Current Events > Do you know anything about Oxygen Not Included?

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josifrees
04/20/24 8:04:10 PM
#1:


Im bad at it

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darkace77450
04/20/24 8:09:39 PM
#2:


  • Learn something from every failed colony and youll do better with the next run.
  • Dont copy solutions you see posted online. Learn the mechanics so you can engineer your own solutions.
  • Dont accept new dupes until you can provide them with a stable supply of food and oxygen.
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GuerrillaSoldier
04/20/24 8:11:16 PM
#3:


i spent many many hours on it and had a blast, that's all i can say


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Irony
04/20/24 8:12:16 PM
#4:


I know oxygen isn't included when you leave the atmosphere

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SiO4
04/20/24 9:33:53 PM
#5:


It has an rather reactive Gag Reflex.

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Starks
04/20/24 9:34:23 PM
#6:


Nitrogen included

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deoxxys
04/20/24 9:36:05 PM
#7:


It's a lot of fun and will take a lot of time.

Learning the mechanics yourself is important but I wouldn't say you can't copy a setup here or there, just remember some of them might abuse an old mechanic that's been patched out of the game.

For example I don't know what the optimal cooling method is but everybody just used to put those cold plants near all their machines.

One of the most simple things I learned is thermal conductivity versus thermal insulation.

I would isolate very hot machines (that don't require dupe interaction) in rooms with walls and floors made out of something that's very thermally insulated to keep the heat in the room.

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deoxxys
04/20/24 9:37:12 PM
#8:


Oh yeah at least when you're starting out you can make a giant cesspool for all your dirty water. Put it somewhere at the bottom of the base so that it can double as a place for carbon dioxide to sink to

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darkace77450
04/20/24 9:49:09 PM
#9:


deoxxys posted...
I would isolate very hot machines (that don't require dupe interaction) in rooms with walls and floors made out of something that's very thermally insulated to keep the heat in the room.

Without a means cooling, the machines in such a room will eventually overheat. The smaller the room, the quicker they'll overheat. It's better to build them outside your base and let all the natural tiles absorb the heat. This should buy you enough time to get a proper climate control system up and running.
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deoxxys
04/20/24 10:46:24 PM
#10:


darkace77450 posted...
Without a means cooling, the machines in such a room will eventually overheat. The smaller the room, the quicker they'll overheat. It's better to build them outside your base and let all the natural tiles absorb the heat. This should buy you enough time to get a proper climate control system up and running.
Sounds optimal, though in the early stages of the game I find trouble prioritizing different tasks and they pile up and seems like nothing ever gets done sometimes. Maybe it'd be worth it but I'm just thinking about how long it would take to dig out an isolated tunnel to the far reaches of my base and use the metal required to run the wire that far too

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darkace77450
04/21/24 5:28:57 PM
#11:


deoxxys posted...
Sounds optimal, though in the early stages of the game I find trouble prioritizing different tasks and they pile up and seems like nothing ever gets done sometimes.

Priority settings can help ensure your dupes are focusing on important tasks before getting distracted by minor ones. Labor specialization also helps in this regard. Prohibiting those meant to dig and build from researching or cooking, for example, ensures they'll work on construction projects and keeps them from blocking your researcher or cook from doing their thing.

deoxxys posted...
Maybe it'd be worth it but I'm just thinking about how long it would take to dig out an isolated tunnel to the far reaches of my base and use the metal required to run the wire that far too

In the early game when your dupes' digging and construction skills are low, it would take awhile. And you'll probably get penned in by harder materials like granite and abyssalite until you throw a few skill points into your diggers.

You don't have to isolate the early-game industrial machinery that far away, though. The heat those machines output isn't prohibitive and it takes awhile
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PMarth2002
04/21/24 5:55:25 PM
#12:


I played for 20 hours, most of it on my first colony. It got flooded with shit water when I tried to upgrade the plumbing systems. Kinda gave up on the game after starting over a few times. Its neat, but not for me.


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SiO4
04/21/24 10:52:07 PM
#13:


Everytime I post I give you 4 molecules what more do you want from me?

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AuthenticZac
04/21/24 11:02:59 PM
#14:


I played it years ago, when it was in early access, clocking close to ~100 hours into a single settlement. Ended up quitting after a save corruption caused me to lose everything (this was before it had cloud saves)
https://gamefaqs.gamespot.com/a/forum/0/08864d04.jpg

The biggest issue back then was heat-management. Clean water, as well, but you could create multi-layer "tanks" to filter it (but put off a lot of heat). I had plans to move the system over to the ice-region, but didn't quite manage before the lost save. I have thought about returning to it though.

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josifrees
04/21/24 11:39:27 PM
#15:


PMarth2002 posted...
I played for 20 hours, most of it on my first colony. It got flooded with shit water when I tried to upgrade the plumbing systems. Kinda gave up on the game after starting over a few times. Its neat, but not for me.

idk I bet you will be very satisfied when you get your bathroom working

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josifrees
04/21/24 11:42:36 PM
#16:


I have a very weird seed with irregular oil, geoactive, and crashed satellites on a tree asteroid. The stuff is nice but it is really hot. I need to run an aqua tuner but I dont have the research to put a steam turbine on top of it yet so Im just going to put it in a shit ton of co2 and hope the mass can do something

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josifrees
04/21/24 11:43:24 PM
#17:


Too bad I cannot figure out the bypass for aqua tuners for the life of me lol so I have a bunch of hot ethanol heating everything up

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josifrees
04/21/24 11:44:34 PM
#18:


Im so dumb I put a bunch of salt water in infinite storage when I should have just left alone and now I have 160 kg of 120 degree salt water right on top of my base

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Apodyopsist
04/21/24 11:45:41 PM
#19:


deoxxys posted...
For example I don't know what the optimal cooling method is but everybody just used to put those cold plants near all their machines.
Worts or whatever iirc. They got nerfed in how much they could cool + they give off radiation now.

Heat death is usually what ends my runs. I should probably look up a good system for cooling but /shrug. I played around with using the thermo-nullifers or whatever a few times, but they can't seem to keep up with the heat I'm able to produce

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darkace77450
04/22/24 12:00:11 AM
#20:


josifrees posted...
I have a very weird seed with irregular oil, geoactive, and crashed satellites on a tree asteroid. The stuff is nice but it is really hot. I need to run an aqua tuner but I dont have the research to put a steam turbine on top of it yet so Im just going to put it in a shit ton of co2 and hope the mass can do something

CO2's a bad move. It doesn't conduct heat well, meaning all the heat generated by your aquatuner (and they generate a LOT of heat) won't be dispersed and your it will quickly overheat. Building your aquatuner in a large pool of water can serve as a stopgap until you've researched steam turbines, though I'd slap a thermal sensor in the water to cut it off before it gets too hot (and especially before it evaporates).

If worse comes to worst, you can just let your base heat up. Dupes may not like the heat, but they won't suffer heat exhaustion or get scorched until temperatures get well out of hand. Insulate and cool your farms since crops are temperature sensitive and you should be okay for a good long while.
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josifrees
04/22/24 12:41:47 AM
#21:


darkace77450 posted...
CO2's a bad move. It doesn't conduct heat well, meaning all the heat generated by your aquatuner (and they generate a LOT of heat) won't be dispersed and your it will quickly overheat. Building your aquatuner in a large pool of water can serve as a stopgap until you've researched steam turbines, though I'd slap a thermal sensor in the water to cut it off before it gets too hot (and especially before it evaporates).

If worse comes to worst, you can just let your base heat up. Dupes may not like the heat, but they won't suffer heat exhaustion or get scorched until temperatures get well out of hand. Insulate and cool your farms since crops are temperature sensitive and you should be okay for a good long while.

there is nothing cool I can find so far lol all the water is hot. I think it might be worth paying the repair cost for more cooling. I could put it in a salt water pool though

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josifrees
04/22/24 12:42:14 AM
#22:


Or rush to the crashed satellite for steam turbines

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deoxxys
04/23/24 7:16:43 PM
#23:


I feel like I want to get back into playing this but it's so complex for my brain

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deoxxys
04/23/24 8:04:45 PM
#25:


^damn nice

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josifrees
04/23/24 8:28:42 PM
#26:


deoxxys posted...
I feel like I want to get back into playing this but it's so complex for my brain

yeahhh it gets complicated quick Ive been trying to keep it as simple as possible lol

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