I say this as someone that LOVED Sonic 2 as a kid.
Its kind of accurate. Sonic 2, 3, "and Knuckles" were relatively fun, and I enjoy them because of nostalgia, but looking at them with a modern lens, they kinda suck.
In the modern day Mario 3 and Super Mario World both still feel like super fun, engaging 2d platformers, even if you are playing them for the first time.
If someone today plays a Sonic game for the first time, they are likely to have a negative experience.
Honestly, Im not a fan of 2D Mario.As someone who has semi-regularly replayed that era of Mario games and Sonic games over the course of her life...
Honestly, Im not a fan of 2D Mario.
Even 3D World is designed like a 2D platformer.That was the intent with 3D Land and 3D World. 2D and 3D Mario games play very differently, and they wanted to bring 2D Mario style into 3D Mario.
The Sonic Adventure games are great
You can argue about whether the early sonic games were actually good or if they just stood out as decent among a sea of literal garbage because the early days of video game design had almost no rules or consistent logic and most of them looked like hot garbage even considering the graphical limitations.
In my experience, older Sonic games tend to be built around the idea of "if you know what you're doing, you can go super fast and it feels awesome." The flip side of that, though, is that if you don't know what you're doing, you're frequently going to break that flow state and be left with platforming and controls that are kind of clunky because they're designed to work for going fast and not for carefully figuring out an unfamiliar level.
In the same vein, I will say "Star Wars was never that great" to people complaining about how Rogue One doesn't offer much by way of character building, simply because Episode 4 didn't do much more than Rogue One did.
In my experience, older Sonic games tend to be built around the idea of "if you know what you're doing, you can go super fast and it feels awesome." The flip side of that, though, is that if you don't know what you're doing, you're frequently going to break that flow state and be left with platforming and controls that are kind of clunky because they're designed to work for going fast and not for carefully figuring out an unfamiliar level.I feel this much better describes the newer Sonic games - post Unleashed - rather than the older games. There's nothing clunky about how Sonic controls in the Genesis games.
As some people have pointed out over the years, the real trick with the first few Sonic games is that, for all that everything about the games (and their marketing) are telling you that you absolutely GOTTA GO FAST!, that's actually a terrible strategy.Part of it is that modern Sonic games very much tend to be "GOTTA GO FAST!" and that was a big part of Sonic's marketing at the time, but really it's as you said: Genesis Sonic games generally have a few set-pieces designed for you to GO FAST!!!
You're much better off generally learning maps and moving through them more tactically, and at times slowing down and maneuvering. If you're just barreling through at full speed 100% of the time (like many kids definitely were), you're more likely to crash out.
I could actually understand that opinion. The originals suck because of extremely floating controls and too fast speed without enough visual representation of the environment. 2D Sonic got better when they pulled the camera back. I had fun with Sonic Advance but I could see people not liking it. And I'll always love SA2 but it's a very popular opinion that 3D Sonic has always been bad.
And the comparison isn't helping your case. Star Wars never was good, just less bad.
As some people have pointed out over the years, the real trick with the first few Sonic games is that, for all that everything about the games (and their marketing) are telling you that you absolutely GOTTA GO FAST!, that's actually a terrible strategy.
You're much better off generally learning maps and moving through them more tactically, and at times slowing down and maneuvering. If you're just barreling through at full speed 100% of the time (like many kids definitely were), you're more likely to crash out.
Then skip ahead a few decades. Where all you really remember is that you kind of sucked at the game and it didn't feel fun, so you assume it was a poorly-designed game. You've forgotten most of the details, all you really kind of remember is how the game made you feel.
Ehh, I'd disagree with this, if only because the original trilogy HAD characters. Rogue One kind of doesn't. It has archetypes. Which is part of why even people who enjoyed it can rarely name any of the characters. They'll be like "the monk guy" or "the funny robot" when referring to it. They're not people, as much as they're just roles in the story. Even Andor (whose name I only remember because they gave him a TV show) and "girl protagonist".
I dunno. If ANH had come out in 2016 and had no sequels (putting aside for a moment the question of how radically different cinema history would be if Star Wars had not come out in the 70's), could you not say more or less the same thing about its characters?
Well, except for the part where it came out 40 years earlier and standards for movie storytelling were generally lower, thanks in no small part to how much modern cinema has been built on top of Star Wars.
having only one film to get to know the characters rather than three (or now 6, actually),Plus a 2 season series.
Plus a 2 season series.
Which is the best thing SW ever had
Yeah no one knows that a show called Andor has anything to do with the movie Rogue OneI wasn't even thinking about that, I'm more just commenting on the difference in time commitment and also interest required to watch a full series as opposed to just a movie. I know anecdotal evidence doesn't constitute proof of something on a global scale, but even so, most everyone in my family and friend circle saw Rogue One. I have seen it several times and consider it among the best star wars films. I haven't watched Andor and I know precisely one person who has.
Then completely lost the plot when they went 3D and never recovered.
Yeah no one knows that a show called Andor has anything to do with the movie Rogue One"Andor" makes me think of those blue aliens from Star Trek.
The Sonic Adventure games are good and thats a hill Im willing to die on.
Can we accept that the controls and camera are objectively bad? I enjoy them fine enough because they're a charming product of their time, but I cannot deny how frustrating they can get, even when I git gud with them.Oh absolutely that physics engine is full of glitches and the camera is awful, but they're also loaded with genuinely cool moments and have some genuine replayability.
Then completely lost the plot when they went 3D and never recovered.
The weird thing about Sonic's 3D era is that they never seem to know when to stick with a good idea. Some of the games have been fantastic, then the next abandons everything that made that one good and end up being awful. They just keep trying new concepts with every game, whether the last game's concepts worked well or not.
Nah. I'd argue that's only the case if you're trying to be excessively reductionist (which you can do for almost any story).
Honestly, at this point, I'd argue that the standards for movie storytelling were generally higher 40 years ago, because the advent of the blockbuster model, larger studio corporatization, and pop culture eating itself have caused most forms of media to degrade.
This isn't even limited to just movies - I'd say no medium is currently producing content that is regularly and reliably better than it was in the past. Television, music, comic books, most genre fiction literature, even video games - there are very few high-profile works coming out that feel like masterpieces. At best, an occasional unexpected success pops out of a smaller indie studio, or a larger studio squirts out a hit (sometimes seemingly by accident). But a lot of things that do succeed do so less because of the inherent quality of the work, and more because of the lowering expectations of the audience, who are slowly resigning themselves to s***.
same attitude as "The Beatles" are overrated and when you try to debate using the context of the era they started in , they bring up other similar bands from that era that were "Just as good", but didn't have the marketing power The Beatles had.
the first Sonic Adventure game isn't even THAT jank
Yeah no one knows that a show called Andor has anything to do with the movie Rogue OneI know when I think of Andor that the first thing I think of is Lord of the Rings, not star wars
The GameCube remake has a lot of extra glitches. I remember the Game Grumps were laughing at one in the first level, but that doesnt even exist in the Dreamcast version. I wonder how much the Game Grumps trashed Sonic Adventures good name.I absolutely loathe when the popular opinion about a game is solely due to some dumb eceleb's hot take.