Alive, then dead (Ghost Recon)
No warning at all.
Whatever would best describe Starfox 64. That game indicated danger perfectly.
I can see for myself when my health meter gets low, I don't need an annoying and distracting feature telling me so.
adjl posted...
Whatever would best describe Starfox 64. That game indicated danger perfectly.
QFT
I'd probably say "single alarm" since it only sounds when you get hit.
Nothing makes me shit my pants more than the "severely low health" sound it makes.
Muffinz0rz posted...
adjl posted...
Whatever would best describe Starfox 64. That game indicated danger perfectly.
QFT
I'd probably say "single alarm" since it only sounds when you get hit.
Nothing makes me shit my pants more than the "severely low health" sound it makes.
It's a little more than that, though. There's the increasingly frantic single alarms, there's the smoke coming out of the ship, there's the rumble, there's the impairment to flying if you've lost a wing... Taking heavy damage in that game was an immersive, visceral experience, which was amazing.
No warning at all.
I can see for myself when my health meter gets low, I don't need an annoying and distracting feature telling me so.
Other: A fucking HP meter (like Overwatch and PUBG).
Just a good old fashioned health bar.
just give me a god damn hp bar and let me decide what is "near death"