Current Events > Wait, fighting game community doesn't use a level/knob to play anymore???

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Noname13
10/22/23 2:55:19 PM
#1:


https://twitter.com/jwonggg/status/1715925658902380743?s=46&t=o6tIkkSBRz2o_KdlCGVq5A
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s0nicfan
10/22/23 3:01:48 PM
#2:


The hot new thing is using hitboxes where you completely throw away the joystick and use buttons for movement with your left hand.

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obsolete
10/22/23 3:03:36 PM
#3:


Play on whatever you want. The EVO champion plays on a stick and the runner up plays on a dualshock pad.
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ellis123
10/22/23 3:03:52 PM
#4:


Correct. They are figuring about the PC supremacy and are using specialized keyboards for the sake of winning.

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MarthGoomba
10/22/23 3:07:21 PM
#5:


Getting a hitbox was the best thing I did back when I could play fighting games

Analog stick movement is inefficient for 2D gameplay

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[deleted]
10/25/23 5:02:08 AM
#12:


[deleted]
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Notti
10/25/23 7:16:11 AM
#6:


I used to tell my fighting game tournament people (that bought and even self made) that their joysticks are inaccurate and a waste of money 25 years ago.

They scoffed. Stuck in boomer tradition.

Good to see people finally wising up.

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JumpstyIe
10/25/23 7:26:35 AM
#7:


cheatboxes

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Ultima_Fury
10/25/23 7:28:47 AM
#8:


I still stick with an arcade lever and buttons. I spent $200 on my Hori fight stick, I'm gonna use the hell out of it.
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0Renegade
10/25/23 7:31:58 AM
#9:


leverless have their advantages, but they fucking suck for 360/720 motions imo

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AsucaHayashi
10/25/23 7:37:25 AM
#10:


0Renegade posted...
leverless have their advantages, but they fucking suck for 360/720 motions imo

the way the up key is mapped for most is that it's basically an extension of asd-(f). so they're pretty much drumming it out with their fingers which is both easier and faster after getting used to it.

edit: maybe it's just getting used to up+punch/kick which requires more coordination between hands xd

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0Renegade
10/25/23 7:42:02 AM
#11:


i own a hitbox but still dont like doing gief stuff with hitbox. just my opinion. I'm capable of doing 360's in practice but dont like it so much in real play. With that being said tho i enjoy for it a lot of games like tekken and sf (besides anything to do with gief and 360 motions lol)

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Dalthine
10/25/23 8:18:12 AM
#13:


Hitboxes have been around for a few years now. A lot of it comes down to taste, apart from a few organizers that tried to ban hitboxes specifically. But on tournament scenes, old school sticks, hit boxes, or just controllers are seeing more use when it used to just be sticks as far as the eye can see.

Hitboxes in particular are good to avoid carpal tunnel from wrist/thumb movement, which was a lot of why they picked up. But they also have an advantage on some types of inputs, especially for charge characters. For example, if you want to do a Sonic Boom, you never let go of back, you just tap forward and the attack button, then let them go. There's no "lost time" in swaying a stick from one side to the other.
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Cemith
10/25/23 8:19:25 AM
#14:


Hitbox theoretically removes a lot of user error when you acclimate to it.

I've always wanted to try one but I play on Pad and don't want to go through all that shit.

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Zwijn
10/25/23 8:20:05 AM
#15:


Cemith posted...
Hitbox theoretically removes a lot of user error when you acclimate to it.

I've always wanted to try one but I play on Pad and don't want to go through all that shit.
Try a regular keyboard. Its close enough in my experience, at least to see if you like the system.
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0Renegade
10/25/23 8:49:15 AM
#16:


Dalthine posted...


Hitboxes in particular are good to avoid carpal tunnel from wrist/thumb movement, which was a lot of why they picked up. But they also have an advantage on some types of inputs, especially for charge characters. For example, if you want to do a Sonic Boom, you never let go of back, you just tap forward and the attack button, then let them go. There's no "lost time" in swaying a stick from one side to the other.

a lot of tourneys banned this, so to be tourney legal, the games or controller makers make it so that if you hold down or back, and at the same time press up/forward, it will just go to neutral state now. it will not read forward/up if both back/down are also being pressed at the same time.

SF6 this isn't possible now as an example, and tourney organizers probably retroactively apply that same rule set to older games now too.


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St0rmFury
10/25/23 8:54:14 AM
#17:


Even Daigo is embracing hitboxes because he isn't exactly young anymore, it's less taxing on his hands.

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FL81
10/28/23 2:10:22 AM
#18:


  • spend most of my life playing fighting games on a keyboard because it felt the most natural to me
  • finally buy a fightstick last year because it's what the pros use and I wanted to get good
  • everyone just uses an overglorified keyboard now
it's not fair gamers

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Ricemills
10/28/23 2:13:19 AM
#19:


It's just customized D-pad with extra steps, no big deal.

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R_Jackal
10/29/23 2:08:10 AM
#20:


People discovered keyboard was secretly amazing for fighters, but they're usually banned from tournaments, and thus the hitbox was made.

That said it's way better to use what works for you than trend chase in the FGC.
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Notti
11/01/23 3:42:19 AM
#21:


FL81 posted...
* spend most of my life playing fighting games on a keyboard because it felt the most natural to me
* finally buy a fightstick last year because it's what the pros use and I wanted to get good
* everyone just uses an overglorified keyboard now
it's not fair gamers


Lesson learned: pro players are just human. And they make mistakes too.

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Guide
11/02/23 10:57:07 PM
#22:


Hitbox is better for most things, but for butter churning, hand mechanics favor a stick. Specifically, the shortest stick possible. I have some old, discontinued pads from PDP that have arcade tier microswitches under a nub, a barely-there stick. Measured response times back in the day, I had the lowest input frame count for hitting 5 consecutive directions (the minimum for an SPD)

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YellowSUV
11/02/23 11:05:29 PM
#23:


R_Jackal posted...
People discovered keyboard was secretly amazing for fighters, but they're usually banned from tournaments, and thus the hitbox was made.

That said it's way better to use what works for you than trend chase in the FGC.

What is the logic behind keyboards being banned but not these specialized devices that are essentially keyboards?

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Guide
11/02/23 11:08:52 PM
#24:


YellowSUV posted...
What is the logic behind keyboards being banned but not these specialized devices that are essentially keyboards?

Harder to check keyboard mods, except not really

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Thewinner14
11/02/23 11:11:04 PM
#25:


Funny I was introduced to hitboxes because of Kaizo Mario streamers. Makes sense the fighting game crowd uses them too
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mazingetter
11/02/23 11:43:29 PM
#26:


The EVO champion plays on a stick and the runner up plays on a dualshock pad.

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FL81
11/02/23 11:44:24 PM
#27:


obsolete posted...
Play on whatever you want. The EVO champion plays on a stick and the runner up plays on a dualshock pad.
Wasn't there a FG champion a few years back who literally won on a stock PS1 controller?

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Ruddager
11/02/23 11:47:12 PM
#28:


FL81 posted...
Wasn't there a FG champion a few years back who literally won on a stock PS1 controller?

almost 10 years ago at this point but yes

Luffy won SF4 with a PS1 pad
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Guide
11/02/23 11:55:39 PM
#29:


SnakeEyez was using a 3rd party standard 360 pad when he was the dominant player in SF4.

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Ricemills
11/03/23 8:26:00 AM
#30:


Hitbox probably won't be as popular if fighting games controls are still as stiff like the 90s.
There's a lot of leniency in inputting the move commands now.

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Guide
11/03/23 2:26:18 PM
#31:


Ricemills posted...
Hitbox probably won't be as popular if fighting games controls are still as stiff like the 90s.
There's a lot of leniency in inputting the move commands now.

The leniency is actually an issue in SF6, too many overlapping commands because the input window is too long. The hitbox still has optimality over traditional sticks for most input types, regardless of game. It's pretty much just grappler mains who should be sticking to sticks.

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#32
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_Raich_
11/03/23 2:42:26 PM
#33:


hitboxes are nice but they are beginning to get to the point of being overrated. Also the call in SF6 to force all hitboxes to no longer make down + up be up is mad dumb and is the embodiment of like, trying to fix a problem and making it worse.

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s0nicfan
11/03/23 2:44:30 PM
#34:


_Raich_ posted...
hitboxes are nice but they are beginning to get to the point of being overrated. Also the call in SF6 to force all hitboxes to no longer make down + up be up is mad dumb and is the embodiment of like, trying to fix a problem and making it worse.

Doesn't mapping down+up to up give charge characters using a hitbox an explicit advantage over everyone else because in every other situation you have to stop charging, even if only for a frame, to jump?

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_Raich_
11/03/23 3:37:26 PM
#35:


s0nicfan posted...
Doesn't mapping down+up to up give charge characters using a hitbox an explicit advantage over everyone else because in every other situation you have to stop charging, even if only for a frame, to jump?
It does, but it was only addressed cause it was a tweet that blew up about it. It's been a thing since SF4, and known i believe since around early sfv, and it's overall very very very miniscule impact, to the point of being fairly ignorable.

Their solution instead gives every hitbox an immediate instant DP input. This was something that got popular towards the end of SFV, and was explicitly coded out of SF6 on a software level. In sf4 and sfv, if you did right, right+down, then right+down+up, you got a free DP without ever having to do the hitch in the motion, so you could just quite literally slap your hands down in a way to effectively immediately DP anything. When SF6 betas dropped and they removed that DP shortcut, that was a big thing that was also very good. But then the decision to force Down+Up to be neutral has brought it back, since Right, Right+Down, Right+Down+Up is inputting to the game "Right, Right+Down, Right" which is a valid DP every time in SF. This is far far far more impactful, as not only are there FAR more DP chars than flash kick ones, the amount of situations this has use and impact is also much much wider than just the rare no standing EX Flash Kick.

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