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orcus_snake
11/03/25 6:11:24 PM
#1:


Im not sure what to do with my 5 guys yet

Ramza I'm probably going to do the dual weilding monk punchy stuff from back when I was 15.

I have a maxed out chemist that I will turn into a black mage caus I do not know what to do with her after after maxing chemist tbh.

I have a time maged that I turned into a summoner cause it will take forever to learn teleport and/or meteor and I want a biger AoE than a tiny ass cross.

The other guy will be a stealing bot/poacher bot as a secondary while being a main ninja to dual; wield. Dunno what to do with the girl, maybe dual wielding samurai.

Any recommendations? I already did arithmetician back when I was a kid, trying to switch it up I guess.

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Shotgunnova
11/03/25 6:20:16 PM
#2:


If you don't know what to do, just make your mages have Draw Out as a secondary, since it's does MA-based damage. I like using weird combinations, too, like gun oracles and jumping priests.

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BombermanGold
11/03/25 6:23:58 PM
#3:


What in the...
Okay, the more I learn about the stuff of old games, the more I want to go back and try things out.
I really didn't think the Samura's Draw Out move was pure magic based. Sticking it back on a Mage sounds lulz, but makes sense.

Course, if you want hilarity in nasty combos, level up a knight with the weapon breaking moves, then level a mediator (or chemist, I forget if chemist's can use guns) and start just shooting people's arms and equipment apart from range.

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Senta
11/03/25 6:42:58 PM
#4:


If you want something fun that isnt inherently broken..

Taking two characters, and making them a Bard and Dancer team can be fun as hell. Especially if you give them both Teleport to get to.high, hard to each areas.

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orcus_snake
11/03/25 6:48:30 PM
#5:


My Chemist's got a gun yeah, sound hilarious to destroy equipment at range..

---
"Warwick are you jungling"
"No I'm standing by the wolves because I miss my family"
... Copied to Clipboard!
Pantherkid
11/03/25 7:42:02 PM
#6:


Ninja/Dragoon is fun, jump suffers on characters with low speed but having a character with high move/speed can make for a fun damage dealer. Orator/Time mage can add a ton of support, especially when you get guns.

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masterpug53
11/03/25 7:53:29 PM
#7:


BombermanGold posted...
I really didn't think the Samura's Draw Out move was pure magic based. Sticking it back on a Mage sounds lulz, but makes sense.

One of the reasons why the Genji Gloves are so valuable, as they give your dedicated Samurai a noteworthy bump to both Attack and Magic - so glad that the IC version lets you steal them again.

Incidentally, Cloud's Limits are also magic-based, so Draw Out / Iaido is an excellent sub-job for him (something the IC version promotes by having him come out of the gate already knowing several Samurai moves).

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