The camera was the only sucky part of SM64Nah, Mario has WAY too much momentum in 64. Once you hit the jump button, you pretty much can't adjust that jump outside of microscopic movements to the left and right. When you land, you keep going for about 5 Mario lengths before you come to a full stop. You can dive, but that only puts you even more out of control. Mario also really likes to slide at the slightest incline, and sliding is even more uncontrollable than jumping.
Fuck you, Lakitu. I think you're trying to kill Mario
The camera was the only sucky part of SM64i know theres also like invisible walls, and certain mechanics that can make Mario teleport to certain areas of the map.
Fuck you, Lakitu. I think you're trying to kill Mario
Nah, Mario has WAY too much momentum in 64. Once you hit the jump button, you pretty much can't adjust that jump outside of microscopic movements to the left and right. When you land, you keep going for about 5 Mario lengths before you come to a full stop. You can dive, but that only puts you even more out of control. Mario also really likes to slide at the slightest incline, and sliding is even more uncontrollable than jumping.
Nah, Mario has WAY too much momentum in 64. Once you hit the jump button, you pretty much can't adjust that jump outside of microscopic movements to the left and right. When you land, you keep going for about 5 Mario lengths before you come to a full stop. You can dive, but that only puts you even more out of control. Mario also really likes to slide at the slightest incline, and sliding is even more uncontrollable than jumping.
weird stuff that happens whenever Mario crosses a invisible wall, ceiling limit, and out of bounds zone
Nah, Mario has WAY too much momentum in 64.the momentum in mario 64 is part of what makes its movement so good. compare its walljumps to the extremely depressing ones in odyssey, or how nice it feels to chain longjumps compared to how they are in galaxy
You can't cross an out of bounds zone at all. If you somehow glitch into an out of bounds area you die instantly.supposedly Marios hat is like a checksum.
The camera was the only sucky part of SM64
Fuck you, Lakitu. I think you're trying to kill Mario
???I agree that he's very fun to control, but it's not good for the level of precision the game asks of you.
SM64 was like the first ever fully 3D game t actually get analog controls right
Still feels good even today, to just run around in circles and jump and shit
I think odyssey is vastly overrated. Its like the poster child for wide as an ocean deep as a puddleDisagree.
Mario 64 - Crappy controls and awful camera, strange level design and loads of bad game mechanicsOdyssey is easily a top 10 game of the decade, possibly top 5.
Galaxy - Super linear and slow. Feels like a slog.
Sunshine - I mean it's Sunshine come on lol
Odyssey took like all the best parts of the franchise so far including the 2D games and put it into one game with immense freedom and smooth great control of both Mario and the camera.
One of those games that you don't appreciate how good it is until you go back to other games.
i know theres also like invisible walls, and certain mechanics that can make Mario teleport to certain areas of the map.
weird stuff that happens whenever Mario crosses a invisible wall, ceiling limit, and out of bounds zone
some guy on YouTube like made it his mission to explain those weird mechanics in great detail
https://youtu.be/YsXCVsDFiXA?feature=shared
Disagree.Theres no reward for doing any of that in Odyssey except maybe a moon that you could also get from spending a few coins or pressing on a random spot on the floor. I dont think Odysseys level design is better than either Galaxys or even 64.
The movement controls and level design are incredible. There's an easy intended path for low skill players but you can also trick jump and explore the maps to pull off incredible rewarding shit if you're good.
None of the other game have this.
I'd say Galaxy is the worst Mario game for having loads in it but not much to do.
I honestly really appreciate the linearity in Galaxy. I feel it led to more creativity. I can replay that game a lot easier than the others. My need for completionism might affect that though and Odyssey is the biggest slog to complete of them all.I agree with this. Linearity in games is not always a bad thing. I can complete everything in galaxy and have fun doing it. Getting every moon in odyssey is not something that can be called fun in any way.
That said I do think Odyssey's actual gameplay is the smoothest and capturing is the best mechanic.
I disagree that there's no "reward" from exploring the levels and getting the collectables in cool fast ways.If you want to get every moon then the entire post-main game experience is a drag. Some kingdoms like lakeside I didnt even like much the first go through. Attempting to get every moon is probably a big reason i burned out and dislike the game as much as i do.
It's good game design, it rewards skilled players without punishing less skilled ones. It would not be improved if they put moons in bullshit locations only skilled trick-jumpers could reach.
This is especially true for replay value. There's almost no part in the entire game that drags.
a moon that you could also get from spending a few coins or pressing on a random spot on the floor
I really wanted to love Galaxy, and parts of it I do (especially the soundtrack). But if I'm being perfectly honest, I played Galaxy twice all the way through and Odyssey only once, and Odyssey was still infinitely more memorable.This is basically how I feel about Galaxy and Odyssey.
I don't know that Nintendo actually intended you to collect all the moons tbh.https://www.youtube.com/watch?v=bAxyxlkD_g0
I mean, I did, but I don't think they want you to.
I disagree that there's no "reward" from exploring the levels and getting the collectables in cool fast ways.
It's good game design, it rewards skilled players without punishing less skilled ones. It would not be improved if they put moons in bullshit locations only skilled trick-jumpers could reach.
This is especially true for replay value. There's almost no part in the entire game that drags.
This is basically how I feel about Galaxy and Odyssey.
Im actually very surprised of this topic as usually Galaxy gets a big circlejerk on this board. I think its the most overrated Mario game, its the only 3D Mario that I didnt finish because I got so bored with it around 75% of the way through.
Was meaning to go back and finish it but its been like 3-4 years now since I last played, so not anytime soon.
I went back to Sunshine, and it definitely took some getting used to, but once I did it was so much fun. The best Mario to control.
I disagree that there's no "reward" from exploring the levels and getting the collectables in cool fast ways.
It's good game design, it rewards skilled players without punishing less skilled ones. It would not be improved if they put moons in bullshit locations only skilled trick-jumpers could reach.
This is especially true for replay value. There's almost no part in the entire game that drags.