Current Events > FF7 remake rebirth part two has yellow paint

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PowerOats
02/11/24 9:26:34 PM
#51:


Ricemills posted...
Isn't it normal to have rock climbing route painted?

And besides, you can put a hidden treasure on an unpainted route


They should do this to fuck with people

Put high tier materia and weapons in unmarked areas, watch people complain they didn't know
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dameon_reaper
02/11/24 9:44:04 PM
#52:


Number090684 posted...
Fucking why are more games doing this? Capcom did something like this recently with RE4R. Is yellow like some sort of accessibly coded color used to draw attention to something?

Yellow was actually the default color back in the day for fansubbers. Its easier to see. Orange and yellow are both great for visibility which is why you always see yellow and orange for construction or something of that sort.
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IceCreamOnStero
02/12/24 4:37:09 AM
#53:


Baha05 posted...
I mean then you just have characters jumping or grappling things because in a lot of these games you arent going to have stairs or ladders.
Just have ladders and loading screens.

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A5modeu5
02/12/24 4:45:49 AM
#54:


Hayame_Zero posted...
I prefer the yellow environmental paint as opposed to the blue arrows from the last one.

https://gamefaqs.gamespot.com/a/forum/9/90ab942e.jpg

The arrows are still present

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myztikrice
02/12/24 4:48:46 AM
#55:


IceCreamOnStero posted...
Its a shame that this discourse is focusing on the paint and not the fact that games should just get rid of these useless climbing sections in general.
Should every stage just be a series of ramps? What is this take?

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IceCreamOnStero
02/12/24 10:19:52 AM
#56:


myztikrice posted...
Should every stage just be a series of ramps? What is this take?
Every game should reduce bloat by cutting out unengaging sections that add nothing meaningful to the plot or gameplay.


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lilORANG
02/12/24 10:24:52 AM
#57:


People love to poop on Ubisoft but the AssCreed games allow traversal without this and have been doing it for years.

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--Zero-
02/12/24 10:28:55 AM
#58:


Gotta have realism in a fake fantasy game. Preorder canceled!

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CARRRNE_ASADA
02/12/24 10:30:15 AM
#59:


Hayame_Zero posted...
I prefer the yellow environmental paint as opposed to the blue arrows from the last one.

https://gamefaqs.gamespot.com/a/forum/9/90ab942e.jpg

yes! I hate these. Yellow markers are mostly ok. Hell in this scenario you could even make the case that they were painted by the town as a safe way to climb.

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BakonBitz
02/12/24 10:31:37 AM
#60:


Yeah, I noticed the paint and I just didn't care. It's so ubiquitous in AAA games these days.

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mario2000
02/12/24 10:33:22 AM
#61:


oh no not yellow paint

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CrimsonGear80
02/12/24 12:13:46 PM
#62:


lilORANG posted...
People love to poop on Ubisoft but the AssCreed games allow traversal without this and have been doing it for years.

AssCreed games have climbable parts jut out from the environment. All the buildings inexplicably have random bricks that come out an inch so you know you can grab them.

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DuuuDe14
02/12/24 12:19:33 PM
#63:


With the amount of people I've watched play re4, the yellow paint seems necessary.


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Japanties
02/12/24 12:26:39 PM
#64:


IceCreamOnStero posted...
Every game should reduce bloat by cutting out unengaging sections that add nothing meaningful to the plot or gameplay.
Like <high number % that I pull out of my ass> of all new console games would have nothing in them then. Open world games would go extinct. MMOs would only be a series of instanced boss fights (which is what FF14 already does). RPGs would die.
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CrimsonGear80
02/12/24 12:39:37 PM
#65:


DuuuDe14 posted...
With the amount of people I've watched play re4, the yellow paint seems necessary.

people who complain about these kinds of visual aids don't seem to realize they were put there because they had actual people play the games and realized they needed them...

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s0nicfan
02/12/24 12:47:26 PM
#66:


Yellow paint isn't quite as nice as making good use of lighting and shadow to highlight where the player needs to go, but it's definitely better than press r3 to follow the dotted line or follow the arrow.

Ultimately, though, the yellow paint is a temporary Band-Aid to a larger problem which is environments that are still underwhelming when it comes to interactibility. Breath of the wild didn't need yellow paint because you can climb everything. Assassin's Creed doesn't need yellow paint because they make every building into a rock climbing wall. There are other approaches that can work, but when the player is forced to play this guessing game of "can I or can I not climb it" that's when the visual aids become necessary.

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CrimsonGear80
02/12/24 12:48:55 PM
#67:


s0nicfan posted...
Breath of the wild didn't need yellow paint because you can climb everything

which would have been cool if they didn't make it literally rain everytime you tried to climb for more than 30 seconds...

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Nemu
02/12/24 12:50:52 PM
#68:


CrimsonGear80 posted...
people who complain about these kinds of visual aids don't seem to realize they were put there because they had actual people play the games and realized they needed them...
There are ways to make visual aids that fit into the environment. Yellow paint is like God of War's excessive verbal "hints," lazy and way too handholdy to the point of patronization. You can have a midpoint between that, or you can have accessibility options for those who really are completely lost without them.
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CrimsonGear80
02/12/24 12:56:01 PM
#69:


Nemu posted...
There are ways to make visual aids that fit into the environment. Yellow paint is like God of War's excessive verbal "hints," lazy and way too handholdy to the point of patronization.


CrimsonGear80 posted...
people who complain about these kinds of visual aids don't seem to realize they were put there because they had actual people play the games and realized they needed them...


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R_Jackal
02/12/24 12:58:47 PM
#70:


CrimsonGear80 posted...
only people complaining about this are those who think they are smarter than everyone else. what a nothingburger.
Having basic problem solving skills is apparently a marker of superior intelligence.

Seriously, I'll be willing to bet you can't even fucking deviate from the path leading to these yellow paint sections, making it even more pointless(and ugly).

Playtesters must be the most braindead lot around.
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CrimsonGear80
02/12/24 1:29:26 PM
#71:


Ok Einstein whatever you say.

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Nemu
02/12/24 1:40:26 PM
#72:


CrimsonGear80 posted...
people who complain about these kinds of visual aids don't seem to realize they were put there because they had actual people play the games and realized they needed them...
And you can have a midpoint so those visual aids can help people without making the rest of the players feel talked down to. Like with God of War, there were clips where the player wasn't even given a full minute before being told the answer, despite there being several different difficulty levels presented to the player. That was a case of them being too handholdy instead of catering to the needs of each kind of player.

The main thing is to have environments that naturally guide players, but from there you can have non-ugly markings if needed, or just have an accessibility option that activates if the player lingers for X minutes that can then be turned off.
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VeggetaX
02/12/24 1:42:40 PM
#73:


Wow the hostility over this is crazy. You'd think they killed someone's family member

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CrimsonGear80
02/12/24 1:49:56 PM
#74:


Nemu posted...
And you can have a midpoint so those visual aids can help people without making the rest of the players feel talked down to.

no one is insulting your superior intelligence in a video game...

these companies are not just making games for you. Gaming is no longer niche, it's mainstream. has been for decades now.

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IceCreamOnStero
02/12/24 1:50:14 PM
#75:


R_Jackal posted...
Having basic problem solving skills is apparently a marker of superior intelligence.

Seriously, I'll be willing to bet you can't even fucking deviate from the path leading to these yellow paint sections, making it even more pointless(and ugly).

Playtesters must be the most braindead lot around.
Its a complete bottleneck

https://gamefaqs.gamespot.com/a/forum/b/b2d92b1f.jpg

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Gobstoppers12
02/12/24 1:51:12 PM
#76:


It turns out that games are better when players have some idea of where they can go.

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R_Jackal
02/12/24 1:55:11 PM
#77:


IceCreamOnStero posted...
Its a complete bottleneck

https://gamefaqs.gamespot.com/a/forum/b/b2d92b1f.jpg
So it's completely pointless considering you don't even have the option to go elsewhere.

You know what would have been a better choice? Some ragged climbing rope or something. Could at least use the argument someone was there naturally. Most of it is brought colored for safety, too.
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CrimsonGear80
02/12/24 1:56:36 PM
#78:


R_Jackal posted...
So it's completely pointless considering you don't even have the option to go elsewhere.

you could go back if you didn't realize you could climb.

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IceCreamOnStero
02/12/24 1:58:31 PM
#79:


R_Jackal posted...
So it's completely pointless considering you don't even have the option to go elsewhere.

You know what would have been a better choice? Some ragged climbing rope or something. Could at least use the argument someone was there naturally. Most of it is brought colored for safety, too.
The solution is to just remove this section since its a useless pace-killer.

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R_Jackal
02/12/24 1:59:21 PM
#80:


CrimsonGear80 posted...
you could go back if you didn't realize you could climb.
Ah yes, the classic game ending. Just a literal wall and no more story.

I'll make another bet that there's likely party banter about the wall and/or climbing right before it's there too.
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CrimsonGear80
02/12/24 1:59:55 PM
#81:


IceCreamOnStero posted...
The solution is to just remove this section since its a useless pace-killer.

it's an active dungeon and climbing the cliff takes, like, 15 seconds...

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ScytheCarnage
02/12/24 2:01:00 PM
#82:


StealThisSheen posted...
I will more than happily accept yellow paint instead of just randomly mashing my control stick in various directions to figure out where to go, like the OG FF7.
Nailed it. I also don't let dumb shit bother me.
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CrimsonGear80
02/12/24 2:01:43 PM
#83:


R_Jackal posted...
Ah yes, the classic game ending. Just a literal wall and no more story.

again, they just don't add these things cause they insist you aren't smart enough to know better, they PLAYTEST with actual players to determine they needed it. Going back the way you came cause you think you hit a dead end is not a rare instance in video games.

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ScytheCarnage
02/12/24 2:02:35 PM
#84:


CrimsonGear80 posted...
again, they just don't add these things cause they insist you aren't smart enough to know better, they PLAYTEST with actual players to determine they needed it. Going back the way you came cause you think you hit a dead end is not a rare instance in video games.
Don't waste your breath. They have ears but they don't work.
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KogaSteelfang
02/12/24 2:03:08 PM
#85:


Eh, I don't like the paint and it's brightness like that. It's ugly and kinda dumb, but even so, it's not the end of the world. Everything else is gorgeous and looks great.

I just wish that they'd made it more environmentally situational. Like the demo has you going to the reactor, why not have the climbable surfaces look rusty or damaged? As if the the perfectly straight edges in a ladder formation wasn't enough, just add some environmental detail to it. Moss or something on normal mountains, pipes and rust for industrial settings, vines for forests and stone cliffs. The yellow paint feels pretty lazy.
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CrimsonGear80
02/12/24 2:03:17 PM
#86:


ScytheCarnage posted...
Nailed it. I also don't let dumb shit bother me.

hell, the original Tomb Raider games when they first came out made navigation and knowing what you needed to do extremely confusing thanks to the polygonal area designs and switchs that blended into the environment way too well.

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IceCreamOnStero
02/12/24 2:03:52 PM
#87:


CrimsonGear80 posted...
it's an active dungeon and climbing the cliff takes, like, 15 seconds...
Yeah and it would be better if it was a 5 second ladder.

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VeggetaX
02/12/24 2:07:10 PM
#88:


IceCreamOnStero posted...
Yeah and it would be better if it was a 5 second ladder.
This is being a Karen

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R_Jackal
02/12/24 2:09:44 PM
#89:


CrimsonGear80 posted...
again, they just don't add these things cause they insist you aren't smart enough to know better, they PLAYTEST with actual players to determine they needed it. Going back the way you came cause you think you hit a dead end is not a rare instance in video games.
Yes, and I'm sure the suicide squad game hit it out of the park with focus groups too. This is a multi level failure of design, and going "OH THE PLAY TESTERS" doesn't mean much with a company like SE.

I could think of about twenty less intrusive ways to handle it that still get the point across very clearly, and it's not even my job.
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CrimsonGear80
02/12/24 2:17:44 PM
#90:


R_Jackal posted...
Yes, and I'm sure the suicide squad game hit it out of the park with focus groups too. This is a multi level failure of design, and going "OH THE PLAY TESTERS" doesn't mean much with a company like SE.

i don't see what SS has to do with FFVII, but yeah it was also playtested, obviously. I was actually part of the public playtest.



I could think of about twenty less intrusive ways to handle it that still get the point across very clearly, and it's not even my job.

like what, placing a random ladder in the environment like that other guy suggested? magic ladder going up the cliff to exactly where you need to go, hw is that any better or worse than some yellow paint?

any solution you can come up with will just be another way to guide the player that is no different from yellow paint.

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Nemu
02/12/24 2:19:31 PM
#91:


CrimsonGear80 posted...


any solution you can come up with will just be another way to guide the player that is no different from yellow paint.
It's weird that you don't consider any possible midpoint. Plenty of games have guidance and accessibility options that are much less in your face. You don't need to inherently cater to the wandering child or game journalist. You just need to make sure you have options that can cater to them, if needed.
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IceCreamOnStero
02/12/24 2:19:48 PM
#92:


VeggetaX posted...
This is being a Karen
Its being a "game pacing and reducing bloat is important, actually" person

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Baha05
02/12/24 2:22:34 PM
#93:


IceCreamOnStero posted...
Its being a "game pacing and reducing bloat is important, actually" person
Which in the grand scheme of things doesnt matter for traversing terrains.

If anything the only thing the game is guilty of wasting time on isnt the yellow paint but the need to have these small QTE events that arent even QTEs but using R2L2 to rotate a damn valve or to crawl.

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CrimsonGear80
02/12/24 2:22:45 PM
#94:


Nemu posted...
It's weird that you don't consider any possible midpoint. Plenty of games have guidance and accessibility options that are much less in your face. You don't need to inherently cater to the wandering child or game journalist. You just need to make sure you have options that can cater to them, if needed.

I'm sure if their playtesting data showed it, they would make such things optional. But clearly it seems like that was not the case here.

Dead Space, for example, had to literally put "CUT OFF THEIR LIMBS" written in blood on the walls because people kept aiming for the head even after the game told you to target their limbs through mandatory radio calls and files.

I'm all for options. I'm also don't think game developers think I'm dumb nor will i fly off the rails because they added traversal aids in-game.

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masterpug53
02/12/24 2:24:49 PM
#95:


VeggetaX posted...
Wow the hostility over this is crazy. You'd think they killed someone's family member

My grandpappy followed the yellow rocks once. Climbed right into a Great Malboro's mouth.

*goes back to sharpening my buster sword*

Never...again.

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IceCreamOnStero
02/12/24 2:25:53 PM
#96:


Baha05 posted...
Which in the grand scheme of things doesnt matter for traversing terrains.

How does making traversal more streamlined and better paced not matter for traversing terrains?

If anything the only thing the game is guilty of wasting time on isnt the yellow paint but the need to have these small QTE events that arent even QTEs but using R2L2 to rotate a damn valve or to crawl.

Its both of these. They all add up

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s0nicfan
02/12/24 2:27:20 PM
#97:


To be fair, aren't the vast majority of those QTE events just hidden load times? Same with crawl spaces, forced walking segments, etc. For all we know the real purpose of that climb isn't to engage the player in feeling like they're navigating the wild, but simply to give the game time to load the assets at the top of said climb before the player gets there.

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IceCreamOnStero
02/12/24 2:32:16 PM
#98:


s0nicfan posted...
To be fair, aren't the vast majority of those QTE events just hidden load times? Same with crawl spaces, forced walking segments, etc. For all we know the real purpose of that climb isn't to engage the player in feeling like they're navigating the wild, but simply to give the game time to load the assets at the top of said climb before the player gets there.
I doubt they hide load times given they often take much longer than any of the actual loading screens

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DipDipDiver
02/12/24 2:33:51 PM
#99:


No one complained about it in the Wizard of Oz

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Baha05
02/12/24 2:34:14 PM
#100:


IceCreamOnStero posted...
How does making traversal more streamlined and better paced not matter for traversing terrains?

Its both of these. They all add up
Because we are talking about a massive enough game that some of these will probably be used as loading screens and in reality we dont have stairs or ladders or grappling hooks to bypass rocks.

And its never going to be both unless something becomes too tedious in scaling something. The QTEs are just really goofy.

s0nicfan posted...
To be fair, aren't the vast majority of those QTE events just hidden load times? Same with crawl spaces, forced walking segments, etc. For all we know the real purpose of that climb isn't to engage the player in feeling like they're navigating the wild, but simply to give the game time to load the assets at the top of said climb before the player gets there.
And somewhat but it doesnt mean that its not tedious and should be more cut from the game then people complaining that the rocks are yellow.

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