Current Events > Which one was the biggest failure?

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Bishop9800
08/25/23 10:52:24 PM
#1:


They are considered the biggest flops in gaming history. But which one is the biggest failure?

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UnholyMudcrab
08/25/23 10:53:03 PM
#2:


Ouya flopped pretty hilariously

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The_Popo
08/25/23 10:53:40 PM
#3:


Wii U was a giant failure, but its gotta be Stadia

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TheOtherMike
08/25/23 10:53:58 PM
#5:


Wii U isn't even the biggest flop in Nintendo history.

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DirkDiggles
08/25/23 10:53:59 PM
#6:


Nintendo Virtual Boy.

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MedeaLysistrata
08/25/23 10:54:13 PM
#7:


Ouya

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Bishop9800
08/25/23 10:54:45 PM
#8:


UnholyMudcrab posted...
Ouya flopped pretty hilariously

I was thinking of adding the Ouya, but they didn't have any noticeable games.


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GiftedACIII
08/25/23 10:54:46 PM
#9:


Didn't Nintendo still profit slightly off of Wii U lol

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Bishop9800
08/25/23 10:58:46 PM
#10:


GiftedACIII posted...
Didn't Nintendo still profit slightly off of Wii U lol

Yes they did.

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DKBananaSlamma
08/25/23 11:00:03 PM
#11:


I love how 2 months after they tweeted "Stadia isn't shutting down!" , they shut down >_>

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K181
08/25/23 11:05:10 PM
#12:


Some people actually bought the Wii U. Im convinced nobody actually bought the Stadia.

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Sephiroth_C_Ryu
08/25/23 11:07:54 PM
#13:


Stadia.

At least even the N-Gage was trying to get into a mobile gamers' market.

The Stadia is based around streaming gaming. Which... um... look, even on the best of systems, steaming works because you build lag into it normally for video by pre-loading future content before you reach it.

You cannot do that with games, since the users input is directly responsible for what happens next in a game.

Sure, it can work for a turn based thing or a puzzle game without any time limits. But for any game where it is actually important to do things in a short time frame, like say, basically any platformer, let alone first person shooters, you will just lose everyone.

Competitive games especially. Even if someone was willing to play with a half second of input lag, you think they would have fun constantly getting killed because they are that much slower than anyone with either a physical or local-run game? You want to wait even a quarter of a second to shoot your gun in a meaningful way serverside, while your enemies have an extra quarter of a second before you notice them run/dodge/poke out from some wall?

Streaming gaming will never work.


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Tyranthraxus
08/25/23 11:08:18 PM
#14:


DKBananaSlamma posted...
I love how 2 months after they tweeted "Stadia isn't shutting down!" , they shut down >_>
I don't have the energy to dig for this shit right now but there was a dev that announced their game launched on stadia 1 hour before the shut down notification and during that time the store was unavailable.

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StephenYap3
08/25/23 11:21:02 PM
#15:


At least the Wii U didn't require one to stay constantly connected to play most of its games, as well as having good (if not "great") quality of its first-party titles despite its third-party library being pretty much nowhere to be found.

Stadia, on the other hand, is basically a prime example of what happens when you strike towards that yet-to-be-cemented concept (cloud gaming) far too early while having a library that pretty much nobody gave a damn for, the latter either due to those customers having already owned them on another system or are not interested in them.

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