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Kuuko 09/12/24 3:44:44 PM #51: |
EmbraceOfDeath posted... Why on earth would anyone make a topic specifically to defend paying higher prices for games?For some reason this exact topic comes up a lot in gaming. No other hobby I know does this. For some reason this hobby has a huge company fanboy problem and it leads to things like https://gamefaqs.gamespot.com/a/forum/b/b90b1d2e.jpg --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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dancing_cactuar 09/12/24 3:54:14 PM #52: |
el_cheato posted... name one $70 game that's been goodZelda was good but it sure as shit wasn't $70 good, they 100% should have made it $60. Kuuko posted... For some reason this exact topic comes up a lot in gaming. No other hobby I know does this. For some reason this hobby has a huge company fanboy problem and it leads to things likeIt's literally the only hobby where this happens. People can complain about rising costs in streaming services and rising costs in theater prices to name some examples, but you touch video games and oh no, somebody's going to be on your ass typing an entire essay on how we need to have $70 microtransaction filled games with $120 collectors editions that don't include everything. --- PS5s have liquid metal tech like the T-1000- AceCombatX All games, movies, albums, and books are fads- Darkfire12 ... Copied to Clipboard!
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Makeveli_lives 09/12/24 3:56:17 PM #53: |
EmbraceOfDeath posted... Why on earth would anyone make a topic specifically to defend paying higher prices for games?Because they support the gaming industry. Gone are the days when a game can go from a concept to a finished product in 3 years or so, Astro being the exception. AAA games when from a few dozen people in 3-4 years to a few hundred over the course of a decade. Prices had to rise. And people being resistant to raising prices led to the freemium/battle pass/seasons BS we have now. And that's infinitely worse them paying 70 bucks then to be nickel and dimed or have my time disrespected with asinine time investments to actually get access to all the content meant to be in the game. --- Switch FC: SW-3917-4425-6106 PSN: PiKappaPhi769 ... Copied to Clipboard!
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R_Jackal 09/12/24 3:59:46 PM #54: |
Makeveli_lives posted... Because they support the gaming industry. Gone are the days when a game can go from a concept to a finished product in 3 years or so, Astro being the exception. AAA games when from a few dozen people in 3-4 years to a few hundred over the course of a decade. Prices had to rise. And people being resistant to raising prices led to the freemium/battle pass/seasons BS we have now. And that's infinitely worse them paying 70 bucks then to be nickel and dimed or have my time disrespected with asinine time investments to actually get access to all the content meant to be in the game.That's a fucking joke. The game industry grew and drew the eye of investment firms. Games could be $100 today and we would still have DLC, cosmetics, MTX out the ass. Because no matter how much a premium game sells some garbage free phone game that charges a dollar for a stamina recharge is going to make way more money on the average. A friendly reminder: WoWs sparkle pony is worth more than SC2 to Blizzard. ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:00:22 PM #55: |
Makeveli_lives posted... Because they support the gaming industry. Gone are the days when a game can go from a concept to a finished product in 3 years or so, Astro being the exception. AAA games when from a few dozen people in 3-4 years to a few hundred over the course of a decade. Prices had to rise. And people being resistant to raising prices led to the freemium/battle pass/seasons BS we have now. And that's infinitely worse them paying 70 bucks then to be nickel and dimed or have my time disrespected with asinine time investments to actually get access to all the content meant to be in the game. Exhibit A ... Copied to Clipboard!
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Foppe 09/12/24 4:05:50 PM #56: |
ReturnOfDevsman posted... Ok but it was SOP on consoles before DLC. How many Street Fighter II releases are there? MGS 1-3 each had enhanced rereleases (though 1 didn't make it to North America). A number of SNES games had rebalanced/bugfix rereleases (two examples are Killer Instinct and Mega Man X(1)). Then there was a whole slew of "enhanced ports."Most consoles had one Street Fighter II version, and some had two. Snes sticks out with 3 versions. ...unless you start counting the collection packs on the PS1, but those were if you wanted all the old versions... As for the MGS games, Hideo continued to add stuff for the NA release while waiting for it to be released, and then added even more stuff for the PAL release as an excuse for the long waiting time. Which they later rereleased because American gamers couldnt let PAL gamers having something extra. And enhanced ports... we have always had those. Like Shadowgate and Deja Vu on Nes, they are ports of black and white Mac games, why shouldnt they be enhanced when they got ported to better hardware? We also had downgraded ports, like the Ninja Gaiden Trilogy on the Snes. --- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC ... Copied to Clipboard!
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SAlYAN 09/12/24 4:09:23 PM #57: |
CARRRNE_ASADA posted... Also most of the budget ballooning lately is due to employee compensationBull fucking shit. The budget is ballooning due to $100 million marketing campaigns and Gaming CEOs being among the most overpaid on the planet. C levels ar AAA publishers absolutely take the piss with excessive bonuses. The employees can barely afford to eat in the cafeteria, and get jettisoned with mass layoffs every year. --- Doesn't take a lot of brains to be a good fighter. ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:12:37 PM #58: |
Kuuko posted... For some reason this exact topic comes up a lot in gaming. No other hobby I know does this. For some reason this hobby has a huge company fanboy problem and it leads to things like It is due to a parasocial relationship gamers seem extremely susceptible to form. Then a dev or publisher whines aboit prices and gamers just have to defend it and twist every avenue of logic to do so. ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:16:05 PM #59: |
Games should cost over $100 today, but gaming is highly competitive which hasn't allowed anyone to raise their prices until very recently. It has nothing to do with size of market, cost to make games, technology, etc that people like to bring up - it's entirely based on how competitive it is. This has caused companies to find other ways to make money, usually through DLC and has also lead to launching unfinished and/or very cookie cutter products. If games were more expensive we would likely see a much higher ceiling for game quality and higher quality games all across the board. The gaming industry is wide enough now that games will always be offered at all price points, including free. I think it's silly that there's a theoretical cap on quality because no one is allowed to sell a game over $70 ... Copied to Clipboard!
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Kuuko 09/12/24 4:22:08 PM #60: |
NintendoFanGirl posted... Games should cost over $100 today, but gaming is highly competitive which hasn't allowed anyone to raise their prices until very recently. It has nothing to do with size of market, cost to make games, technology, etc that people like to bring up - it's entirely based on how competitive it is.I don't know how you can even type that with a straight face. There has never been a clearer time than right now that budget does not equal quality. Indie games have never been more popular and the AAA gaming side has never received so much controversy and backlash for outright laziness and greed --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:23:48 PM #61: |
Kuuko posted... I don't know how you can even type that with a straight face. There has never been a clearer time than right now that budget does not equal quality. Indie games have never been more popular and the AAA gaming side has never received so much controversy and backlash for outright laziness and greed If you had tried to understand what I wrote, you would realize what you are saying and what I am saying are the same ... Copied to Clipboard!
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Kuuko 09/12/24 4:25:38 PM #62: |
NintendoFanGirl posted... If you had tried to understand what I wrote, you would realize what you are saying and what I am saying are the sameAm I missing something? You write that more expensive games would lead to games being higher quality. I said that's demonstrably not true. And you're saying we agree? --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:27:09 PM #63: |
Kuuko posted... Am I missing something? You write that more expensive games would lead to games being higher quality. I said that's demonstrably not true. And you're saying we agree? Games right now are not expensive, they are about the cheapest they've ever been. I'm saying if price had increased regularly we would see higher quality games, but because it has not we see low quality games today. ... Copied to Clipboard!
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Enclave 09/12/24 4:28:04 PM #64: |
Back in the SNES days you had games cost more due to higher production and shipping costs, it was when Sony entered the market and CDs were super cheap that production costs went down so Sony sold games at $50 both because they could with lower production and shipping costs but also to under cut Nintendo who was still using expensive carts. --- The commercial says that Church isn't for perfect people, I guess that's why I'm an atheist. ... Copied to Clipboard!
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Villain_S_Fiend 09/12/24 4:28:36 PM #65: |
The only game I've been willing to pay that much for has been Dragon's Dogma 2. I recently had a moment of weakness and dropped 60 on Ghost of Tsushima because I was really missing it. Besides those two, I can't remember the last time I paid full price for a big title game, and I can't think of any coming that I will. --- The food here is terrible. My steak was so tough it attacked my coffee and the coffee was too weak to defend itself. ... Copied to Clipboard!
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Kuuko 09/12/24 4:30:12 PM #66: |
NintendoFanGirl posted... Games right now are not expensive, they are about the cheapest they've ever been. I'm saying if price had increased regularly we would see higher quality games, but because it has not we see low quality games today.Well we clearly don't agree and clearly you didn't bother to read what I said then if you think we do agree. Because demonstrably what we've observed is that if a gaming company like Blizzard or EA squeezes more money out, it doesn't result in a higher quality game. It only results in more money funneled to executives and reinvested into more quick cashgrab opportunities. --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:32:00 PM #67: |
Kuuko posted... Well we clearly don't agree and clearly you didn't bother to read what I said then if you think we do agree. Because demonstrably what we've observed is that if a gaming company like Blizzard or EA squeezes more money out, it doesn't result in a higher quality game. It only results in more money funneled to executives and reinvested into more quick cashgrab opportunities. I didn't say we agree, I said we were saying the same thing, which we were when you made that post. I don't believe blizzard or EA has ever released a $100+ game (base, not "platinum edition" or whatever) so I'm not sure what examples you're referring to ... Copied to Clipboard!
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comicfire 09/12/24 4:37:48 PM #68: |
A game has to REALLY interest me to get $60 out of me. I'm not paying $70 for a video game. --- She/They, no substitutions~ ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:42:47 PM #69: |
NintendoFanGirl posted... Games should cost over $100 today, but gaming is highly competitive which hasn't allowed anyone to raise their prices until very recently.
this is basic economics you don't look when the market is small and emerging and go "adjust for inflation that was more than today! so prices need to go up!" no this where you realize how economics works and understand why they are cheaper today is literally how EVERY other good works too..... the difference between games and stuff like microwaves and coffee makers is you formed a parasocial relationship with the company ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:44:15 PM #70: |
WingsOfGood posted... 1. no they shouldn't Right, gaming is competitive therefore games are cheap. That's exactly what I said. You just misunderstood the post and thought I was saying something like "games should be more expensive because gaming is competitive" ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:44:22 PM #71: |
NintendoFanGirl posted... Games right now are not expensive, they are about the cheapest they've ever been. I'm saying if price had increased regularly we would see higher quality games, but because it has not we see low quality games today. this is false as games at the $70 price are lower quality then many games at the $40 price ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:45:07 PM #72: |
Enclave posted... Back in the SNES days you had games cost more due to higher production and shipping costs, it was when Sony entered the market and CDs were super cheap that production costs went down so Sony sold games at $50 both because they could with lower production and shipping costs but also to under cut Nintendo who was still using expensive carts. yep costs go down ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:46:17 PM #73: |
WingsOfGood posted...
So that is 1. subjective and 2. just more indicative of the problem if true. AAA game prices are typically capped to $60-$70, so AAA games in this price range will suffer the most from the quality crunching that I mentioned ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:47:14 PM #74: |
NintendoFanGirl posted... You just misunderstood the post and thought I was saying something like "games should be more expensive because gaming is competitive" well it definitely sounded like you said games SHOULD cost more NintendoFanGirl posted... Games should cost over $100 today, but gaming is highly competitive which hasn't allowed anyone to raise their prices until very recently. cause you literally said games should cost over $100 perhaps you worded it wrong? ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:48:22 PM #75: |
WingsOfGood posted... well it definitely sounded like you said games SHOULD cost more I very much did not word it wrong, I said they should cost more -but- don't because games are competitive (this is about exactly what I said). You misread/misunderstood it as "they should cost more because games are highly competitive" I mean.. just read the snippet you quoted again. It's all right there. ... Copied to Clipboard!
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Kuuko 09/12/24 4:48:47 PM #76: |
NintendoFanGirl posted... I didn't say we agree, I said we were saying the same thing, which we were when you made that post. I don't believe blizzard or EA has ever released a $100+ game (base, not "platinum edition" or whatever) so I'm not sure what examples you're referring toThey don't release a $100 game because now they know psychologically gamers will stomach a $60-$70 game with microtransactions and season passes built in, resulting in magnitudes more money than if they had charged $100 for a game. And with all of this extra revenue they don't build better games. They simply pay their executives more, and research more psychologically addictive and morally gray ways to extract money in future games. Meanwhile indie games with small teams of a dozen developers are winning game of the year awards. I'm also still confused why you think we're "saying the same thing but don't agree" when I'm saying you are 100% completely the opposite of correct here. Where do you think we're saying the same thing? Please read the replies you're replying to because whatever points you're trying to make are muddled by your incoherence. --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:50:39 PM #77: |
Kuuko posted... They don't release a $100 game because now they know psychologically gamers will stomach a $60-$70 game with microtransactions and season passes built in, resulting in magnitudes more money than if they had charged $100 for a game. And with all of this extra revenue they don't build better games. They simply pay their executives more, and research more psychologically addictive and morally gray ways to extract money in future games.And that's awesome (indie games winning awards). But AAA games really should have a higher price cap. Even if the average AAA game cost $100, there would still be plenty of games at the $60 price range or less ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:50:40 PM #78: |
NintendoFanGirl posted... So that is 1. subjective and 2. just more indicative of the problem if true. AAA game prices are typically capped to $60-$70, so AAA games in this price range will suffer the most from the quality crunching that I mentioned maybe it is subjective at some level yet Elden Ring at $60 made amazing profit and is regarded by user score (buyers of it) as one of the greatest games It's made over $1.2billion. Cost $200million to make. 1 game $1billion profit. then you have games like Concord games like Suicide Squad it is not about what they are allowed to charge people infact that is a stupid argument anyways because no one is forcing them to price games at $70, there is no legislation forcing that price it is they know gamers won't pay more and they shouldn't pay more because all the reasoning is bullshit ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:52:51 PM #79: |
Baldur Gate 3 also $60 100 millionBaldur's Gate 3 by Larian Studios, on the other hand, had a budget of $100 million. That's the same amount as any major Hollywood movie. Both games draw inspiration from the isometric RPGs of the 90s, particularly the ones developed by Black Isle Studios, which was the precursor to Obsidian it also estimated to have made about a billion as well ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 4:54:03 PM #80: |
WingsOfGood posted... maybe it is subjective at some levelI guess we are just moving past your misunderstanding then? Of course there is no law that keeps games at $70, but market competitive essentially forces this. I'm saying that if prices had increased regularly, you would see the average AAA would be made with higher quality than the average AAA game right now. Even if AAA games were $~100, there would still be plenty of games at the $60 price point. The price capping caused by the market is causing quality crunching which is causing everyone to hate most AAA games ... Copied to Clipboard!
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Kuuko 09/12/24 4:54:31 PM #81: |
NintendoFanGirl posted... And that's awesome (indie games winning awards). But AAA games really should have a higher price cap. Even if the average AAA game cost $100, there would still be plenty of games at the $60 price range or lessWhy the fuck should AAA games have a higher price cap? You're acknowledging that by some metric of game quality (game awards) indies are outperforming. It sounds like you're close to agreeing with me that the quality is 100% uncorrelated with the money game companies have. Although you said they were correlated before. And yet you're still insisting that we should pay more for lesser quality games? Why? Why would I ever do that? I'm not making donations to corporations, I'm trying to buy a high quality video game. Do you even know what you're arguing at this point? --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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WingsOfGood 09/12/24 4:56:56 PM #82: |
NintendoFanGirl posted... you would see the average AAA would be made with higher quality than the average AAA game right now. no you would not great quality games come out and they make billions in revenue\profit and are highly regarded by gamers the stinky AAA that come out and we all agree are low quality are not because "oh they weren't able to charge more than $70 for them!!!" it is because those studios are either greedy themselves or exploited by greedy management we know this because we have games like Black Myth Wukong price is absolutely unrelated star wars outlaws would not be a good game if they raised the price $50 ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 5:01:03 PM #83: |
Kuuko posted... Why the fuck should AAA games have a higher price cap? You're acknowledging that by some metric of game quality (game awards) indies are outperforming. It sounds like you're close to agreeing with me that the quality is 100% uncorrelated with the money game companies have. Although you said they were correlated before. And yet you're still insisting that we should pay more for lesser quality games? Why? Why would I ever do that? I'm not making donations to corporations, I'm trying to buy a high quality video game.It's obvious they should have a higher price because they are one of very few products in existence that doesn't increase with inflation, which in this case is problematic for reasons already stated ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 5:01:30 PM #84: |
WingsOfGood posted... no you would not ... Copied to Clipboard!
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Kuuko 09/12/24 5:04:01 PM #85: |
NintendoFanGirl posted... It's obvious they should have a higher price because they are one of very few products in existence that doesn't increase with inflation, which in this case is problematic for reasons already statedOkay. I mean we've already completely backtracked from your original post in this thread that games would be better if we paid more. And now we're apparently just saying that we should pay more because we haven't been paying more. I think I'm ok ending this discussion here, and I'm beginning to wonder why I responded to someone named NintendoFanGirl on the topic of gamers' problem fanboying for game companies..... --- https://i.imgur.com/dzGMd.png ... Copied to Clipboard!
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WingsOfGood 09/12/24 5:07:37 PM #86: |
NintendoFanGirl posted... It's obvious they should have a higher price because they are one of very few products in existence that doesn't increase with inflation, which in this case is problematic for reasons already stated that is not true technology goes down over time even with inflation pressuring it up games are just acting like every other technology headphones microwaves phones even (some people might pay more but that is because of cultish followings) computers televisions on and on we can even say video media as today despite streaming services increasing prices they are infact cheaper than cable and cheaper than buying a bunch of discs we also have free forms of it like youtube also one of the articles I shared also explained monopoly is a force that effects stuff like streaming price to go up anyways as it did with cable which back in the day should have acted like all tech does too ... Copied to Clipboard!
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NintendoFanGirl 09/12/24 5:08:40 PM #87: |
Kuuko posted... Okay. I mean we've already completely backtracked from your original post in this thread that games would be better if we paid more. And now we're apparently just saying that we should pay more because we haven't been paying more.Nobody has backtracked anything. I was giving you a reason why games would cost more because you asked. ... Copied to Clipboard!
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The_Eko 09/12/24 5:39:01 PM #88: |
Holy shit this topic just reminded me of playing Game Dev Story back in the day --- P S N : TheEko ... Copied to Clipboard!
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HannibalBarca3 09/12/24 8:32:55 PM #89: |
I recall paying like 70usd for Mega Man X back in the late 90s. Might be misremembering. --- Aut viam inveniam aut faciam. Will not change sig until the Tsar is put back in the Russian throne (July 08, 2010) ... Copied to Clipboard!
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Makeveli_lives 09/13/24 3:59:15 AM #90: |
WingsOfGood posted... maybe it is subjective at some levelFrom soft could sell blank CDs and make a profit off hype and symbolism alone. They arent the same. --- Switch FC: SW-3917-4425-6106 PSN: PiKappaPhi769 ... Copied to Clipboard!
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