Current Events > why did the ps1 version of snes games have such horrid loading times?

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FelineCyborg
11/15/23 7:31:43 PM
#1:


was it just lazy porting? something like crono trigger having big pauses between battles, menus, screens.... i dont remember other 2d ps1 rpgs being like that (lunar for example)

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Turbam
11/15/23 7:32:05 PM
#2:


CDs

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Dakimakura
11/15/23 7:32:31 PM
#3:


The disc had to spin all the way around

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FelineCyborg
11/15/23 7:32:36 PM
#4:


Turbam posted...
CDs


FelineCyborg posted...
. i dont remember other 2d ps1 rpgs being like that (lunar for example)


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FelineCyborg
11/15/23 7:33:18 PM
#5:


Dakimakura posted...
The disc had to spin all the way around


FelineCyborg posted...
i dont remember other 2d ps1 rpgs being like that (lunar for example)


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Billyionaire
11/15/23 7:40:56 PM
#6:


They seem especially long because you're used to how fast it was on SNES

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Ricemills
11/15/23 7:41:52 PM
#7:


FelineCyborg posted...
dont remember other 2d ps1 rpgs being like that (lunar for example)

Literally :
Dakimakura posted...
The disc had to spin all the way around


.
Lunar games was designed for Saturn, a Console that use CD so it was spinning all the time to read the data.
SNES games were cartridge based so it only read the data when it need to, and the port to CD makes it only spin the CD when it needs to.


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Kim_Seong-a
11/15/23 7:42:51 PM
#8:


I can only assume lazy porting. Makes no goddamn sense why Chrono Trigger had to load the menu lol. Seems like the easiest thing in the world to have the menu pre-loaded at all times since you know for sure that is the single most-used screen at any point in the game.

I'll not pretend to be tech savvy but wikipedia seems to say the PS1 GPU had 1 Megabyte of VRAM? That's like, 25% of the entire game lol. I don't see why something like Chrono Trigger or Megaman would ever have load times for anything except the added FMVs and CD audio tracks/sounds. Maybe someone else can enlighten us. <_<

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DrizztLink
11/15/23 7:43:40 PM
#9:


Because the SNES had a SSD, so it was faster.

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bigtiggie23
11/15/23 7:48:13 PM
#10:


Street Fighter Alpha 2 on SNES was the reverse, it had loading the CD ports didn't.

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burns112233
11/15/23 7:49:16 PM
#11:


Dakimakura posted...
The disc had to spin all the way around
https://youtu.be/PGNiXGX2nLU?si=F4RO2nwZpMo_Ac0M
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Tyranthraxus
11/15/23 7:51:13 PM
#12:


The SNES carts were random access. When you needed to load a resource, you go straight to the resource and then load it. CDs are sequential. You cannot jump straight to a resource, you have to read the entire CD every single time you want to load something.

Things might be different now I don't know but that's how they were in the PlayStation days.

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Robot2600
11/15/23 8:36:07 PM
#13:


As others said, it's because they loaded the tracks as CD music.

The playstation was 100% capable of playing Chrono trigger and FF6 without loading times on battles, but square is a terrible fucking company you know

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