LogFAQs > #640161

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicFFXIII-2 apparently features the opposite of linear hallway dungeons.
GuessMyUserName
01/07/12 3:27:00 PM
#105:


Maps weren't the only problem. Is XIII-2 still without an overworld? Is it still chaptered and you're just stuck in the level you're on? If so it's still the same problem I had with XIII. I'd be pretty okay with straight-line maps if they were all on an overworld.

That being said, these maps aren't good. They're just labyrinths. Square is just going "oh they don't like completely straight roads, I guess they want big complexity!". It just leads to completely uninspired mazes that nobody wants. However, I'm not going to judge XIII-2's maps based on this. XIII's map problem was that every map was a straight line except Pulse. I don't believe that every map in XIII-2 will be like this. I could be wrong, but I have no reason to suggest otherwise when it's just these two maps shown.


Either way, I won't be buying this game unless it's used for really really cheap. XIII was not a story I wanted to be continued. That and the cast was 2 characters I liked, 3 characters I don't care for, and 1 character I absolutely despise.

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