Current Events > kirby and the forgotten land is the best kirby game

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saspa
07/12/25 9:40:16 AM
#1:


and I hope we get a sequel or more kirby games in that vein. 100%d it and had a blast. Love it.

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_____Cait
07/12/25 9:41:51 AM
#2:


saspa posted...
and I hope we get a sequel or more kirby games in that vein. 100%d it and had a blast. Love it.

Its getting a big update next month for Switch 2. Looking forward to it, because I had a lot of fun with it.

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Evening_Dragon
07/12/25 9:50:37 AM
#3:


Kirby killed itself for me by making Super Star too good. Everything else felt like a gimmick or rehash.

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GiftedACIII
07/12/25 9:59:44 PM
#4:


_____Cait posted...
Its getting a big update next month for Switch 2. Looking forward to it, because I had a lot of fun with it.

Not just an update, an entire DLC/expansion pass with presumably new story.

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-Unowninator-
07/12/25 10:01:38 PM
#5:


GiftedACIII posted...
Not just an update, an entire DLC/expansion pass with presumably new story.
This. It's the reason I got a Switch 2 (along with the Gamecube stuff)

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furb
07/12/25 10:12:46 PM
#6:


Its the Great Cave Offensive though

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_____Cait
07/13/25 2:08:52 AM
#7:


Evening_Dragon posted...
Kirby killed itself for me by making Super Star too good. Everything else felt like a gimmick or rehash.

Eh KSS has a lot of stuff that hurts itself on repeat playthroughs. And honestly, i think RTDL HD is the perfect 2D Kirby game. Robobot is really fun too.

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HairyQueen
07/13/25 2:24:54 AM
#8:


no pics

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IronTusk
07/13/25 3:16:30 AM
#9:


For some reason I never played it. Looking forward to enjoying the updated Switch 2 version.
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StephenYap3
07/13/25 3:42:47 AM
#10:


Kirby's Return to Dream Land on Wii is my favorite Kirby game (Switch remake was great, but I wasn't a fan of some of its changes), but Kirby and the Forgotten Land is amazing as well. Can't wait for its Switch 2 edition.

saspa posted...
and I hope we get a sequel or more kirby games in that vein.
I'd be down for a mixture of 2D and 3D Kirby games, similar to the Super Mario series.

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#11
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SilentSeph
07/13/25 8:17:50 AM
#12:


Return to Dreamland is my favorite followed by Superstar Ultra but Forgotten Land is really good as well

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#13
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evilpresident
07/13/25 8:32:43 AM
#14:


I enjoyed it. Last part of the game felt like Resident Evil/Final Fantasy

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GiftedACIII
07/14/25 8:51:49 AM
#15:


-Unowninator- posted...
This. It's the reason I got a Switch 2 (along with the Gamecube stuff)

Same. Also looking forward to Air Riders.

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HojoojoH_2
07/14/25 9:03:19 AM
#16:


furb posted...
Its the Great Cave Offensive though

Don't make me replay it.

It's so good.

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ReturnOfDevsman
07/14/25 9:05:27 AM
#17:


Planet Robobot is the best simply because it's the only one to break the trend that I like each one I play less than the last, regardless of when they came out or what the gimmick (if any) is.

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saspa
07/14/25 9:32:40 AM
#18:


StephenYap3 posted...
Kirby's Return to Dream Land on Wii is my favorite Kirby game (Switch remake was great, but I wasn't a fan of some of its changes),

Like what?

I too have return on wii, but never played it past the first stage (by the time of the wii era I wasn't really feeling 2d Kirby and they didn't seem like a fun solo adventure, but the demo for Kirby forgotten land instantly won me over)

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StephenYap3
07/14/25 11:16:03 AM
#19:


saspa posted...
Like what?
  • Character outlines (they made them too "unattached" from the visuals, in my opinion, and not all that pleasing to look at)
  • Extra Mode made harder without retaining the rhythm and balance of the Wii version's Extra Mode
  • 200% completion music now requiring you to fully complete Merry Magoland mode instead of just solely focusing on 100%ing the Main Game
  • Scope Shot mini game replaced with Booming Blasters (which I liked "better", but I want Scope Shot in the same basket too)

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GiftedACIII
07/15/25 8:37:37 AM
#20:


StephenYap3 posted...
* Character outlines (they made them too "unattached" from the visuals, in my opinion, and not all that pleasing to look at)
* Extra Mode made harder without retaining the rhythm and balance of the Wii version's Extra Mode
* 200% completion music now requiring you to fully complete Merry Magoland mode instead of just solely focusing on 100%ing the Main Game
* Scope Shot mini game replaced with Booming Blasters (which I liked "better", but I want Scope Shot in the same basket too)

I disagree with all of these except scope shot. I think the characters outlines completely minor, extra mode is more balanced because they actually change up some of the level designs and enemy placements as well as making food scarcer rather than just enlarge enemies and cut your health (although yes, this does make the mode harder). The main mode and extra mode have their own seperate 100%s. Getting 100% for the entire save file requires the 100 main missions for Magoland which makes sense to incentivize it and they're actually quite and a good challenge. The 20 extra bonus missions isn't required for 100% and it unlocks one jingle but it's a neat reward to reward those who go out of their way to do the extra bonuses.

Scope shot replacement is a shame though although they tried to best to make up for it with the new booming blasters minigame and going out of their way to put the music that was in that minigame into other places of the game and putting the robots in that game into other minigames too.


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random_man9119
07/15/25 8:42:24 AM
#21:


I still need to play it... Do we know if the Switch 2 version is an a paid upgrade or a new version entirely? Because it might be worth it to get it with the Vouchers (while it's still around) and pay for the upgrade if so...

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_____Cait
07/15/25 8:52:21 AM
#22:


random_man9119 posted...
I still need to play it... Do we know if the Switch 2 version is an a paid upgrade or a new version entirely? Because it might be worth it to get it with the Vouchers (while it's still around) and pay for the upgrade if so...

If you have NSO, you get it for free

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random_man9119
07/15/25 8:57:47 AM
#23:


_____Cait posted...
If you have NSO, you get it for free

Really? I haven't seen that yet... I thought it'd just be the Zelda games with the free NSO upgrades...If thats so I'm definitely grabbing Kirby with the vouchers...

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_____Cait
07/15/25 8:58:28 AM
#24:


random_man9119 posted...
Really? I haven't seen that yet... I thought it'd just be the Zelda games with the free NSO upgrades...If thats so I'm definitely grabbing Kirby with the vouchers...

I was pretty sure all upgrades are free with NSO.

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#25
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-RandomFalco-
07/15/25 9:00:01 AM
#26:


Having replayed RtDL with its remaster release, I feel like it gets undeserved praise because it was a, well, return to form. It was a nod to the design ethos of Super Star. And by that I simply mean that abilities come with a move set, which was something us players were asking for since Super Star.

But really, when I played it, it was . . . just okay. It wasn't terrible, but it wasn't impressing me, either. It was entertaining enough. Alot of the music also didn't hit in a way that the older Kirby games did. I mean, KDL, KDL2, KDL3, Super Star, K64, and hell, Kirby's Block Ball and Pinball all came in hot with so many banger hits. But RtDL? I can think of, maybe, one song, and it's a remix of an older song.
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#27
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_____Cait
07/15/25 9:07:27 AM
#28:


[LFAQs-redacted-quote]


Ahhh. Well that sucks.

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saspa
07/15/25 9:24:00 AM
#29:


StephenYap3 posted...

* Character outlines (they made them too "unattached" from the visuals, in my opinion, and not all that pleasing to look at)
* Extra Mode made harder without retaining the rhythm and balance of the Wii version's Extra Mode
* 200% completion music now requiring you to fully complete Merry Magoland mode instead of just solely focusing on 100%ing the Main Game
* Scope Shot mini game replaced with Booming Blasters (which I liked "better", but I want Scope Shot in the same basket too)

So if I were to play it, should I try to fish out my wii to play or rebuy it on switch?

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_____Cait
07/15/25 9:39:52 AM
#30:


saspa posted...
So if I were to play it, should I try to fish out my wii to play or rebuy it on switch?

Switch version has some interesting extra content. Ive played both and thought it was worthwhile.

The Extra Mode is not really hard at all. I did the whole think without dying, iirc.

The outlines, I dont love, but whatever.

200% is a tough, but very doable challenge.

True Arena is really difficult, as it adds the new bosses from the new mode. They are really powerful. It might be the hardest True Arena in the series

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random_man9119
07/15/25 10:03:00 AM
#31:


[LFAQs-redacted-quote]


Ok, this is how I thought it was...

Still probably going to pick it up and grabbing it with the vouchers now and then just paying for the upgrade might be cheaper... Or maybe the same price...

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MaxEffingBemis
07/15/25 10:09:41 AM
#32:


I have never played a Kirby game in my life. Would this be a good starter?

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_Blur_
07/15/25 10:21:39 AM
#33:


StephenYap3 posted...
Kirby's Return to Dream Land on Wii is my favorite Kirby game (Switch remake was great, but I wasn't a fan of some of its changes)

I'm playing the remake right now and never played the original. Curious what changes you didnt like? I didn't realize they changed that much.

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StephenYap3
07/15/25 10:24:30 AM
#34:


Keep in mind, everybody, that while I didn't enjoy the remake as much as the original Wii game, I would still take Kirby's Return to Dream Land Deluxe with open arms and I would definitely label it as my favorite Kirby remake (and I played the others as well). In some cases, while I still digitally own the original Wii game on my still-working Wii U, the Switch remake does make it harder for me to go back to.

GiftedACIII posted...
I think the characters outlines completely minor
Not to me. The character outlines made them too "disconnected" from the environments for me. I do wish there was an option to toggle them, a la Super Smash Bros for Nintendo 3DS.

extra mode is more balanced because they actually change up some of the level designs and enemy placements as well as making food scarcer rather than just enlarge enemies and cut your health (although yes, this does make the mode harder).
Well, I still prefer the Wii version's Extra Mode for being closer to rhythm and balance that I preferred, whereas the Switch remake's Extra Mode leaned a bit too close to Ghosts 'n Goblins, in my opinion.

I suppose these changes were done to help offset the fact that you can use Souvenir Items and I did manage to 100% that mode regardless, but in the end I just wasn't much of a fan of it. Whereas the Wii version's Extra Mode lasted me for a few 100% playthroughs, the Switch remake's Extra Mode lasted me only one 100% playthrough.

The main mode and extra mode have their own seperate 100%s. Getting 100% for the entire save file requires the 100 main missions for Magoland which makes sense to incentivize it and they're actually quite and a good challenge. The 20 extra bonus missions isn't required for 100% and it unlocks one jingle but it's a neat reward to reward those who go out of their way to do the extra bonuses.
My point is: Getting the 200% completion music below now requires you to 100% the Merry Magoland mode (20 True Extra Missions included), which is something I am not a fan of at all.

https://youtu.be/Epn77I8W7hM?si=KfEEhbcttUBSOULr

Now, I still very much enjoyed the Merry Magoland mode, don't get me wrong, but I think that mode should be 100% completely optional from the game like the Bowser's Fury campaign from Super Mario 3D World + Bowser's Fury, especially when getting the "full completion" reward.

saspa posted...
So if I were to play it, should I try to fish out my wii to play or rebuy it on switch?
Either version works. It's your pick.

I just prefer the Wii version a nose bit more.

_____Cait posted...
True Arena is really difficult, as it adds the new bosses from the new mode. They are really powerful. It might be the hardest True Arena in the series
I forgot about its The True Arena mode. I did somewhat enjoy it, but I think the Magolor Epilogue bosses should be shifted into their own "stage" for that mode instead, therefore I was not a fan of fighting those bosses in that mode since you have to face off its non-upgraded counterparts as well.

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StephenYap3
07/15/25 10:29:11 AM
#35:


_Blur_ posted...
I'm playing the remake right now and never played the original. Curious what changes you didnt like? I didn't realize they changed that much.
  • Character outlines (they made them too "unattached" from the visuals, in my opinion, and not all that pleasing to look at)
  • Extra Mode made harder without retaining the rhythm and balance of the Wii version's Extra Mode
  • 200% completion music now requiring you to fully complete Merry Magoland mode instead of just solely focusing on 100%ing the Main Game
  • Scope Shot mini game replaced with Booming Blasters (which I liked "better", but I want Scope Shot in the same basket too)
  • The True Arena is made more tedious due to a few bosses having to be faced twice to complete it, in my opinion (maybe shift those "rematch" bosses to the Magolor Epilogue mode instead...?)

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_____Cait
07/15/25 10:36:35 AM
#36:


MaxEffingBemis posted...
I have never played a Kirby game in my life. Would this be a good starter?

Absolutely. Its different enough from the core games to not ruin them for you, but it stays close enough to give you a good idea of what the series is.

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GiftedACIII
07/15/25 1:19:14 PM
#37:


_Blur_ posted...
I'm playing the remake right now and never played the original. Curious what changes you didnt like? I didn't realize they changed that much.

The things they changed a mostly minor. Other than the slight artstyle change, the level design and some mechanics are harder but thats to make up for the added QOL mechanics like dodging, moves added from future games, and souvenirs/new abilities. I personally think this is a good thing. I found the original game to be exceedingly easy and simple even for a Kirby game. Pretty much every boss can be safely avoided in the corners. And there just was simply less content in RTDLWii than the games that came after it. Its honestly my least favorite modern Kirby game, even below TD and 4.0 Star Allies. RTDLDX fixed up most of that and added so much new content that it became my favorite Kirby game after FL and SSU. So while things didnt change that much, the additions are something else. It really is an SSU tier level improvement imo.

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SilentSeph
07/16/25 1:47:24 AM
#38:


-RandomFalco- posted...
Alot of the music also didn't hit in a way that the older Kirby games did. I mean, KDL, KDL2, KDL3, Super Star, K64, and hell, Kirby's Block Ball and Pinball all came in hot with so many banger hits. But RtDL? I can think of, maybe, one song, and it's a remix of an older song.
I know music is subjective but I find this to be pretty surprising. You didn't like the Super Ability theme, Another Dimension, Grand Doomer, Sky Tower, Underground Waterway, CROWNED, etc? I think those are some of the best songs in the franchise

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StephenYap3
07/16/25 2:44:03 AM
#39:


GiftedACIII posted...
I found the original game to be exceedingly easy and simple even for a Kirby game. Pretty much every boss can be safely avoided in the corners.
That's how I felt with Kirby 64: The Crystal Shards, to be honest. By the time I learned that I can get the Bomb + Cutter Power Combo in the very first stage (on Pop Star), I felt like I've pretty much within reach of the end credits since just about any enemy and boss went down like it was nothing, not helped either by the fact that some minibosses even have "safe spots" for you to stand in while you blindly unleash your Copy Abilities.

Even the first Kirby's Dream Land kept me on my toes with its bosses.

And there just was simply less content in RTDLWii than the games that came after it.
I could agree with this, but I didn't think the later games' contents were "perfect" either (despite 100%ing them myself).

Kirby: Triple Deluxe's Kirby Fighters was good fun, but it has since been "surpassed" by its standalone eShop games Kirby Fighters Deluxe and (especially) Kirby Fighters 2. And Dedede's Drum Dash was something I wasn't a fan of, especially since I'm not much of a "rhythm" player myself.

Kirby: Planet Robobot's subgames didn't impress me much either; Team Kirby Clash was only fun for a few battles while Kirby 3D Rumble was only "great" until its much superior Kirby's Blowout Blast eShop game released. I also wasn't a fan of how "watered-down" the The Arena modes were, mainly due to fixed boss orders and its meager healing opportunities between matches.

Kirby Star Allies only had the Guest Star ???? Star Allies Go! as its appeal in its content for me. The Ultimate Choice was a neat twist to the The Arena mode (and brought back the traditional rest areas), but it was still no traditional The Arena mode(s). Its subgames weren't much to look at either.

Kirby and the Forgotten Land only had the Coliseum for me when it came to content while the rest of the content left a lot to be said; this game might even be my least favorite modern mainline game in the side content department.

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GiftedACIII
07/16/25 5:56:58 AM
#40:


StephenYap3 posted...
That's how I felt with Kirby 64: The Crystal Shards, to be honest. By the time I learned that I can get the Bomb + Cutter Power Combo in the very first stage (on Pop Star), I felt like I've pretty much within reach of the end credits since just about any enemy and boss went down like it was nothing, not helped either by the fact that some minibosses even have "safe spots" for you to stand in while you blindly unleash your Copy Abilities.

Even the first Kirby's Dream Land kept me on my toes with its bosses.

The minibosses were definitely cakewalks but I remember actually having a lot of trouble with 64's main bosses due to the very awkward controls and the psuedo3D not being very clear at the time. It probably didn't help I was using a gamecube controller and playing it on the Wii virtual console. Due to that I personally felt 64 was quite difficult but I'm not sure how much of that is mainly just due to the awkward controls since the level design is pretty simple. But then again RtDL's wiimote controls were also very awkward but I still found it really easy. Interestingly, the extra challenge stages that require pinpoint precision were awful on the Wiimote but are much more fluid yet still challenging on the Switch joycons which is part of the reason why I like the Switch version more too.

StephenYap3 posted...
I could agree with this, but I didn't think the later games' contents were "perfect" either (despite 100%ing them myself).

Kirby: Triple Deluxe's Kirby Fighters was good fun, but it has since been "surpassed" by its standalone eShop games Kirby Fighters Deluxe and (especially) Kirby Fighters 2. And Dedede's Drum Dash was something I wasn't a fan of, especially since I'm not much of a "rhythm" player myself.

Kirby: Planet Robobot's subgames didn't impress me much either; Team Kirby Clash was only fun for a few battles while Kirby 3D Rumble was only "great" until its much superior Kirby's Blowout Blast eShop game released. I also wasn't a fan of how "watered-down" the The Arena modes were, mainly due to fixed boss orders and its meager healing opportunities between matches.

Kirby Star Allies only had the Guest Star ???? Star Allies Go! as its appeal in its content for me. The Ultimate Choice was a neat twist to the The Arena mode (and brought back the traditional rest areas), but it was still no traditional The Arena mode(s). Its subgames weren't much to look at either.

Kirby and the Forgotten Land only had the Coliseum for me when it came to content while the rest of the content left a lot to be said; this game might even be my least favorite modern mainline game in the side content department.

I think the fact that they could get outright standalone games while the Ninja Star and Scope Shot minigames were much more simple speaks to how more substantial the future game subgames were (besides Star Allies).
Also I was referring to the main game contents too. Original RTDL's extra mode was just a straight rehash of the main game with 0 bonus content and the true arena only has a single new Galacta Knight while Magolor Soul stayed the same but weaker (true arena has less health). Compared to later games where the extra modes have slightly changed level design and extra unique bosses in both the extra modes and the True Arena.
While typing this I forgot that RTDL actually did have HR-D3 but that's very minor compared to the bonus bosses from the later games.

I notice you didn't mention Star Allie's Heroes from Another Dimension which is substantially better than Guest Star Go. Did you play the updated version? The base game for Star Allies was very middling but all the updates drastically improves it.

Forgo Dreams is FL's extra content and like HfAD is the best kind of postgame content. It probably does have the worst minigames though.

RtDL DX substantially improves upon the original with the new Epilogue and the bosses added to the True Arena as well as Merry Magoland having a lot more minigames as well

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StephenYap3
07/16/25 10:45:41 AM
#41:


GiftedACIII posted...
I think the fact that they could get outright standalone games while the Ninja Star and Scope Shot minigames were much more simple speaks to how more substantial the future game subgames were (besides Star Allies).
Yeah, Ninja Dojo and Scope Shot were definitely "simple", but I still had some bit of fun with them regardless and even then, I do feel that their overall simplicity also held a more satisfying "pick up and play" sort of deal for me compared to most other subgames in the modern games.

Also I was referring to the main game contents too. Original RTDL's extra mode was just a straight rehash of the main game with 0 bonus content and the true arena only has a single new Galacta Knight while Magolor Soul stayed the same but weaker (true arena has less health). Compared to later games where the extra modes have slightly changed level design and extra unique bosses in both the extra modes and the True Arena.
While typing this I forgot that RTDL actually did have HR-D3 but that's very minor compared to the bonus bosses from the later games.
To be fair, that's how Kirby's Dream Land's and Kirby's Adventure's Extra Modes worked too, and even after having played the later games I still preferred Kirby's Return to Dream Land Wii's Extra Mode for giving me more challenge while maintaining its intended rhythm and balance, in my opinion. I would've liked for there to be a few more exclusive bosses like HR-D3 in the mode, but I'm content enough with what's there.

I notice you didn't mention Star Allie's Heroes from Another Dimension which is substantially better than Guest Star Go. Did you play the updated version? The base game for Star Allies was very middling but all the updates drastically improves it.
Yeah, I 100%ed Heroes in Another Dimension and I kind of felt "whatever" about it, and the only reason I played through it was just to unlock The Three Mage Sisters. Outside of that, I didn't touch the mode again since and even its (needed) higher difficulty level wasn't enough to make me look back upon it fondly.

Forgo Dreams is FL's extra content and like HfAD is the best kind of postgame content. It probably does have the worst minigames though.
I felt that Isolated Isles: Forgo Dreams could've been better, to be honest. Outside of its Phantom bosses, the whole thing felt like a hastily-copypasted main game with little-to-no noticeable intriguing changes, not helped either by the fact that there aren't any objectives within levels. The levels could've at least been "mirrored" to help make it stand out a little more.

Either way, the upcoming Star-Crossed World is something I truly wanted out of Kirby and the Forgotten Land in regards to its "Extra Mode"...

RtDL DX substantially improves upon the original with the new Epilogue and the bosses added to the True Arena as well as Merry Magoland having a lot more minigames as well
See, I would've liked for the Magolor Epilogue bosses to be shifted into their own The Arena "stage" in said mode since I wasn't a fan of having to face off a few bosses twice in The True Arena mode, plus it would've helped given Magolor Epilogue a bit more content since you can't play as Magolor outside of that mode.

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GiftedACIII
07/16/25 3:46:57 PM
#42:


StephenYap3 posted...
Yeah, Ninja Dojo and Scope Shot were definitely "simple", but I still had some bit of fun with them regardless and even then, I do feel that their overall simplicity also held a more satisfying "pick up and play" sort of deal for me compared to most other subgames in the modern games.

That's understandable. I don't really think pick up and play works that well for single player though (hence why Star Allies subgames weren't too great either). And for multiplayer, the Switch remake massively improves on that front by adding so many minigames so that one can pick and play multiple different games or go through a Mario Party-esque minigame tourney.

StephenYap3 posted...
To be fair, that's how Kirby's Dream Land's and Kirby's Adventure's Extra Modes worked too, and even after having played the later games I still preferred Kirby's Return to Dream Land Wii's Extra Mode for giving me more challenge while maintaining its intended rhythm and balance, in my opinion. I would've liked for there to be a few more exclusive bosses like HR-D3 in the mode, but I'm content enough with what's there.

Well, those are the first two games in the series and Adventure's was notoriously lame for being literally just the same game but with less health and no saves. KD1 at least has different enemy patterns, visuals, and some slight level changes.

StephenYap3 posted...
Yeah, I 100%ed Heroes in Another Dimension and I kind of felt "whatever" about it, and the only reason I played through it was just to unlock The Three Mage Sisters. Outside of that, I didn't touch the mode again since and even its (needed) higher difficulty level wasn't enough to make me look back upon it fondly.


I felt that Isolated Isles: Forgo Dreams could've been better, to be honest. Outside of its Phantom bosses, the whole thing felt like a hastily-copypasted main game with little-to-no noticeable intriguing changes, not helped either by the fact that there aren't any objectives within levels. The levels could've at least been "mirrored" to help make it stand out a little more.

Either way, the upcoming Star-Crossed World is something I truly wanted out of Kirby and the Forgotten Land in regards to its "Extra Mode"...

I see, that's Interesting. The higher difficulty as well as the incentive to explore for the collectibles are the main appeal for these modes. Perhaps you like more linear or straightforward explorations? There's definitely charm to that but I think the main game usually has enough of that and I like the extra modes being more challenging with more hidden things to collect.

StephenYap3 posted...
See, I would've liked for the Magolor Epilogue bosses to be shifted into their own The Arena "stage" in said mode since I wasn't a fan of having to face off a few bosses twice in The True Arena mode, plus it would've helped given Magolor Epilogue a bit more content since you can't play as Magolor outside of that mode.

Yeah, that's something I can agree with. The pacing would be a lot better that way and Magolor for sure should've been a playable character. Although I've practiced the bosses enough that the challenge of the 22 boss rush is plenty for me anyway lol. The original Extra mode TA bosses are still very easy although that does make screwing up on them more infuriating.

But I was referring to the updated Magolor Soul when I referred to added bosses.

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saspa
07/20/25 12:18:39 AM
#43:


So okay, reading up on this special content thing that Nintendo is doing for certain games on switch 2 like Kirby has been wild, it's like dlc but for a different console.

Is this kinda like if they had given the option to sell Mario 3d land and bowser's fury separately for the few people that bought the wii u game?

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#44
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StephenYap3
07/20/25 2:13:32 AM
#45:


My goodness, all this talk about Kirby's Return to Dream Land Deluxe makes me want to boot it back up, especially for some Checkerboard Chase (on High-Speed mode).

GiftedACIII posted...
That's understandable. I don't really think pick up and play works that well for single player though (hence why Star Allies subgames weren't too great either). And for multiplayer, the Switch remake massively improves on that front by adding so many minigames so that one can pick and play multiple different games or go through a Mario Party-esque minigame tourney.
Yeah, that's pretty much the one grab of Kirby's Return to Dream Land Deluxe over Kirby Star Allies and Kirby and the Forgotten Land for me on Switch: Merry Magoland and its mini games, especially Checkerboard Chase which is made the best here especially for its High-Speed mode.

I would trade in Bomb Rally for Kirby Air Grind, though.

I see, that's Interesting. The higher difficulty as well as the incentive to explore for the collectibles are the main appeal for these modes. Perhaps you like more linear or straightforward explorations? There's definitely charm to that but I think the main game usually has enough of that and I like the extra modes being more challenging with more hidden things to collect.
I just wanted fun (and replayable) modes in general. Story Mode gave me that and so did Guest Star ???? Star Allies Go!. Heroes in Another Dimension, on the other hand, just didn't provide me that same experience or enough reasons to (re)play it, and I simply never touched it again after unlocking The Three Magic Sisters.

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#46
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StephenYap3
07/20/25 10:46:51 AM
#47:


[LFAQs-redacted-quote]

Yeah, I played all of those demos before their releases.

HAL Laboratory did an excellent job selling me on those games with those demos.

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saspa
07/24/25 7:16:44 AM
#48:


Thanks for the heads up, I got to re-try kirby return to dreamland because of the demo! I will say that if I was gonna get it I'd go with switch version because I think I prefer just a regular controller rather than the wii controls (also the fact that I don't have a tv with avi cable ports anymore and would have to buy one of those converters)

That being said... I don't think I'm into it sorry. The game might be designed with co-op or multiple people in mind and maybe more fun that way. I think kirby forgotten land's foray into 3d is the way to go for kirby games from now on

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_____Cait
07/24/25 8:00:24 AM
#49:


saspa posted...
Thanks for the heads up, I got to re-try kirby return to dreamland because of the demo! I will say that if I was gonna get it I'd go with switch version because I think I prefer just a regular controller rather than the wii controls (also the fact that I don't have a tv with avi cable ports anymore and would have to buy one of those converters)

That being said... I don't think I'm into it sorry. The game might be designed with co-op or multiple people in mind and maybe more fun that way. I think kirby forgotten land's foray into 3d is the way to go for kirby games from now on

Nah it is definitely normal in multiplayer. Star Allies is the one that has multiplayer baked into it, i dont recommend that one. It has a lot of technical and just weird issues.

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StephenYap3
07/25/25 2:03:57 AM
#50:


_____Cait posted...
Nah it is definitely normal in multiplayer. Star Allies is the one that has multiplayer baked into it, i dont recommend that one. It has a lot of technical and just weird issues.
I would argue that the co-op mode in Kirby and the Forgotten Land was even more underwhelming than Kirby Star Allies' (or heck, Kirby's Dream Land 3's). Bandana Waddle Dee's Spear move set wasn't all that great and his overall "contribution" in the Mouthful Mode parts were far too tacked-on for him to be of help.

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