddenly spawn unexpectedly and instantly get to attack, killing someone you had no idea was going to be vulnerable

otherwise (crits excepted) deaths are always my fault


Yeah that's only in FE6. I mean sometimes reinforcements put a guy you had playing rear guard in a sticky situation but they always give you a turn to attempt to bail him out.

For me the only "bs" deaths are berserk staff-- which is solved by looking carefully at all the enemy priests to be sure they don't have them. I've pretty much never been killed by a crit unless the percentage was high enough that it was my fault for testing it.

--
No problem!
This is a cute and pop genocide of love!
... Copied to Clipboard!
Topic List
Page List: 1