Lurker > Snake5555555555

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, Database 6 ( 01.01.2020-07.18.2020 ), DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicPossible Marvel/DC merge or crossover (comic book SPOILERS)
Snake5555555555
02/24/20 2:49:22 PM
#33
Punisher by Greg Rucka, it's the series that made the Punisher my fave character of all time.

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TopicPossible Marvel/DC merge or crossover (comic book SPOILERS)
Snake5555555555
02/24/20 1:50:14 PM
#28
I 100% second Punisher Max. It's my 2nd favorite comic series ever.

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TopicHype Anything: The Topic
Snake5555555555
02/24/20 12:56:13 PM
#12
Resident Evil 3 Remake is practically just a month away now and I still want to skip March just to get to it! Been replaying RE3 for the gazillionth time to get ready and I'm just so excited to see the streets of Raccoon City remade and reinterpreted because that's always been the reason RE3 is one of my favorites in the series.

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TopicBest New Character 2010s R2D3 - Ralph/Rocket Chloe/Octodad Rapunz/Dio Sans/Lorne
Snake5555555555
02/23/20 11:53:15 PM
#9
Are you positive the AVGN actually didn't take over your computer?

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TopicBest New Character 2010s R2D3 - Ralph/Rocket Chloe/Octodad Rapunz/Dio Sans/Lorne
Snake5555555555
02/23/20 11:50:55 PM
#7
Rocket
Chloe
Rapunzel
Lorne

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TopicManiac Ranks Masks (nominations)
Snake5555555555
02/23/20 8:59:22 PM
#37
Jason Voorhees (Friday the 13th)


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TopicMonth ranking
Snake5555555555
02/23/20 3:43:59 PM
#9
October > July > December > June > August > April > May > November > March > September > January > February

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TopicBest New Character 2010s R2D2- Furiosa/Papy Shulk/Wendy Dead/Eleanor Nick/Terenc
Snake5555555555
02/23/20 2:10:45 AM
#11
Furiosa
-
Deadpool
Terence

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TopicNominate Fictional Characters for Han to rank in a Star Wars A-Wing Franchise
Snake5555555555
02/22/20 12:50:22 AM
#20
Trevor Philips


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TopicNominate Fictional Characters for Han to rank in a Star Wars A-Wing Franchise
Snake5555555555
02/21/20 11:25:29 PM
#12
Frank Lapidus (Lost)

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TopicManiac Ranks Masks (nominations)
Snake5555555555
02/21/20 10:51:16 PM
#19
Crossbones (Marvel Comics)


Christiane (Eyes Without a Face)


HUNK (Resident Evil)


Peachfuzz (Creep)


Scary Mask (Poppy)



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TopicBest New Character 2010s R2D1 - Edelgard/Kylo Gary/Thomas Cave/Bill Elsa/Wheatly
Snake5555555555
02/21/20 10:36:32 PM
#7
Kylo
Gary
-
Elsa

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TopicPost and I'll tell you what ranking topic you should make
Snake5555555555
02/21/20 2:57:53 PM
#32
scarletspeed7 posted...
Rank every member of the Legion of Super-Heroes primarily on design and power set.

Mayyyybe

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TopicPost and I'll tell you what ranking topic you should make
Snake5555555555
02/21/20 1:58:49 PM
#9
Okay

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TopicPOTD Didn't get to ask one very important question
Snake5555555555
02/21/20 12:19:30 PM
#2
Got gum

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TopicBest New Character 2010s R1D16- Gwen/Max Kubo/Mabel Elizabeth/Athena Mikasa/Rump
Snake5555555555
02/20/20 11:24:18 PM
#7
Max
Kubo
Elizabeth
-

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/18/20 3:06:03 PM
#27
Metal Gear Solid: Peace Walker

Played on: PSP & Xbox 360
Release Date: June 8, 2010
Genre: Stealth

THE DAY METAL GEAR SOLID DIED

Metal Gear Solid: Peace Walker, by all accounts a great game packed with loads of content and backed by a slick production, is nonetheless a game I'm not entirely a fan of. The sequel to the often overlooked Portable Ops, Peace Walker has all the gameplay trappings of a traditional MGS game wrapped up in a portable format, and I definitely won't pretend the game doesn't play great. It has all the wacky experimentation that made MGS3 one of my top favorite games of all time, and the game makes use of limited handheld controls for a surprisingly more fluid and intuitive experience. Stealth espionage action is alive and well in Peace Walker! It's what Peace Walker does with these systems though that ironically makes the fun stealth action ultimately boring. Continuing the squad recruitment mechanic from Portable Ops, for me it's about as compelling here as it was there, which is to say, it's not at all. This is not what I look for in an MGS game; I want go in solo, experience a great story, and not have to worry about Fultoning a random mook to my base so I can play as him later or assign him to the mess hall. It has always just felt like a chore to me, especially with the clunky menu system and headache-inducing stats you're made to look at. It has never felt natural to me even if I get its purpose in building Big Boss' character.

That's not even the worst part of Peace Walker for me though. What's even worse here is absolutely atrocious & repetitive mission structure that would come to define what little was left in the series from here on out. While the main missions are mostly okay, the side ops are some of the most tedious busy work you will ever come across. With such exciting missions like "Destroy the Infantry Combat Unit 02" or "Destroy the Attack Chopper Unit 04", Peace Walker does its best to ensure you feel like your doing your daily chore list rather than playing an awesome espionage adventure. To get the true ending of the game, you're pretty much forced to do these too which absolutely sucks. This being a portable game does not excuse this in my eyes, and it's a perfect example of more content not necessarily being for the best.

On to the story, the other of two main pillars of the MGS franchise. Presented mostly in comic-style cutscenes, Peace Walker presents a supporting cast that I actually enjoy quite a bit! Each character is fleshed out well in recordings that definitely feel true to the series. The actual main plot is not the best of the series, especially when it comes to everything surrounding Paz, but the continuing story of Big Boss in his quest to build up MSF with Miller by his side, and trying to do things differently from The Boss, is easily the most compelling part of the whole game. I wish it was presented better, but what we got is still high-quality storytelling you expect from the series.

Peace Walker isn't inherently a bad game. Obviously, others have loved this game and my gripes are mine alone and reflect my gaming tastes as a whole. Hey, I liked this game at least enough to go through it twice both on PSP and Xbox 360, but at the same time I mostly owe that to the story. I think it just set a bad precedent for the series that it never recovered from, not that it had much life in it left anyway unfortunately. But, that's a story for another time!

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TopicBest New Character 2010s R1D15- Oberyn/Barry Mae/Gemma Baby/Martin Cuphead/Eliot
Snake5555555555
02/17/20 11:15:39 PM
#27
BlAcK TuRtLe posted...
How the hell is Oberyn Martell a "new" character? Storm of Swords came out literally 20 years ago

Book characters are allowed if they're presented in a new format or continuity.

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TopicWhat piece of art, media, or music do you feel the strongest connection to?
Snake5555555555
02/17/20 10:41:08 PM
#2
If we can say a whole series, Resident Evil for sure.

Individually, it's a toss up between Resident Evil 4 & Silent Hill 2.

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TopicHas anyone else seen the RAM Trucks commercial with the random Abstergo logo?
Snake5555555555
02/17/20 7:44:07 PM
#2
Here's one of the commercials for anyone wondering:
https://www.youtube.com/watch?v=IoUGi8blYYA

It's very strange!

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TopicWhat one on one DC vs. Marvel match-ups most interest you?
Snake5555555555
02/17/20 12:43:09 PM
#12
Dream vs. Sleepwalker, only if it's written by Neil Gaiman though.

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Topicitt we post our favorite Final Fantasy without context
Snake5555555555
02/17/20 3:43:05 AM
#25
ffx

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/16/20 11:37:53 PM
#26
Red Dead Redemption

Played on: Xbox 360
Release Date: May 18, 2010
Genre: Open World

GTA IN THE OLD WEST

I'll be honest, it's been 10 years since I last gave this game a full, honest playthrough. Even after the terrific RDR2 compelled me to go back to the past and dig this bad boy out, I never actually got around to it. It's definitely not that this is a bad by any stretch of the imagination. I just find it hard in general to go back and play through most open world games, 1: because they're crazy long, and 2: it never quite lives up to your first experience running through it. Sure, there's been attempts, but they usually get stunted short after only a couple of hours. At the time though: yeah, this game ruled.

Completely fulfilling the fantasy of GTA in the old west, with horses replacing cars, dusty trails replacing well-driven roads, and bare-bones starter towns replacing bustling huge cities, RDR was the perfect cowboy simulator everyone secretly wanted deep down. The world was realistic, but it didn't fall into the GTA4 trap of going too far. I felt the potential for goofing off in this game was well-realized, without the clunky movement of protagonist Niko Bellic getting in the way. The game played smooth, and with fantastic additions like Dead Eye adding to the overall experience, RDR set the stage for a game that would rule my life for at least the next month and beyond. I remember the vastness of the world really impressed, especially the ability to head to Mexico, a whole other country to explore, imagine that! The amount of content in this game was staggering for the time, and though I'm not typically what you would a completionist or anything like that, RDR kept me hooked with extensive side activities and minigames that were as fun as they were a great addition to the world Rockstar had crafted.

The story must not have been the most memorable thing in the world, since I honestly can't remember much of it besides the shocking ending, but characters like Bonnie, Irish, Nigel West Dickens, and John Marston have still stuck with me regardless and left a lasting impression, not doing anything too ground-breaking but taking well-worn western tropes and just making a solid supporting network out of everyone involved. Despite my shaky memory of this game, I do think it's an incredible achievement of interactivity. Sure, the graphics haven't aged well and this style of game has definitely been improved upon 100 times over, but it's hard to beat the magic of your first time with something, and at the very least, RDR definitely has that going for it.

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TopicBest New Character 2010s R1D15- Oberyn/Barry Mae/Gemma Baby/Martin Cuphead/Eliot
Snake5555555555
02/16/20 10:31:58 PM
#5
Barry
Mae
Martin
-

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TopicPS3 games worth...revisiting
Snake5555555555
02/16/20 4:13:14 AM
#6
Demon's Souls, Killzone 2/3, LittleBigPlanet 1/2, Motorstorm, Resistance series, Siren: Blood Curse, & Twisted Metal to name a few.

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TopicWhich of my Top 10 Movies of 2019 is your Favorite ??
Snake5555555555
02/16/20 1:59:01 AM
#2
Honestly a toss-up between Nightingale, Once Upon a Time, and Midsommar.

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TopicBest New Character 2010s R1D14 - Anna/Judy Mike/Panther PC/Kenway Chuck/Bob
Snake5555555555
02/15/20 11:12:25 PM
#3
Anna
Mike
Kenway
-
Joel

Yesterday's results were probably the worst of the contest so far :/

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/15/20 9:28:44 PM
#22
Alan Wake

Played on: Xbox 360
Release Date: May 18, 2010
Genre: Survival Horror

THE FRANCHISE NEVER MEANT TO BE

Alan Wake was one of two games I got for my birthday in 2010: the other was Red Dead Redemption. Both excellent games, but I think in the long run, AW was the one that stuck with me longest. The push to make this game a thing was real, even including a Machinima live-action miniseries prequel to the game, but as history would prove, Alan Wake had cult classic written all over it, not mainstream smash. It's a shame, because Alan Wake's concept and execution are pretty interesting, unique affairs in my opinion. Heavily drawing upon Twin Peaks and the works of Stephen King, you play as Alan Wake, a famous fiction writer suffering from severe writers block. You take a trip to Bright Falls with your wife Alice, under the guise of a normal vacation, but in reality Alice is trying to help Wake with his condition. Unbeknownst to the both of them, a dark presence has overtaken the peaceful little town, and starts bringing to reality a manuscript by Wake he doesn't even remember writing. Alice gets kidnapped, and its up to Wake and the player to piece together the mystery of what's truly going on. Remedy has a great knack of drawing you in with compelling, stylish, well-told stories, and Alan Wake is no exception. One of the big, main hooks of the game is the collection of manuscript pages, detailing past or even future events, either giving old happenings new context or helping the player predict what's going to happen next. The way it's woven into the story is seamless and you'll find yourself absolutely compelled to find these to better understand the game's sometimes complex narrative. There's also great world-building with exploring normal locations during the day, local radio broadcasts, and a Twilight Zone-parody found on TVs, a fantastic carryover from Max Payne.

Along with great narrative hooks, Alan Wake's gameplay adds a new twist to survival horror. Enemies you encounter are shrouded in darkness, with bullets unable to penetrate the murky force. You must "melt" the darkness off the enemies and then finish them off, and as more enemies begin to swarm in, battles become this beautiful, mad scramble of light-flashing, getting shots in when you can, and performing cinematic dodges ala Max Payne. It starts off simple at first, but various enemy types and light conservation gives players a nice, healthy challenge that always keeps thing tense.

Unfortunately, the sales of Alan Wake never matched the high quality of the game. It was lucky it got a half-sequel at all in the form of American Nightmare. It's certainly not forgotten though, receiving several references in Remedy's latest game, Control. I would love nothing more than for AW to make the comeback it deserves, but if not, at least we got 1 and a half kick-ass games out of it anyway.

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/15/20 1:55:46 PM
#21
Dementium II

Played on: DS & PC
Release Date: May 4, 2010
Genre: Survival horror

HORROR ON THE GO

Horror games for mobile platforms have been seriously lacking, probably because it can be genuinely hard to illicit scares on such a small screen in a public setting where people would typically play such a game. While the DS surprisingly had its fair share of on-the-go horror titles, no duology of games came close to delivering the type of scares you could receive on the big screen more than the Dementium series. Mixing Silent Hill (the original Dementium was initially developed as a Silent Hill game actually) atmosphere and exploration with a Doom 3 style FPS action slant, Dementium's low-fidelity, realistically designed areas, and genuine difficulty made Dementium a tense thrill ride from start to finish. Dementium II was basically more of the same, with marked improvements that made it more accessible and fun to play without sacrificing any of that great atmosphere, such as being able to hold a flashlight and one-handed gun at once. Though the original Dementium took place in one entirely gigantic hospital complex, Dementium II features several areas including a new asylum, extensive boiler room underground area, and a local village. Coupled with new enemy designs, Dementium II was just as scary as the original and just a solid sequel.

Dementium II would go on to receive an HD remaster on the PC, and while good in its own right, felt too clean and sterile, losing a lot of the bite of the original DS version. Maybe it's because I grew up on PS1 survival horror games, but I vastly prefer that style of graphics in horror games because it makes things more mysterious and alluring for me. I like not being able to fully make out something, because it adds a small but noticeable layer of challenge to the whole experience. Still, it's probably your best bet since the DS version is pricey nowadays, and still an experience worth going through in my humble opinion.

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TopicHave you ever got anything out of claw machine
Snake5555555555
02/15/20 1:07:36 PM
#5
Used to have one near me that I would win constantly on. Wasn't the best prizes but they did have some neat Rudolph the Red-Nosed Reindeer plushes that I pretty much got the whole set on.

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/14/20 10:49:33 PM
#20
Tom Clancy's Splinter Cell: Conviction

Played On: Xbox 360
Release Date: April 13, 2010
Genre: Stealth

CONTROVERSIAL EXCELLENCE

Splinter Cell is one of my absolute favorite series; this game, along with the terrific Chaos Theory, is what made me a a fan in the first-place. Yet, ask any other SC fan about this game, and you'll get mixed results, and I totally get it. Conviction is the RE4 of the franchise, changing the core mechanics that had been in the series for 4 main entries up until this point, heading in a more accessible action direction while retaining only fragments of its former identity. It's always a risky choice, but usually one born out of necessity. Simply put, the hardcore stealth of prior entries would always put off more people than it brought in, and sales were reflecting that. In my view, Conviction was absolutely the breath of fresh air the series needed.

Faster-paced with a focus on action-based stealth, Conviction's biggest changes were its cover system, mark & execute feature, and new black/white stealth dynamic. I find slamming from cover-to-cover is a whole new game of stealth, and an addicting one at that. Whereas previous games would demand keen attention to your environment, Conviction emphasizes smart positioning and on-the-fly strategy that quickens the pace without diminishing the difficulty. Stealth in this game is a literally black-and-white affair; like previous games, light plays a huge role, but now you're either hidden or you're not. Some people will say this diminishes the game overall, but it only serves the pace the game is going for and looks seriously stylish as a bonus. This positioning than leads into the new mark-and-execute feature, allowing you to mark a whole load of enemies at once and take them all out at once in one seriously badass move. Nailing this perfectly isn't as easy as it sounds, requiring the correct line-of-sight and also requiring a melee take down to get started. Pulling it off is never anything short of satisfying and will make you feel like a stealth god when pulled off correctly.

Besides the always fun stealth gameplay, Sam Fisher is a huge reason why I love the series too. Typically a somewhat laid-back deadpan character, Conviction however shows an angrier side of Sam, depicting him getting revenge on the people responsible for the death of his daughter. Once again portrayed flawlessly by Michael Ironside, Sam's anger from storyline feeds well into the game, with some highlights being brutal interrogation scenes and a revelation towards the end of the game that highlights Sam's emotions through gameplay by granting him unlimited mark/kills without the need for melee. I'm always a sucker for story/gameplay elements melding so well, and SC: Conviction has it in spades. The only drawback to this is an otherwise typical terrorist plot you've seen dozens of times, but I don't think it hurts the game much at all.

Much like other SC games, I love playing this over and over and will continue to do so for the foreseeable future. It's the type of game that's easy to pick up but tough to master, and luckily you can practice your skills in the highly replayable Deniable Ops modes with a friend if you're so inclined, which condenses the gameplay of Conviction into small but dense arenas ripe for endless stealth possibilities. This is almost my GOTY 2010, and just thinking about this game makes me want to jump back into the boots of Sam Fisher and experience it all over again!

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TopicBest New Character 2010s R1D13 - Erik/Joel Isabel/Luci Tyrion/Raylan Trevor/Rick
Snake5555555555
02/14/20 10:22:01 PM
#2
Joel
Lucifer
Raylan
Trevor
Lou

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TopicWhat TV Shows do you like that nobody talks about?
Snake5555555555
02/14/20 12:58:53 PM
#50
I will second that Legends is amazing and a beacon of creativity in the realm of comic book shows. It doesn't take it itself too seriously, they get so much mileage out of characters you would least expect like Mick with incredible hidden depths, and the range of genres they explore from Kaiju to slashers to rom-coms is just amazing and keeps the show so fresh. Plus, it has Constantine as a main cast member, I mean what more can you want.

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TopicSo apparently Sonic the Hedgehog is one of the better video game movies.
Snake5555555555
02/14/20 4:37:37 AM
#30
The first Silent Hill movie is actually one I enjoy a lot. Second SH movie is one of the worst dumpster fires I've ever seen though.

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TopicNetflix wants to renew Lucifer past its final season
Snake5555555555
02/14/20 3:28:52 AM
#3
Oh hell yes!!! I was not ready to part with this show yet, and between the Crisis cameo and Sandman upcoming I'm so ready to see where they take Lucifer to next!

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TopicBest New Character 2010s R1D12 - Ellie/Fisk Riggan/N Joker/Boyd Janet/BB-8
Snake5555555555
02/13/20 10:46:52 PM
#4
Ellie
Riggan
Boyd
Janet
Lou

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TopicDreams (Media Molecule game) review zone
Snake5555555555
02/13/20 10:35:07 PM
#5
It's probably a game I'll never create anything in myself, but I'm extremely interested in what others will make, especially after seeing that recreation of Silent Hill 2's opening area a long while back.

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/13/20 10:33:45 PM
#18
Metro 2033

Played On: Xbox 360 & Xbox One
Release Date: March 16, 2010
Genre: FPS/Survival Horror

A MORE ACCESSIBLE S.T.A.L.K.E.R.

lf you liked the idea of S.T.A.L.K.E.R. but were too discouraged from checking it out for whatever reason, Metro 2033 might just be the game for you. Metro 2033 was developed by former S.T.A.L.K.E.R. devs, but is presented in a more linear, COD-style campaign format, Metro 2033 is like a condensed version of that wonderful world that draws you in with incredible true-to-life detail. Combining FPS twitch shooting with survival horror ammo conservation, tension, and atmosphere Metro 2033 presents a bleak picture of society, now living in the sprawling metro tunnels underneath Moscow, Russia due to a world ravaged by nuclear devastation. This society is well-realized, not only featuring a unique currency system based on the most important resource in the world (bullets), but also seeing just how people have settled into and set-up shops around the various tunnels is so interesting to me. It's not your typical dilapidated buildings (though they're not toally absent either), it has locations that I think feel truly lived in and established, and most importantly, makes a lot of sense to traverse and experience. There's such a rich culture that permeates the entire game that I really could spend hours just sitting at a little bar taking in the environment if I could.

Combined with the environments, when played on its definitive difficulty, Ranger Mode, Metro 2033 becomes a desperate, harrowing fight for survival, where every bullet could very well be your last; however it goes both ways, making you just as much as a threat to your enemies as they are to you. With small but sweet touches such as being able to wipe your mask and change air filters, Metro 2033 engrosses you in such a way that makes every minute feel like something special. It's not always a flawless experience, with some admittedly poor stealth sequences especially, but even with those flaws, Metro 2033 never truly falters in what it tries to deliver, offering up a perfect slice of post-apocalyptic fiction that horrifies as much as it instills the seemingly endless well of hope humanity can have at times.

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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/13/20 10:09:21 PM
#17
That was just the clip that kept on giving!

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TopicLol at boy stealing GTA5
Snake5555555555
02/13/20 4:19:13 PM
#7
scarletspeed7 posted...
Why would you make a topic like this without linking to the source?

On top of this, where is the poll asking if the boy's mother is hot?

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TopicWhat TV Shows do you like that nobody talks about?
Snake5555555555
02/13/20 12:16:04 PM
#20
MariaTaylor posted...
oh, I've seen this. I really liked the first two seasons. have there been more?

Yeah there's been three more seasons, the latest one just started last Monday actually! They also did a fantastic Halloween stand-alone special.

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Too much horror business, drivin' late at night
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TopicWhat TV Shows do you like that nobody talks about?
Snake5555555555
02/13/20 1:28:46 AM
#7
Inside No. 9, I've loved this show since having it nominated in my first ever horror rankings and have never seen a person talk about it since.

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Too much horror business, drivin' late at night
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TopicBest New Character 2010s R1D11 - 2B/Kate Hat/Lou John/Morgana Miles/Groot
Snake5555555555
02/12/20 11:22:30 PM
#6
2B
Lou
John
Miles

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Too much horror business, drivin' late at night
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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/12/20 4:25:52 PM
#15
Heavy Rain

Played on: PS3
Release Date: February 23, 2010
Genre: Adventure

JAYYYYYSOOOON

Speaking of rainy-day serial killers, we have the much lampooned David Cage project, Heavy Rain. Despite the criticism and jokes it has received over the years, I still love it in all honesty. It was one of my biggest reasons for grabbing a PS3 and I don't regret it one bit. Now, it's not to say it's a holy grail of storytelling, in fact it's not ever close to that. The acting is all off, the script is laughable, and the uncanny visages of the main characters can even be difficult to take seriously at times. And yet, there are absolutely other times when Heavy Rain clicks together with atmosphere that literally drips off the screen, horrifies with Saw-type traps that demand player fortitude thanks to a control scheme that seems casual at first but is really difficult to master, and engages with a central investigation mechanic known as ARI that feels wholly original to this game. I also enjoy the game's fine attention to detail, and the amount of things you can interact with, and how the game will place you under time constraints in realistic scenarios, like the simple act of taking care of your child on a typical school day afternoon. It's not the kind of thing you would typically find fun, but it achieved what it set out to do at least in my eyes and portrayed the difficulties of being a single parent at least somewhat well. Another great scene is when Ethan has to traverse a crowd, battling with fears and anxieties as you make your way through, a true-to-life sequence as someone who has struggled with that kind of thing before. It can be hard to recognize the great aspects of the game when you're running around as Ethan shouting out "JAY-SON" over and over again, or stifling your laughter every time you hear "Nahman Jayden", but overall, it's a great experience warts and all and I truly think it's a must-play no matter what you're in it for.

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Too much horror business, drivin' late at night
https://imgur.com/MmrKwGZ - https://imgur.com/ntWVGyh
TopicFFD Rates/Ranks/Generally talks about all things Resident Evil [thisisthetopic]
Snake5555555555
02/12/20 3:13:39 PM
#115
Yeah, they could've did Queen Leech maybe!

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Too much horror business, drivin' late at night
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TopicFFD Rates/Ranks/Generally talks about all things Resident Evil [thisisthetopic]
Snake5555555555
02/12/20 3:08:45 PM
#113
That's amazing!

FFDragon posted...
Alex looks like Taylor Swift.

She does and I'm all for it!

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Too much horror business, drivin' late at night
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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/12/20 2:53:15 PM
#14
Deadly Premonition

Played On; Xbox 360
Release Date: February 23, 2010
Genre: Survival horror

TWIN PEAKS INSPIRED TRASH

I so wish I liked this game more than I do. It was like it was tailor-made for me: inspired by a show I love, with a well-realized setting and great characters, all wrapped up in the kind of survival horror game I love playing time and time again. And yet, it just doesn't work for me; it's definitely not the story, it's just all boils down as game that's just not fun play at all. I've played the dregs of survival horror in my time, and yet none of those compares to just the singular act of driving in this game, which is probably the worst driving I've ever experienced in a game. I actually quit the game completely after the first driving segment because of the crap-ass controls. And any time I return, which isn't often, I dread these segments with a simultaneous loathing and fear that makes we want to chuck the game into the nearest trash compacter. Beyond than though, the game is also way too over simulated; the game really did not need the drinking/eating mechanic, further complicating the game and making it even more of a tedious slog than it already is.

Yet, in spite of itself, DP constantly tries to compel with an awesomely weird story that actually goes beyond its inspirations to tell a gripping narrative you can't ever even attempt to predict. There's seeds, a serial killer who only kills when it rains, secret sex clubs, horrifying repressed memories, and supernatural rooms anchoring story beats. It's all fantastic, and it begs to be seen, and that's maybe the operative word here. Watch a let's play of this and skip the terrible gameplay and you'll see why this is considered a cult classic. In the way S.T.A.L.K.E.R. is meant for a special kind of player, so is Deadly Premonition and unfortunately, as much as I may wish for it to not be the case, is about my limit of the amount of unplayableness I can take.

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Too much horror business, drivin' late at night
https://imgur.com/MmrKwGZ - https://imgur.com/ntWVGyh
TopicBest Movie Of 2019 - FINALS - Parasite vs. Once Upon A Time In Hollywood
Snake5555555555
02/12/20 1:58:45 PM
#5
Once Upon a Time

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Too much horror business, drivin' late at night
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TopicSnake's 2010s Gaming Retrospective
Snake5555555555
02/12/20 1:17:17 PM
#13
S.T.A.L.K.E.R.: Call of Pripyat

Played On: PC
Release Date: February 2, 2010
Genre: Open World/RPG/Survival Horror

REALISTIC POST-APOCALYPTIC NUCLEAR HORROR

The Fallout series may be the most famous post-nuclear disaster video game series out there, but there's always been another series I've come back to more and more times to get a true fix of post-apocalyptic horror: S.T.A.L.K.E.R.. While having fantastical sci-fi elements in its own right, the simulation design of S.T.A.L.K.E.R. gives the Chernobyl Exclusion Zone an uncannily scary realism that never fails to just suck me right in to its brutal and unforgiving world. Call of Pripyat improves on the series by actually being well-optimized without many crashes, along with some minor gameplay changes like new mutants and a slightly modified trading system that just continues to emphasize the harsh nature of the world S.T.A.L.K.E.R. portrays.

I think it takes a special kind of person to enjoy a game like this. I doubt many will have the patience for its large areas, myriad of survival elements to keep track of, difficult gunplay with accurate recoil, absolutely slow pace, and overall unpolished nature. Yet, there's a fantastic kind of feeling I get just from walking through the game's many open areas, mixed feelings of awe & fear that draw on my own knowledge of the real Chernobyl to craft an experience unlike any other. Whether you spend 10 minutes or 100 minutes in this terrific world, S.T.A.L.K.E.R.: Call of Pripyat is a game that captures the imagination and may even grip you enough to see it through to the bitter end.

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Too much horror business, drivin' late at night
https://imgur.com/MmrKwGZ - https://imgur.com/ntWVGyh
TopicBest Game of 2019 OVERTIME **Resident Evil 2 vs AI: The Somnium Files**
Snake5555555555
02/11/20 10:54:38 PM
#4
Resident Evil 2

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Too much horror business, drivin' late at night
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