Hardcore people dislike casuals because the existence of casuals has altered the gaming market substantially.
Back in the old days, most games were made for hardcore gamers. Massive RPGs, high APM RTS, brutal side scrollers, etc.
Now, though, the main audience is mainstream casuals who don't want games to be incredibly hard or excessively complicated.
This means hardcore gamers have fewer new games per year to suit their style. That's the main problem they have.
Casuals subsidise hardcore gamers. Current development budgets would not be sustainable without them.Hardcore games existed before casuals entered the market. Hardcore games WERE the market, originally.
Hardcore gamers hate that, and the concessions made to them.
casuals bought the horse armour DLC, pre-ordered shitty bugfests for $250 (excluding the day 1 dlc) and ruined the gaming ecosystemI find that hardcore gamers tend to be way more likely to spend money on skins and pre-orders. The stuff is marketed at them because they're willing to spend more. Casual gamers want to spend their money on other hobbies and entertainment.
Hardcore games existed before casuals entered the market. Hardcore games WERE the market, originally.The hardcore gamer market would have remained too small to sustain today's development costs.
I'm pretty sure the main complaint is historically hardcore series getting fundamental changes to appeal to a wider audience, one that seems to either complain anyway or not buy the game regardless.
And my silly behind tried to put both together by making a Gym Leader Clair cosplay in Elden Ring.
The hardcore gamer market would have remained too small to sustain today's development costs.
I don't think this part is actually true. The games market is bigger than ever, and you can easily go and find brutally difficult games if you want to.
What is true is that so many of the big franchises we grew up with have been watered down for a casual audience as they grew in popularity. Elder Scrolls is probably the most cynical example.
The hardcore gamer market would have remained too small to sustain today's development costs.The current development costs are completely unnecessary and I don't buy that they're what's holding gaming back.
Why do hardcore gamers hate casuals so much?Insecurity
Got a screenshot to share?
I also find it funny how the gatekeeping gamers like to say "casuals" as a noun. It really feels like they're trying to use it as a slur sometimes. That, and they don't want to say "casual gamers" because they don't consider them "real gamers."
I started with morrowind but I still prefer skyrim.
Don't get it twisted though there are some aspects or morrowind I wish remained. Like you could mix match armor better as they had more seperate pieces. But I never wanna go back to my weapon clearly going through a enemy but I "missed" cause stats.
It's been my experience ever ES game makes some improvements in some areas while being worse in others.
Some scaling issues aside, I think Oblivion struck the balance well.
Modded oblivion was the perfect RPG experience for me. Felt I was truly immersed in an adventure.
ELL OH ELL at this notion that the market used to be tailored to "hardcore" gamers.
I've been playing videogames since my family got an Intellivision in 1981. There have been casual games for nearly 50 years.
Do you people forget the Nintendo exists?
Nintendo had some hard as fuck games too. Megamall series ninja Gaiden battle toads
Sure, but to say that "Back in the old days, most games were made for hardcore gamers" is just patently false
I don't think this part is actually true. The games market is bigger than ever, and you can easily go and find brutally difficult games if you want to.It's definitely true regarding large studio projects. Look back at the old days of MMO development for another example. XP and Gear loss on death used to be the norm. Ever since WoW came out and got mainstream popular, those functions have all but disappeared. For the better, if you ask me, but hardcore people liked there to be 'consequences' for playing poorly.
ELL OH ELL at this notion that the market used to be tailored to "hardcore" gamers.It literally was. Games were expensive, so to have their customers get the most playtime out of a game, they tended to be difficult.
I've been playing videogames since my family got an Intellivision in 1981. There have been casual games for nearly 50 years.
Do you people forget the Nintendo exists?
Sure, but to say that "Back in the old days, most games were made for hardcore gamers" is just patently falseIt's patently not.
This means hardcore gamers have fewer new games per year to suit their style. That's the main problem they have.I dunno what planet you live on but Dark Souls has become its own damn genre in the last decade or so here on Earth.
Is hardcore gamer vs casual gamer really a question of game difficultyIt's definitely this for me.
I always thought of it more as level of seriousness towards gaming as an activity. Casual gamers play games in their spare time, hardcore gamers create time to play games in
It's definitely true regarding large studio projects. Look back at the old days of MMO development for another example. XP and Gear loss on death used to be the norm. Ever since WoW came out and got mainstream popular, those functions have all but disappeared. For the better, if you ask me, but hardcore people liked there to be 'consequences' for playing poorly.I don't think changes like that are because of "casual" gamers though. A lot of that was just tedious for the sake of being tedious. Removing it made the games less of a hassle to play.
Even within WoW, which was already casual compared to MMOs of its day, the difference between the initial release (classic) and the current game is insane. It skews way more casual in the modern game. Faster leveling, easier leveling, easier gearing, barely any travel time, etc.
Back in the old days, most games were made for hardcore gamers. Massive RPGs, high APM RTS, brutal side scrollers, etc.
Hardcore games existed before casuals entered the market. Hardcore games WERE the market, originally.
Hardcore people dislike casuals because the existence of casuals has altered the gaming market substantially.
Back in the old days, most games were made for hardcore gamers. Massive RPGs, high APM RTS, brutal side scrollers, etc.
Now, though, the main audience is mainstream casuals who don't want games to be incredibly hard or excessively complicated.
This means hardcore gamers have fewer new games per year to suit their style. That's the main problem they have.
Was there a shift in 2nd generation (assuming that's what we consider SNES and Genesis)4th.
It's just another version of gatekeeping.
They see casuals as people who do not take the lifestyle seriously. I say lifestyle, because that's how they see it, not for the hobby it is.
Nothing against casuals, but some are just awful with their opinions. I once had an argument with a guy who thinks the iphone is a better gaming system than the DS cause the games are cheaper and he thinks they have "quality"
This.I think that hipster comparison is spot on. They were into gaming before it was cool and now try to gatekeep who's a "real" gamer.
A lot of hardcore gamers have made being a capital G "Gamer" their entire personality. Casual gamers remind them that gaming isn't all that niche nowadays and that they're not all that special just for playing video games.
That's why a lot of them have become elitists about the types of games they play now. Or how we had that whole "PC Master Race" bullshit before everyone and their mother started getting into PC gaming. They're like nerdier hipsters.
Maybe it is but wouldn't the idea be to get people to not try to buck the trend with their untempered views on a subject?
Someone hearing Unreal's graphics be called "ugly" by a person who only got into gaming in 2015 is perfectly fair, I think. What the hell do they know? Even I admit they didn't exactly age gracefully and the impressiveness of them is lost on me in the here and now but I would never begrudge a game of the era for my modern sensibilities.
It's just another version of gatekeeping.a certain amount of gatekeeping is good, actually