LogFAQs > #1208893

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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Topic-|||- Official Diablo 3 Thread 4: Traitorous Cur! -|||-
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06/26/12 2:48:00 AM
#442:


Also uh just for the record the easier way to buff monks/barbs is to... buff monks and barbs. Just up their damage reduction to 40% or 50%-- maybe give them a chance to resist cc or something. Nerfing damage does matter for everyone.

I can now survive in Inferno A2 with terrible gear and without abusing force armor (which is a broken skill btw but I digress). It's definitely a lot easier now.

Like my problem with the game in concept is that people like HGR exist. If your entire endgame is farming, and you've got a guy that can not only beat the game without using the AH, but also do it without grinding for gear, that's a problem for a game that wants to have the longevity D2 had. Also those dudes who beat the game in HC when the game was less than a month old. That's maybe good difficulty for a normal game but Inferno was supposed to like, smother people, you know?

Basically Blizzard needs to decide what it wants Inferno to be. Right now it's basically just the natural progression from Hell rather than a real thing you need to farm endlessly to tackle. That's not necessarily a bad thing, but it is as the game is now because it doesn't extend the life of the game that much. Granted, by the time it comes a problem for more than like 2% of their playerbase, they'll probably have an expansion and/or patched superbosses that will add content, so I'm not like... super down on this or anything. I still have content and I assume most people do, but yeah, for long term survivability the design approach isn't great right now.

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