Current Events > Obsure Fact of the Day: Zelda Majora's Mask was the very first Roguelite

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BadKarma_JT
03/04/24 1:31:46 PM
#1:


There will come a day where rougelites aren't just indie games anymore, and will be set in a massive world with an incredible set of characters and story. Majora's Mask started it all, and Hades(II) is carrying the genre forward.

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ssb_yunglink2
03/04/24 1:42:09 PM
#2:


uhh. No.

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GuerrillaSoldier
03/04/24 1:43:55 PM
#3:


lol we all know it was Ecco the Dolphin


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BadKarma_JT
03/04/24 1:47:18 PM
#4:


GuerrillaSoldier posted...
lol we all know it was Ecco the Dolphin

Lol i might've played this way back in the day... can you unlock persistent upgrades in this game? If not, then it doesn't qualify.

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Sephiroth_C_Ryu
03/04/24 1:47:48 PM
#5:


Not the first. But I admit I never thought of it as a roguelite.

I mean, you have to stretch the definition a bit, but it essentially does have some of the core elements.


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NeonOPPAl
03/04/24 1:48:08 PM
#6:


I've never thought of Majora's Mask that way lol

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DarkChozoGhost
03/04/24 1:53:54 PM
#7:


Inside the clock tower is the hub

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BadKarma_JT
03/04/24 1:57:07 PM
#8:


Sephiroth_C_Ryu posted...
Not the first. But I admit I never thought of it as a roguelite.

I mean, you have to stretch the definition a bit, but it essentially does have some of the core elements.

It's the first, unless you can name otherwise.

Also, I'd like to see devs try to make massive roguelite again. Hades was definitely close, but it would be amazing to see an Elden Ring sized roguelite.

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ellis123
03/04/24 1:57:20 PM
#9:


Majora's Mask lacks any form of randomized world, so no.

Also, Shandalar predates it.

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Seaman_Prime
03/04/24 1:59:17 PM
#10:


Oh so thats why its so shit! Im just joshing, i love MM, but not the 3DS garbage fire
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pokedude900
03/04/24 1:59:44 PM
#11:


What kind of absurd definition of roguelite are you using? The game's sequence of events is entirely predetermined on each loop. You literally get a logbook where the schedule for those events is recorded. The most basic prerequisite for the genre is randomness as a core mechanic.

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ssb_yunglink2
03/04/24 2:00:02 PM
#12:


Majoras mask is just a standard zelda game with the ability to rewind. Its not even close to a rogue lite unless you think something is a rogue lite because you can rewind. You dont restart when you die, and the world is static and unchanging. There arent runs that are different each time you rewind either.

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Crimsoness
03/04/24 2:00:21 PM
#13:


Roguelites are trash
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ViewtifulJoe
03/04/24 2:00:34 PM
#14:


Rogue
Everbero

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ssb_yunglink2
03/04/24 2:02:35 PM
#15:


BadKarma_JT posted...
It's the first, unless you can name otherwise.

Also, I'd like to see devs try to make massive roguelite again. Hades was definitely close, but it would be amazing to see an Elden Ring sized roguelite.
Hades is also pretty small for a rogue lite. The amount of story and dialogue is massive, but theres only like 4 main areas. Games like dead cells have like twice that amount.

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Robot2600
03/04/24 2:04:20 PM
#16:


Rogue is not a roguelike or a roguelite. It's Rogue.

Anyway, Adventure game 3 is the first roguelite. Second is ET. These games have random elements that make every run unique.

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BucketCat
03/04/24 2:05:20 PM
#17:


elden ring but it's all chalice dungeons

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K181
03/04/24 2:05:45 PM
#18:


Nope.

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Turbam
03/04/24 2:05:57 PM
#19:


It's also the first Isekai

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Foppe
03/04/24 2:10:18 PM
#20:


Turbam posted...
It's also the first Isekai
pfff, Sweden had Isekais since the 50s!

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thisworld
03/04/24 2:20:37 PM
#21:


Obsure Fact of the Day: Zelda Majora's Mask was the very first Roguelite

Ancient Domains of Mistery was released in 1994. Going back further Hack (NetHack's predecessor) was released in 1980s.

If want to argue the roguelike vs roguelite semantic to disqualify ADOM & Hack, then 1997 Diablo definitely qualify as a roguelite since it has randomized dungeon.

Imho this is something you are not familiar with. You're making your own definition to fit MM there.

ssb_yunglink2 posted...
Majoras mask is just a standard zelda game with the ability to rewind. Its not even close to a rogue lite unless you think something is a rogue lite because you can rewind. You dont restart when you die, and the world is static and unchanging. There arent runs that are different each time you rewind either.
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BadKarma_JT
03/04/24 2:49:17 PM
#22:


A lot of people are making the argument that a Roguelite needs to have a random map which I disagree:

  1. Vampire Survivors
  2. Death Must Die
  3. 20 Minutes till Dawn
Are all Roguelites but don't have random maps.

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Doe
03/04/24 2:50:01 PM
#23:


Suddenly realize why some people gatekeep roguelike so comically hard

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pokedude900
03/04/24 3:05:34 PM
#24:


No one said anything about random maps. The definition requires randomness as a core element. The games you listed all have those. Majora's Mask does not

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luigi33
03/04/24 3:12:34 PM
#25:


ssb_yunglink2 posted...
uhh. No.


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ellis123
03/04/24 3:14:21 PM
#26:


BadKarma_JT posted...
A lot of people are making the argument that a Roguelite needs to have a random map which I disagree:

1. Vampire Survivors
2. Death Must Die
3. 20 Minutes till Dawn
Are all Roguelites but don't have random maps.
Tetris may not have a randomized map, but what keeps it from being a roguelite is its lack of meta progression.

Edit: actually, nvm. The pieces can be viewed as lives and thus you have a progression system. Tetris is a roguelite.

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Naysaspace
03/04/24 3:14:45 PM
#27:


it wasnt

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BignutzisBack
03/04/24 3:15:58 PM
#28:


No lol

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BadKarma_JT
03/04/24 3:17:11 PM
#29:


ellis123 posted...
Tetris may not have a randomized map, but what keeps it from being a roguelite is its lack of meta progression.

Edit: actually, nvm. The pieces can be viewed as lives and thus you have a progression system. Tetris is a roguelite.

What's your argument? Majora's Mask has a meta progression with hearts/magic guage/powers/equipment upgrades.

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ssb_yunglink2
03/04/24 3:18:50 PM
#30:


BadKarma_JT posted...
What's your argument? Majora's Mask has a meta progression with hearts/magic guage/powers/equipment upgrades.
Thats just a standard video game progression system. It has nothing to do with being a roguelite. Majoras mask is not a rogue lite.

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ellis123
03/04/24 3:20:51 PM
#31:


BadKarma_JT posted...
What's your argument? Majora's Mask has a meta progression with hearts/magic guage/powers/equipment upgrades.
No randomized aspects of the world. All enemies are in a static location and none of the locations change on any given playthrough. You can get away with some aspects staying the same run to run (look at Slay the Spire and how it's always essentially just the same "line to dot" map) but if it has no randomness at all on that front then it isn't a roguelite. For instance, if you used a randomizer that changed item locations + enemy placements every reset *then* you could make the argument that it was a roguelite.

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Turbam
03/04/24 3:45:24 PM
#32:


ellis123 posted...
No randomized aspects of the world.
The star chart :V

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thisworld
03/04/24 3:45:53 PM
#33:


BadKarma_JT posted...
A lot of people are making the argument that a Roguelite needs to have a random map which I disagree:

1. Vampire Survivors
2. Death Must Die
3. 20 Minutes till Dawn
Are all Roguelites but don't have random maps.

Not random maps but randomness. This randomness is usually presented by a procedurally generated content in-game. Map is merely one example of such content. Look there's a game called 'Out There'. That game is a roguelike alright yet it doesn't even have a single combat screen. So why roguelike if it doesn't even have combat? Obvious answer is because it has 'permadeath' and 'random content', resulting in a non-predetermined playthrough each time you play.

Does MM have permadeath? Does it have procedurally generated content? Please read these posts again, particularly the bolded part

pokedude900 posted...
The game's sequence of events is entirely predetermined on each loop. You literally get a logbook where the schedule for those events is recorded. The most basic prerequisite for the genre is randomness as a core mechanic.

ssb_yunglink2 posted...
You dont restart when you die, and the world is static and unchanging.
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BadKarma_JT
03/04/24 4:43:44 PM
#34:


ssb_yunglink2 posted...
You dont restart when you die, and the world is static and unchanging. There arent runs that are different each time you rewind either.

Not sure if you played the game before, but you literally restart right from the beginning after you die and exhaust all your hearts and bottled fairies or run out of time.

Also there are randomized elements including Archery, bombchu racing, mailman routes, and there's a randomized part in the Wedding Mask quest.

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GameGodOfAll
03/04/24 4:44:37 PM
#35:


*sticky requested*

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ssb_yunglink2
03/04/24 4:49:43 PM
#36:


BadKarma_JT posted...
Not sure if you played the game before, but you literally restart right from the beginning after you die and exhaust all your hearts and bottled fairies or run out of time.

Also there are randomized elements including Archery, bombchu racing, mailman routes, and there's a randomized part in the Wedding Mask quest.
Dying in Majoras mask is not restarting from the beginning. Youre just naming normal video game concepts like progress and restarting after you die. These arent used the way they are in a rogue lite. Mini games also dont make a game a rogue lite.

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kirbymuncher
03/04/24 4:53:35 PM
#37:


BadKarma_JT posted...
Not sure if you played the game before, but you literally restart right from the beginning after you die and exhaust all your hearts and bottled fairies or run out of time.
have you heard of this game called super mario bros? You restart right from the beginning when you run out of lives and get a game over

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#38
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Kim_Seong-a
03/04/24 6:39:04 PM
#39:


thisworld posted...
Not random maps but randomness.

Hence, Bubble Bobble was the first roguelite

;P

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BadKarma_JT
03/04/24 11:53:28 PM
#40:


kirbymuncher posted...
have you heard of this game called super mario bros? You restart right from the beginning when you run out of lives and get a game over
[LFAQs-redacted-quote]

Kim_Seong-a posted...
Hence, Bubble Bobble was the first roguelite

Do any of these games have meta-progression? Not that I'm aware of.

ssb_yunglink2 posted...
Dying in Majoras mask is not restarting from the beginning. Youre just naming normal video game concepts like progress and restarting after you die. These arent used the way they are in a rogue lite. Mini games also dont make a game a rogue lite.

But you're not completely restarting from the beginning, you're restarting while retaining all your masks, sword/shield upgrades, learned songs, hearts, magic guage, and more from the runs before. Hence my argument that it's the first roguelite.

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ultimate_reaver
03/04/24 11:58:41 PM
#41:


A roguelite is a roguelike with incremental progression between runs. Majoras Mask has no roguelike elements, in fact the whole point of the game is that every loop is the exact same

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#42
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BadKarma_JT
03/05/24 1:43:14 AM
#43:


ultimate_reaver posted...
A roguelite is a roguelike with incremental progression between runs. Majoras Mask has no roguelike elements, in fact the whole point of the game is that every loop is the exact same

Bruh, each day/loop is wildly different. In fact MM, goes beyond with unlocking different biomes and even a horse. No rougelite has ever taken it that far... not even Hades.

Imagine a rougelite with an Elden Ring sized world again. The indie devs should continue what they do with the genre, but it would be awesome to see a truly massive rougelite again.

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ellis123
03/05/24 1:48:21 AM
#44:


ultimate_reaver posted...
A roguelite is a roguelike with incremental progression between runs.
That's false. There is essentially nothing in common between Roguelikes and most Roguelites even when you ignore the progression aspect.

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#45
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Kim_Seong-a
03/05/24 5:04:10 AM
#46:


BadKarma_JT posted...
any of these games have meta-progression? Not that I'm aware of.

Sort of, yeah. Since the things that affect any of the billion random bullshit can carry over between games. (Though that's largely irrelevant if you're not playing on a cabinet)

But also

Twas joke

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ssb_yunglink2
03/05/24 8:04:39 AM
#47:


BadKarma_JT posted...
Bruh, each day/loop is wildly different. In fact MM, goes beyond with unlocking different biomes and even a horse. No rougelite has ever taken it that far... not even Hades.

Imagine a rougelite with an Elden Ring sized world again. The indie devs should continue what they do with the genre, but it would be awesome to see a truly massive rougelite again.
Lmao you tried too hard with this one

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BadKarma_JT
03/05/24 8:11:23 PM
#48:


ssb_yunglink2 posted...
Lmao you tried too hard with this one

Nope, each dawn of a new day is a new roguelite loop.

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DrizztLink
03/05/24 8:12:44 PM
#49:


BadKarma_JT posted...
Nope, each dawn of a new day is a new roguelite loop.
This is like watching someone try to fuck a hole through a brick wall.

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StealThisSheen
03/05/24 8:16:01 PM
#50:


TC is trolling, you guys.

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