Current Events > Extremely Linear Final Fantasy Games

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Butterfiles
08/06/23 4:50:43 PM
#1:


https://gamefaqs.gamespot.com/a/user_image/9/7/4/AAX2_KAAEuum.jpg

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Turbam
08/06/23 4:51:16 PM
#2:


Gamers will hate this

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K181
08/06/23 4:51:49 PM
#3:


I disliked both, though.

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HeeathLivesOn
08/06/23 4:52:38 PM
#4:


Yes, because that's the only difference between those 2 games that could lead to those reactions

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masterpug53
08/06/23 4:53:45 PM
#5:


Yep, that's what caused me to forever lose interest in FF 13 after a mere five hours of playtime...extreme linearity. That must be it.

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myusernameislame
08/06/23 5:08:13 PM
#6:


It seems like the linearity complaint for XIII is more of a meme people latch onto because most of the actual problems with it are too abstract and nuanced to properly articulate.
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bsp77
08/06/23 5:09:39 PM
#7:


X, XIII and yes XVI all suffer from this

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Kim_Seong-a
08/06/23 5:10:13 PM
#8:


I remember a lot of people trashing X for its linearity back when it was still relatively new. I was genuinely surprised at how much love I saw it get when the remasters dropped because I remembered so many "wah no world map, wah silly laughing scene, wah romance plot, wah whiny Tidus" posts <_<

Still haven't played 13, but while 10 is linear, it's map layouts arent dissimilar to dungeon layouts. People have called 13 a "hallway simulator" so idk if it's just a double standard or if they actually just put a bunch of straight lines and called it a map lol.


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ChocoboMogALT
08/06/23 5:11:37 PM
#9:


myusernameislame posted...
It seems like the linearity complaint for XIII is more of a meme people latch onto because most of the actual problems with it are too abstract and nuanced to properly articulate.
I like FFXIII, but a large issue with the linearity of it is how blatant it is. You can run forwards, avoid most fights, watch the cutscenes, and fight a boss - then do it over an over again. It has other issues, too, but that one is pretty blatant.

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GranAures
08/06/23 5:19:11 PM
#10:


Kim_Seong-a posted...
People have called 13 a "hallway simulator" so idk if it's just a double standard or if they actually just put a bunch of straight lines and called it a map lol.
While not a clear straight line scenario the way forward is super obvious and most side paths are short lived and access to treasure.

ChocoboMogALT posted...
I like FFXIII, but a large issue with the linearity of it is how blatant it is. You can run forwards, avoid most fights, watch the cutscenes, and fight a boss - then do it over an over again. It has other issues, too, but that one is pretty blatant.
It's kinda pretty much this until Pulse. And probably after Pulse, never actually finished 13.

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Vokrent
08/06/23 5:20:51 PM
#11:


ffxiii is the only final fantasy game i have finished...

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#12
Post #12 was unavailable or deleted.
Trumble
08/06/23 5:24:18 PM
#13:


X has an amazing combat system though. 13 doesn't have anything else to make up for it.

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ragnarokius
08/06/23 5:28:12 PM
#14:


Xiii was a mess. X had a lot more going on, even within it's linear progression.

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Naysaspace
08/06/23 5:30:10 PM
#15:


Butterfiles posted...
https://gamefaqs.gamespot.com/a/user_image/9/7/4/AAX2_KAAEuum.jpg
lol
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Karovorak
08/06/23 5:40:10 PM
#16:


XIII is so far the only final fanatasy game I started but didn't finish.

I don't think I can come up with a game where the random trash mobs you fight are more annoying and exhausting, thanks to the gameplay.
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Tyranthraxus
08/06/23 5:48:10 PM
#17:


Kim_Seong-a posted...
I remember a lot of people trashing X for its linearity back when it was still relatively new. I was genuinely surprised at how much love I saw it get when the remasters dropped because I remembered so many "wah no world map, wah silly laughing scene, wah romance plot, wah whiny Tidus" posts <_<

Still haven't played 13, but while 10 is linear, it's map layouts arent dissimilar to dungeon layouts. People have called 13 a "hallway simulator" so idk if it's just a double standard or if they actually just put a bunch of straight lines and called it a map lol.
The first 40 hours of the game you're literally running in straight lines. There's an occasional brief fork that goes to a chest and a short minigame thing with Sazh in the city but otherwise the game is basically hallways.

Eventually when you get to an area where you can accept cieth side quests it has an open area but by the time you get there you're already done with of the game

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Notti
08/09/23 2:14:36 AM
#18:


If there's one things FF games are known for, it's their nonlinearity.

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Ricemills
08/09/23 2:15:23 AM
#19:


Weird since FFXIII actually the better looking one.

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MC_BatCommander
08/09/23 2:21:50 AM
#20:


X does a lot of things better than XIII, and that's why people don't mind the linearity as much. There's a certain "on rails" vibe XIII has that isn't really present in X.

This video imo describes it best

https://youtu.be/QMZMJDFe1kc

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masterpug53
08/09/23 9:30:43 AM
#21:


Notti posted...
If there's one things FF games are known for, it's their nonlinearity.

One of the few true non-linear segments of main series FF games is FF6's WoR, and it sure seems like that's the part of the game that everyone other than me complains about.

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GranAures
08/09/23 9:32:44 AM
#22:


masterpug53 posted...
One of the few true non-linear segments of main series FF games is FF6's WoR, and it sure seems like that's the part of the game that everyone other than me complains about.
Seems like you know a lot of folks with bad opinions.

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Hayame_Zero
08/09/23 9:34:42 AM
#23:


Apparently linearity = no overworld.

Almost all of them are pretty linear.

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Irony
08/09/23 9:44:08 AM
#24:


K181 posted...
I disliked both, though.


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masterpug53
08/09/23 9:46:27 AM
#25:


GranAures posted...
Seems like you know a lot of folks with bad opinions.

I know a lot of CEmen that's for sure, lol. The most common complaint I've seen here is that the WoR kills the plot and / or pacing (the latter having now devolved into a critical buzzword that irks me to the point where I actively avoid using it in my own criticisms).

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GranAures
08/09/23 9:51:52 AM
#26:


masterpug53 posted...
I know a lot of CEmen that's for sure, lol. The most common complaint I've seen here is that the WoR kills the plot and / or pacing (the latter being one of those critical buzzwords that irks me to the point where I actively avoid using it in my own criticisms).
I wonder if they love or hate World 3 FF5? It's a little more open ended too between the opening bits and Void.

All the FF games 4 and on are generally pretty linear though. Sure, some exploration opens up as you get vehicles but there commonly isn't much you can do outside of access the next story beat and maybe a few side caves.

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Just because I have 99% of a heart doesn't mean it can't kill me. It's tried. Twice.
My body has a dongle and my heart doesn't care. The one thing we agree on.
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LeCh0nk
08/09/23 9:58:07 AM
#27:


I don't get the hate with linear games. It's literally a story focused series, and the best way to tell a story is linearly.

The hate on 13 is it's lack of interesting story and characters. 15 would have been a lot better had it been linear - it had a decent story potential, characters were good too. If they were able to focus efforts there instead of creating a lackluster openworld, things would have been different. Fortunately 16 learned from that mistake and does it right (from the 50% of it I've played so far).

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Questionmarktarius
08/09/23 10:36:20 AM
#28:


LeCh0nk posted...
I don't get the hate with linear games. It's literally a story focused series, and the best way to tell a story is linearly.
It's all in the difference between this
https://gamefaqs.gamespot.com/a/user_image/0/7/2/AAEhCpAAEvPY.jpg

and this
https://gamefaqs.gamespot.com/a/user_image/0/7/3/AAEhCpAAEvPZ.jpg
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codey
08/09/23 10:49:44 AM
#29:


Almost all FF games are linear. That isn't the problem with FFXIII. The problem with it is the extreme degree it focuses on linearity. FF7 is linear, but it doesn't just shuttle me down a series of literal hallways where I do* the exact same thing over and over and over again.

*: but it's not really doing anything, because the game plays itself so you just walk forward, watch a battle play out, and then walk forward again.

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MC_BatCommander
08/09/23 10:56:12 AM
#30:


codey posted...
Almost all FF games are linear. That isn't the problem with FFXIII. The problem with it is the extreme degree it focuses on linearity. FF7 is linear, but it doesn't just shuttle me down a series of literal hallways where I do* the exact same thing over and over and over again.

*: but it's not really doing anything, because the game plays itself so you just walk forward, watch a battle play out, and then walk forward again.

I feel like XIII's battle system doesn't do it any favors in this regard. When you can easily win every regular fight in the game with auto battle it basically turns the fights into cutscenes.

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[deleted]
08/09/23 11:03:03 AM
#32:


[deleted]
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codey
08/09/23 12:57:03 PM
#31:


MC_BatCommander posted...
I feel like XIII's battle system doesn't do it any favors in this regard. When you can easily win every regular fight in the game with auto battle it basically turns the fights into cutscenes.

It's such an odd choice. They pared back both the battle system and the exploration, so the game really feels like you're doing nothing for the most part.

And this is coming from a fan of walking sims. One of my favorite gaming experiences of the past years was Gone Home, where you walk around a house and figure out what's happened to your family since youve been gone.

The difference between that and FFXII is that in Gone Home when I'm walking around I'm actually doing something. I'm rifling through my families stuff, discovering hidden letters and piecing together a mystery. It engaged me.

FfXIII did nothing to engage me. I walked forward through hallways and into enemies, then I watched the game play out a battle and repeated that for a few hours until I got sick of it. People always say the game opens up later on, but I'm not going to watch a game play itself for 20 hours while I wait for it to engage me.

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GranAures
08/09/23 1:13:26 PM
#33:


You seem upset. You literally dedicated time to flip your top over a game older than your current account.

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Just because I have 99% of a heart doesn't mean it can't kill me. It's tried. Twice.
My body has a dongle and my heart doesn't care. The one thing we agree on.
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Questionmarktarius
08/09/23 1:13:42 PM
#34:


what just happened?
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ellis123
08/09/23 1:14:04 PM
#35:


MC_BatCommander posted...
I feel like XIII's battle system doesn't do it any favors in this regard. When you can easily win every regular fight in the game with auto battle it basically turns the fights into cutscenes.
That is true of all of the FF's. Beyond super oddball exceptions (of which exist in FFXIII to a far greater extent) the most effective way to beat the games is to just spam the Attack command through every normal encounter.

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ArsGoetia
08/09/23 1:15:09 PM
#36:


literally all of them except ffxi
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Pitbuller_26
08/09/23 1:15:14 PM
#37:


He seems quite unwell.

I enjoyed the both FFX games and FFXIII games.
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Mystereave
08/09/23 1:16:33 PM
#38:


Younger me liked Smash Bros. Brawl, FF13, Naruto, and other things that are now absolutely roasted by fucking everybody.

I'm sick of this constant aggravation that my garbage taste in everything has earned me, just watching everything I'd ever liked be fucking trash and shit on until the heat death of the universe, while stuff I never played or watched is successful and beloved.

I'm a fucking jinx, anything I do or watch or read or play turns to shit, and at this point I just don't even want to try to have my own opinion anymore. What's the point when it'll always end up being wrong and just make me hate myself even more?
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ellis123
08/09/23 1:18:04 PM
#39:


Mystereave posted...
Younger me liked Smash Bros. Brawl, FF13, Naruto, and other things that are now absolutely roasted by fucking everybody.

I'm sick of this constant aggravation that my garbage taste in everything has earned me, just watching everything I'd ever liked be fucking trash and shit on until the heat death of the universe, while stuff I never played or watched is successful and beloved.

I'm a fucking jinx, anything I do or watch or read or play turns to shit, and at this point I just don't even want to try to have my own opinion anymore. What's the point when it'll always end up being wrong and just make me hate myself even more?
That isn't you being wrong, it's that everyone else is full of it. Most games that are "timeless, perfect classics" are just as garbo as everything you mentioned, it's just that their flaws are ignored.

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GranAures
08/09/23 1:18:13 PM
#40:


Pitbuller_26 posted...
I enjoyed the both FFX games and FFXIII games.
Only one of the 5 I haven't actively played at all is LR. So I'm generally of the same opinion. The 13 games aren't the best, but acting like they killed your dog is a little much.

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ArsGoetia
08/09/23 1:20:42 PM
#41:


GranAures posted...
Only one of the 5 I haven't actively played at all is LR. So I'm generally of the same opinion. The 13 games aren't the best, but acting like they killed your dog is a little much.

13 did kill my dog tho
dog is the nickname i gave my faith in final fantasy
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GranAures
08/09/23 1:22:25 PM
#42:


You're also not having a meltdown over it existing and not being critically acclaimed.

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Prestoff
08/09/23 1:25:53 PM
#43:


I mean FF13 didn't help itself when the game can literally play itself, making the experience feel like a demo. That was my honest feeling, 15hrs in I felt like I was still playing a demo because there was little customization I can actually do except change their classes because of the paradigm system. So the linearity stands out in that game, vs. FF10 where it had everything else better than it. The only characters in 13 that didn't annoy the shit out of me was Sazh and Fang.

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masterpug53
08/09/23 1:26:43 PM
#44:


GranAures posted...
Only one of the 5 I haven't actively played at all is LR. So I'm generally of the same opinion. The 13 games aren't the best, but acting like they killed your dog is a little much.

I mean, 13 did kill my interest in what was at one time my most cherished video game series. Still, that's not entirely 13's fault - I enjoyed 12 and will defend it against criticism in certain categories (especially the soundtrack), but the decline was becoming obvious even then.

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GranAures
08/09/23 1:34:11 PM
#45:


I would probably have stronger opinions if I spent more than 15 bucks for the trilogy. I also generally don't take issue to disliking something, not everybody needs to like something for an individual to like it, so long as you don't go about acting like everybody else has to share your opinion.

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Just because I have 99% of a heart doesn't mean it can't kill me. It's tried. Twice.
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ArsGoetia
08/09/23 1:35:50 PM
#46:


GranAures posted...
everybody else has to share your opinion.

its totally okay to not have the same opinions as me
as long as you know youre wrong
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CARRRNE_ASADA
08/09/23 1:40:00 PM
#47:


masterpug53 posted...
One of the few true non-linear segments of main series FF games is FF6's WoR, and it sure seems like that's the part of the game that everyone other than me complains about.


I agree with WoR sucking. Thing about FF is that they're mostly story focused so getting lost tends to ruin the pacing.

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Kim_Seong-a
08/09/23 7:13:32 PM
#48:


masterpug53 posted...
One of the few true non-linear segments of main series FF games is FF6's WoR, and it sure seems like that's the part of the game that everyone other than me complains about.

Counterpoint: FFVs merged world was tons of fun.

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Ricemills
08/10/23 12:35:31 AM
#49:


Kim_Seong-a posted...
Counterpoint: FFVs merged world was tons of fun.

Amen, brother.
The big bridge in home world and the isolated island in another world becoming merged was cool.

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Dark_Arbron
08/10/23 12:47:40 AM
#50:


CARRRNE_ASADA posted...
I agree with WoR sucking. Thing about FF is that they're mostly story focused so getting lost tends to ruin the pacing.

Kim_Seong-a posted...
Counterpoint: FFVs merged world was tons of fun.

Ricemills posted...
Amen, brother.
The big bridge in home world and the isolated island in another world becoming merged was cool.

Thoughts on FF1s structure?
Always have to do the same major dungeon first but after that the other three can be done in any order.


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