Current Events > Anyone on CE use Godot before?

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SomeLikeItHoth
11/10/23 11:49:22 PM
#1:


If so, how is it? I've been wanting to mess around with game dev for a while and was thinking of downloading Godot or Unity and make some basic stuff.

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knightoffire55
11/14/23 12:50:36 AM
#2:


Sorry for not messaging just been super busy

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#3
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kirbymuncher
11/14/23 1:01:40 AM
#4:


I've made a few small games in it and coincidentally I was actually writing godot code like 10 minutes ago

I like it a lot. It works well for most things I want to do (2D games that aren't super complex) and the semi-recent godot 4 release improved a ton of things, stuff like making UIs isn't too hard either and in general the engine seems to work in a sensible predictable way. I've heard the 3D isn't bad either but I can't speak for it personally, I've never tried.

I absolutely hate unity so any comparison would be extremely biased, but some things that I think godot does way better
  • Easier to work in 2D without it feeling like you're just perverting a 3D system
  • Way more lightweight, downloads faster, runs faster, compiles faster, takes up significant less disk space
  • Easier to find accurate examples and documentation (unity's been around so long that so much stuff you find googling is super outdated)
  • Editor UI and UX is just way better, and things just generally work the way you expect them in the engine while unity it felt like I was fighting the system at every turn


You do miss out on two pretty big things, though: Godot can't build for console (I imagine this doesn't really matter to you lol). And also you don't get the unity asset store, which is a giant database of models and scripts and assets and all kinds of useful pieces that are honestly probably 90% of the value of unity as an engine

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SomeLikeItHoth
11/14/23 5:11:18 AM
#5:


knightoffire55 posted...
Sorry for not messaging just been super busy
Take ur time.

kirbymuncher posted...
Easier to find accurate examples and documentation
That's what I was mostly worried about but good to know you don't think it's an issue.

kirbymuncher posted...
Godot can't build for console
I'm a console gamer but I was looking into making a Steam game in the future so not a problem.

kirbymuncher posted...
Easier to work in 2D without it feeling like you're just perverting a 3D system
Also good to know. I was wanting to make a 2D game. I like playing 3D games but if I were to make a 2D game it would definitely be a 2D pixel art game. I'm working in a few MERN projects rn but hoping to be done soon. After that I plan on testing on Godot. Is Godot code easy to pick up?

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Zwijn
11/14/23 5:13:05 AM
#6:


kirbymuncher posted...
I've made a few small games in it and coincidentally I was actually writing godot code like 10 minutes ago

I like it a lot. It works well for most things I want to do (2D games that aren't super complex) and the semi-recent godot 4 release improved a ton of things, stuff like making UIs isn't too hard either and in general the engine seems to work in a sensible predictable way. I've heard the 3D isn't bad either but I can't speak for it personally, I've never tried.

I absolutely hate unity so any comparison would be extremely biased, but some things that I think godot does way better
* Easier to work in 2D without it feeling like you're just perverting a 3D system
* Way more lightweight, downloads faster, runs faster, compiles faster, takes up significant less disk space
* Easier to find accurate examples and documentation (unity's been around so long that so much stuff you find googling is super outdated)
* Editor UI and UX is just way better, and things just generally work the way you expect them in the engine while unity it felt like I was fighting the system at every turn

You do miss out on two pretty big things, though: Godot can't build for console (I imagine this doesn't really matter to you lol). And also you don't get the unity asset store, which is a giant database of models and scripts and assets and all kinds of useful pieces that are honestly probably 90% of the value of unity as an engine
Any reason to switch if youre using game maker? Its decent but pisses me off sometimes.
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McMarbles
11/14/23 8:46:05 AM
#7:


[LFAQs-redacted-quote]

Eeeeeeyyyy.

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#8
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kirbymuncher
11/14/23 3:43:38 PM
#9:


SomeLikeItHoth posted...
Is Godot code easy to pick up?
I thought it was pretty straightforward at least. The language integrates well with the way you're intended to structure your game and it doesn't have too much annoying boilerplate or complex syntax. Reminds me of python in a lot of ways. It has optional static typing so you can kinda go whichever way you want on that (I strongly recommend using it though, it makes things much easier to debug). Or you can just use C# but you should at least give GDscript a try first

Zwijn posted...
Any reason to switch if youre using game maker? Its decent but pisses me off sometimes.
I've never used gamemaker so I don't really know. But it's free, which I don't think gamemaker is? So that might be a reason all on its own. It's also under continuous active development and improvement and I've heard gamemaker is sort of stagnating.

Other than that I suspect it's probably lower level, which means you have far more control but also means you need to have a little more programming knowledge and ability

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