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orcus_snake 11/03/25 6:11:24 PM #1: |
Im not sure what to do with my 5 guys yet Ramza I'm probably going to do the dual weilding monk punchy stuff from back when I was 15. I have a maxed out chemist that I will turn into a black mage caus I do not know what to do with her after after maxing chemist tbh. I have a time maged that I turned into a summoner cause it will take forever to learn teleport and/or meteor and I want a biger AoE than a tiny ass cross. The other guy will be a stealing bot/poacher bot as a secondary while being a main ninja to dual; wield. Dunno what to do with the girl, maybe dual wielding samurai. Any recommendations? I already did arithmetician back when I was a kid, trying to switch it up I guess. --- "Warwick are you jungling" "No I'm standing by the wolves because I miss my family" ... Copied to Clipboard!
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Shotgunnova 11/03/25 6:20:16 PM #2: |
If you don't know what to do, just make your mages have Draw Out as a secondary, since it's does MA-based damage. I like using weird combinations, too, like gun oracles and jumping priests. --- Take me down from the ridge where the summer ends And watch the city spread out just like a jet's flame ... Copied to Clipboard!
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BombermanGold 11/03/25 6:23:58 PM #3: |
What in the... Okay, the more I learn about the stuff of old games, the more I want to go back and try things out. I really didn't think the Samura's Draw Out move was pure magic based. Sticking it back on a Mage sounds lulz, but makes sense. Course, if you want hilarity in nasty combos, level up a knight with the weapon breaking moves, then level a mediator (or chemist, I forget if chemist's can use guns) and start just shooting people's arms and equipment apart from range. --- "I will be your superhero!!!" STEAM ID: BombermanGOLDEN ... Copied to Clipboard!
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Senta 11/03/25 6:42:58 PM #4: |
If you want something fun that isnt inherently broken.. Taking two characters, and making them a Bard and Dancer team can be fun as hell. Especially if you give them both Teleport to get to.high, hard to each areas. --- http://tinyurl.com/b95dwtg ... Copied to Clipboard!
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orcus_snake 11/03/25 6:48:30 PM #5: |
My Chemist's got a gun yeah, sound hilarious to destroy equipment at range.. --- "Warwick are you jungling" "No I'm standing by the wolves because I miss my family" ... Copied to Clipboard!
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Pantherkid 11/03/25 7:42:02 PM #6: |
Ninja/Dragoon is fun, jump suffers on characters with low speed but having a character with high move/speed can make for a fun damage dealer. Orator/Time mage can add a ton of support, especially when you get guns. --- I'm just chilling ... Copied to Clipboard!
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masterpug53 11/03/25 7:53:29 PM #7: |
BombermanGold posted... I really didn't think the Samura's Draw Out move was pure magic based. Sticking it back on a Mage sounds lulz, but makes sense. One of the reasons why the Genji Gloves are so valuable, as they give your dedicated Samurai a noteworthy bump to both Attack and Magic - so glad that the IC version lets you steal them again. Incidentally, Cloud's Limits are also magic-based, so Draw Out / Iaido is an excellent sub-job for him (something the IC version promotes by having him come out of the gate already knowing several Samurai moves). --- Simple questions deserve long-winded answers that no one will bother to read. ... Copied to Clipboard!
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