Current Events > Pokemon shouldve introduced less monsters by game.

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CARRRNE_ASADA
10/16/23 2:38:03 PM
#1:


Instead of 70-100+, shouldve done around 50-60. Cause now theres 1000+ some with ridiculous, silly designs. Legendarys dont feel special since there are so many and they have to deal with the complaints of not having the entire pokedex on each new game. They shoot themselves on the foot not thinking about the moment it would transition into 3d.

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LightHawKnight
10/16/23 2:47:00 PM
#2:


CARRRNE_ASADA posted...
Instead of 70-100+, shouldve done around 50-60. Cause now theres 1000+ some with ridiculous, silly designs. Legendarys dont feel special since there are so many and they have to deal with the complaints of not having the entire pokedex on each new game. They shoot themselves on the foot not thinking about the moment it would transition into 3d.

Didnt fans get pissed when they tried scaling back new mons? Still find it utterly stupid that people are angry that not all mons made it to 3D instantly. I mean no other mon game has even half of the mons pokemon has and those games have palette swaps up the wazoo too.

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ssb_yunglink2
10/16/23 2:52:13 PM
#3:


LightHawKnight posted...
Didnt fans get pissed when they tried scaling back new mons? Still find it utterly stupid that people are angry that not all mons made it to 3D instantly. I mean no other mon game has even half of the mons pokemon has and those games have palette swaps up the wazoo too.
All mons did make it to 3D instantly lmao. People got pissed when mons that were in the previous 3D game suddenly were not programmed into the next game which was on the switch, compared to 3ds.
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ArtiRock
10/16/23 2:54:18 PM
#4:


The issue is that the devs are lazy. No one would have complained if old mons didn't come back if the games were vastly overhauled from last entries, but the games use the same crusty old battle system with some mechanics slapped in there for better or worse and the stats for them are just... Ugh. Some pokemon have had the same shitty rbyg stats and haven't changed at all.


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HashtagSEP
10/16/23 2:54:28 PM
#5:


Disagree. Id never want to sacrifice new mons just to have more old ones in each game. The new mons are what makes each game feel unique at all in the first place.

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Collat
10/16/23 3:39:22 PM
#6:


LightHawKnight posted...
Didnt fans get pissed when they tried scaling back new mons?
They cut the old ones instead. That's what pissed people off.
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Crimsoness
10/16/23 3:40:19 PM
#7:


I agree, their worst mistake was B/W and making a whole pokedex worth of mons

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ArtiRock
10/16/23 3:47:22 PM
#8:


Crimsoness posted...
I agree, their worst mistake was B/W and making a whole pokedex worth of mons
I think their biggest mistake was making "backwards compatible" stuff instead of just having "what you see is what you get" for each game. B/W was fine for what it was, but when they cut the old ones, they should have STAYED cut and only had some of them come back, but they keep flopping back and forth on that subject.

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Relient_K
10/16/23 3:56:45 PM
#9:


I'd rather them focus on quality over quantity. So I agree. I think ~60-80 is the sweet spot though. But then there's gen 5 which has a ton of new mons and includes many of my favorites. Jellicent, chandelure, galvantula, excadrill, excavilier, volcanara off the top of my head. But also has some of the most disappointing starters.i do like both the genies and swords of justice groups which I know many do not.

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ssb_yunglink2
10/16/23 4:04:41 PM
#10:


ArtiRock posted...
I think their biggest mistake was making "backwards compatible" stuff instead of just having "what you see is what you get" for each game. B/W was fine for what it was, but when they cut the old ones, they should have STAYED cut and only had some of them come back, but they keep flopping back and forth on that subject.
But the thing is that even if you couldnt physically encounter or catch a lot of original pokmon in B/W, you could transfer them in. In recent gens, you cant even do that for a lot of pokmon, which is why people are pissed.

Before sword and shield, you could transfer every pokmon forward with very rare exceptions, and now thats gone but the quality of the games hasnt immensely improved either, so many now feel theyre getting less quality AND quantity than before
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ArtiRock
10/16/23 4:07:30 PM
#11:


ssb_yunglink2 posted...
But the thing is that even if you couldnt physically encounter or catch a lot of original pokmon in B/W, you could transfer them in. In recent gens, you cant even do that for a lot of pokmon, which is why people are pissed.

Before sword and shield, you could transfer every pokmon forward with very rare exceptions, and now thats gone but the quality of the games hasnt immensely improved either, so many now feel theyre getting less quality AND quantity than before
That's my whole point. The backwards compatibility was the problem. Each game should have been its own thing. Each generation should have had them. If they had lopped it off at Ru/Sa, things would have been far healthier for them. They wouldn't be locked to Pokemon having the same stats and movepools that they've had in prior games... There's a lot of things that could have been improved.

And that was a bad thing. For both reasons that you've said.

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Ivany2008
10/16/23 4:10:08 PM
#12:


Having a full pokedex is fine, a year after the game is out. Until that point, just focus on Pokemon from the last 3 generations. So with Gen 9, it would be 7 through 9. Gen 10 - 8 through 10. That way you get a variety of newer pokemon without it being too much. You can also introduce regional variants.

But the pokedex isn't the biggest issue I have with the games. It's the attack animations. I remember being very frustrated that Double Kick in Gen 8 was just a hop. for Cinderace. It's actually aggravating how little work went into that generations attack animations. I don't know if that has been addressed in Gen 9, since I haven't purchased Gen 9, and don't plan on purchasing Gen 9. I'm sticking to romhacks for the time being.

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Solar_Crimson
10/16/23 4:12:25 PM
#13:


HashtagSEP posted...
Disagree. Id never want to sacrifice new mons just to have more old ones in each game. The new mons are what makes each game feel unique at all in the first place.
This, and ever since the switch to 3D, there actually has been less Pokemon introduced each generation.

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PiOverlord
10/16/23 4:13:31 PM
#14:


I mean, even if you introduce less monsters per game, eventually, you'll get to the same problem of so many legends and not every design hitting it out of the park. You would just delay it by a few generations.

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ssb_yunglink2
10/16/23 4:15:12 PM
#15:


ArtiRock posted...
That's my whole point. The backwards compatibility was the problem. Each game should have been its own thing. Each generation should have had them. If they had lopped it off at Ru/Sa, things would have been far healthier for them. They wouldn't be locked to Pokemon having the same stats and movepools that they've had in prior games... There's a lot of things that could have been improved.

And that was a bad thing. For both reasons that you've said.
Thats fair, but i dont necessarily think that backwards compatibility itself is the main issue here. Yes, they couldve easily dropped it at ruby and sapphire, but they didnt, and at that point it was either fully commit to it or stop when it begins affecting the quality of the game.

It made no sense to drop it at sword and shield, which were mid as hell, especially considering that all of the existing mons were modeled in 3D already. I think the problem lies with gamefreak being lazy/incompetent more than the backwards compatibility itself

EDIT:

Lmao i read your other post, were definitely saying the same thing
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Jupiter
10/16/23 4:16:03 PM
#16:


ArtiRock posted...
The issue is that the publisher is greedy and forces devs to put the games out by a set timeline.

Fixed. People blame the devs for everything too much. >_>


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GeneralKenobi85
10/16/23 4:21:10 PM
#17:


The quality of the designs has been consistently pretty good throughout the series. You can point out good and bad ones in every generation. I agree with your point about Legendaries I guess, but I personally don't consider that to be a big deal. I don't think you'd see a significant difference in the designs of a smaller dex vs. a larger one anyway.

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ai123
10/16/23 4:26:55 PM
#18:


Pokmon is 27 years old and in its 9th Gen. GF thought Gen 2 would be the last. Hardly surprising if they weren't as clairvoyant as the (very) average internet wise ass.

The designs, on the whole, have held up remarkably well. Most Pokemon clones can't even get near it for quality.

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Cruciferous
10/16/23 4:29:31 PM
#19:


They really should have changed the IP over to a new format. Pokemon has the potential to be a really vibrant and rich world in 3D, and they just refuse to make it anything more than a child's plaything
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ai123
10/16/23 4:34:32 PM
#20:


Cruciferous posted...
They really should have changed the IP over to a new format. Pokemon has the potential to be a really vibrant and rich world in 3D, and they just refuse to make it anything more than a child's plaything
If they made that kind of game, the Dex cut would make Brexit look like nothing. How many of these 'vibrant rich 3D games' feature over 1,000 unique creatures? Not to mention the hundreds of moves and battle animations.

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Cruciferous
10/16/23 4:36:28 PM
#21:


ai123 posted...
If they made that kind of game, the Dex cut would make Brexit look like nothing. How many of these 'vibrant rich 3D games' feature over 1,000 unique creatures? Not to mention the hundreds of moves and battle animations.
You're not wrong. I meant more like do that before there were 1000 Pokemon. And it's not like every Pokemon actually needs to show up at once. New regions, new Pokemon with DLC just makes the sort of business sense that Nintendo doesn't want to engage in. Because their products are toys.
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darkbuster
10/16/23 4:40:14 PM
#22:


Jupiter posted...
Fixed. People blame the devs for everything too much. >_>

Zelda BoTW+TotK
Almost every major Mario game
Every Xenoblade game so far
Metroid Prime 4's massive limbo

Yeah, that would be a lot more believable if their publisher was anyone BUT Nintendo. Nintendo even recommended Ubisoft hold Mario+Rabbids SoH for the next console.

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GeneralKenobi85
10/16/23 4:50:23 PM
#23:


ai123 posted...
Pokmon is 27 years old and in its 9th Gen. GF thought Gen 2 would be the last. Hardly surprising if they weren't as clairvoyant as the (very) average internet wise ass.

The designs, on the whole, have held up remarkably well. Most Pokemon clones can't even get near it for quality.

That's probably a myth according to this video.

https://youtu.be/MDJuM8C5g-8?si=AR3G7VkhxaqrOLvX&t=652

Lots of other interesting stuff there as well.

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Jupiter
10/16/23 4:57:30 PM
#24:


darkbuster posted...
Zelda BoTW+TotK
Almost every major Mario game
Every Xenoblade game so far
Metroid Prime 4's massive limbo

Yeah, that would be a lot more believable if their publisher was anyone BUT Nintendo. Nintendo even recommended Ubisoft hold Mario+Rabbids SoH for the next console.
Pokemon doesn't have that luxury. The games have to be out at a certain time to match trading cards and merchandise and whatnot. GameFreak can't just decide to to take several years for the next mainline games. With that being said though, that doesn't mean I think GameFreak is a competent developer.

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