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#102
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Bad_Mojo
07/31/23 5:45:11 PM
#103:


So, what's everyone's tier list for Monster Train? You don't have to do the whole deck lists, just cards that stand out. Both good and bad

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deoxxys
08/01/23 5:13:21 AM
#104:


Bad_Mojo posted...
So, what's everyone's tier list for Monster Train? You don't have to do the whole deck lists, just cards that stand out. Both good and bad
I don't know about specifics because it's not anywhere near the last deck builder I played. I'm partial to different things for each clan and depending on what build I'm going for.

I can almost never pass up the Armor Imp who gives 20 armor to the front unit.

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scar_the_1
08/01/23 6:45:42 AM
#105:


I just ran with the monster that gets damage shield every time it eats a morsel. Felt pretty op. But I'm not doing runs with any ascension levels yet.

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Bad_Mojo
08/01/23 4:58:05 PM
#106:




deoxxys posted...
I can almost never pass up the Armor Imp who gives 20 armor to the front unit.

Give it Endless and Burnout 1, and you can keep giving that front unit 20 armor. Put some Spikes on that bad boy and have fun!

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deoxxys
08/01/23 10:46:43 PM
#107:


Bad_Mojo posted...
Give it Endless and Burnout 1, and you can keep giving that front unit 20 armor. Put some Spikes on that bad boy and have fun!
I almost always give the imp endless.

What does burnout do again I forget

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Bad_Mojo
08/01/23 11:44:33 PM
#108:


deoxxys posted...
I almost always give the imp endless.

What does burnout do again I forget

Units with Burnout die after the last Burnout goes out. You want it to die every round since it has Endless. If youre using that unit as your Blocker then you dont want Burnout on it. Youll only want Burnout on it if your giving the 20 Block to another unit, one preferably that has a lot of Spikes on it.

Ill explain more in a min, I want to type it on my keyboard and not my phone.

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Bad_Mojo
08/02/23 12:15:20 AM
#109:


Okay, so we have Welder Helper = Summon: Apply Armor 20 to the front friendly unit.

And let's say you have The Sentient, which is the Champion that starts with 10/20/40 Spikes

If you give Welder Helper [WH] Endless you can either put it in front of The Sentient [S] so The Sentient doesn't take any damage, thus not activating the Spike damage since WH is taking the hit. Or you can put WH behind S and give S the 20 Armor so you can better tank the damage and do the tank damage back, but if WH isn't getting hit to die, then Endless becomes rather useless on it

But if you also give WH Burnout then it will die and come right back to your hand at the start of your next turn. So you can keep giving S 20 Armor at the start of every turn. Example with the number being the Spike number/Block Number-

Turn 1 -
S 20/0 -> WH S 20/20 = You put S down, and give it 20 Block with WH. Mobs attack and take 20 spike damage and you take whatever damage, let's say it's 10. Since WH has Burnout 1 and Endless at the end of turn 1 it dies from Burnout, and with Endless you start with it in your hand on Turn 2

Turn 2 -
S 20/10 -> WH S 20/30 - You put WH behind S again and give it another 20 Block. Since S still had 10 Block from Turn 1, it now has 30 Block. WH dies from Burnout again, and you get it back at the start of Turn 2

Turn 3 -
S 20/30 -> WH S 20/50 . . .

With Endless and Burnout 1 you can keep giving that front unit, S here, Block over and over again. If you can Copy it then you can give that front unit 40 Block at the start of every turn

Hope that's not too confusing

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scar_the_1
08/02/23 3:09:13 AM
#110:


Bad_Mojo posted...
but if WH isn't getting hit to die, then Endless becomes rather useless on it
Unless you use various imp sacrificing spells :)

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Bad_Mojo
08/02/23 3:33:12 AM
#111:


scar_the_1 posted...
Unless you use various imp sacrificing spells :)

Yep, fair point!

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