Current Events > AEW Fight Forever - $10 PS4/PS5

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Jagr_68
04/21/24 9:33:46 AM
#1:


https://gamefaqs.gamespot.com/a/forum/5/52034e7d.jpg

Ehhhhhhh?
https://gamefaqs.gamespot.com/a/forum/6/64f39a8e.jpg

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Trumpo
04/21/24 9:34:47 AM
#2:


With free upgrade available? I'd cop it.

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Krow_Incarnate
04/21/24 9:35:09 AM
#3:


Not worth it.

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#4
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ironman2009
04/21/24 9:37:26 AM
#5:


Jinder Mahal DLC when?

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Jagr_68
04/21/24 9:41:21 AM
#6:


[LFAQs-redacted-quote]


Like $25-30 so basically $5 per wrestler lolz

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SgtBash
04/21/24 9:53:45 AM
#7:


Yeah, there's only so much you can play before it gets old

Creation lets this game down

There is a sequel coming

https://www.youtube.com/watch?v=7kTy6PRj2FE

I just wished we had a game on par with WWE 2K

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AuthenticZac
04/21/24 4:26:03 PM
#8:


Saw it earlier today, and grabbed it thinking it was a price glitch. Sold out now though

DLC is a bit pricey, so hoping it will go down eventually (especially the Swerve and Acclaimed packs)

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AuthenticZac
04/23/24 6:49:40 PM
#9:


Got the game last night, and after putting a couple hours into it, I can safely say that I am glad I didn't pay more than $10 for it

First impressions:
Running is frustrating - once you choose a direction to run, you can only go that way, and any movement of the stick forces you into a complete stop.

Tope controls are always Grapple+Highstrike and Run+Kick. So if you change them, be prepared for some awkward button combinations to pull them off (ex: changing grapple from X to Circle forces the Tope to become Square+Circle)

Finishers are too easy to acquire. Within 2 minutes, you should already have your meter charged for a finisher. This wouldn't be so bad, except for the fact that finishers are also incredibly powerful and will almost always end the match. I think I did 10 matches, with 9 of them ending in under 5 minutes. The only one that went past the 10-minute mark was a tag match, and that had it's own issues (MJF just watching on as I got pinned). So unless you are playing with friends, long matches seem impossible. Once the computer hits a finisher, they will go for the pin. This isn't like AEW tv where a match can have a dozen false-finishes.

Pinfalls are bullshit. I'll admit that I'm not as good as button mashing as I used to be, but if that's how pinfalls are to be kicked out of, that's fine. What the game needs, however, is a meter to show you how close you are to the actual kickout. That way, if my button spamming only puts me 50% of the way towards a kickout after the 2-count, I can stop trying to vibrate my fingers through the controller.

On the subject of pins, the desperation pinfall is too overpowered. As Adam Cole, I pulled off two consecutive finishers off of a single charge (Boom + Panama sunrise), and as I was going for the pin, the opponent was able to do a "desperation" rollup for the win. Pretty sure I was near full-health too.

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Hayame_Zero
04/23/24 6:55:48 PM
#10:


People got so excited that Yuke's was the developer that I felt like I was taking crazy pills.

Yes, they developed Here Comes the Pain, but they also made every other WWE game until the late 2010s (with 2K19 being one of the worst ever). Being under the 2K umbrella wasn't the sole reason those games were shit.

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