Current Events > What are your opinions on Devil May Cry 5?

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ViewtifulJoe
07/18/23 12:51:40 PM
#1:


Personally, I'm just glad that it's over.

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Ratchetrockon
07/18/23 1:05:50 PM
#2:


It was the game that got me out of my oldschool runescape addiction. So DMC 5 was like a lifesaver for me . Made me realize I was missing out on other games. Didnt play osrs for like a year and a half afterwards.

* Osrs was a game I took a month leave off work to grind 16 to 20 hour sessions. It was soo bad for me dude. I lost weight while playing it too cuz I skipped meals. Nearly died from choking on a brisket near the end of my leave because I was soo damn hungry and didn't want to chew. Luckily I threw up and it dislodged.

Anyways, I got annoyed the more I played DMC 5 tbh. My previous dmc 3 modded experience transferred well to dmc 5 buuuut... dmc 5 just felt so sluggish and floaty in comparison. And I don't have the creativity to really max out the fun factor of the game using all its tools. Plus most of that creative stuff doesn't really work outside the training room anyways. i just want to mash away at enemies at what i consider a quick pace.
Something that dmc 3 offers but dmc 5 let me down in that regard.

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NoxObscuras
07/18/23 1:07:46 PM
#3:


It was fine overall. The Dante sections, as always, were fantastic. The Nero sections were okay. The V sections were by far my most hated parts of the entire series.

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Naysaspace
07/18/23 1:08:41 PM
#4:


It was my first dmc. It was ok. Not a fan of those style games though
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ViewtifulJoe
07/18/23 1:54:30 PM
#5:


NoxObscuras posted...
It was fine overall. The Dante sections, as always, were fantastic. The Nero sections were okay. The V sections were by far my most hated parts of the entire series.
Yeah I don't know what the consensus on V is. I'm not in any rush to go back though. I'd rather have 4 actual levels instead of 4 or 5 levels that have to be simplified so V can complete them.

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teep_
07/18/23 2:00:04 PM
#6:


Fun game

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ViewtifulJoe
07/18/23 2:17:20 PM
#7:


It sucks there's no actual boss rush. I think every DMC game should have the DMC3 mission 18 thing with the big grid.
The closest you get is a level where you're V and you fight worse versions of three bosses. That level sucks too..

It's extra weird because this game was dead set on having some kind of boss or big encounter at the end of pretty much every level. Like shit if you wanna reuse stuff to make the game longer I wouldn't mind if they had a level that's just non-stop big fights.

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wanderingshade
07/18/23 2:24:43 PM
#8:


It would have been nice if they let you just play as a single character for every chapter after beating the game once.

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ViewtifulJoe
07/18/23 2:40:36 PM
#9:


wanderingshade posted...
It would have been nice if they let you just play as a single character for every chapter after beating the game once.
This was one of my early problems too.

They even went the other way. Instead of having every level and multiple playable characters, they got two levels that are the same thing twice but with different characters.

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TwoDoorPC
07/18/23 2:45:31 PM
#10:


loved it. keep meaning to go back and start a new file for fun, but keep getting distracted by other games.

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Kurt_Russel
07/18/23 2:47:54 PM
#11:


Never finished it. I didnt like the mandatory character switching chapters. DMC 4 was better at it. Prolly cause its just Nero/Dante/Nero.

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VirtuousWrath
07/18/23 2:50:31 PM
#12:


I loved how V played, if I'm being honest.

DMC 5 was great but I'm not a huge fan of Dante's weapons post-DMC3

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ViewtifulJoe
07/18/23 2:55:58 PM
#13:


I did it to DMC3 so I may as well try and work out what the levels you'd actually want to play again are.

-I don't really like mission 7 but I briefly got some fun out of the co-op and the Angelos at the end have so much health it lets the co-op last a while, even if it's not very eventful. I'm gonna let it count.
-Mission 13 gets in for free. You can pick any of the 3 characters, they got the multiplayer. One guy is wearily orb grinding, another jumps and never touches the ground again, the third knows playing as V gives you the best chance to be matched for co-op.
-19 and 20 are the same thing so I'm only gonna count that as 1.
-17 is just a boss but it's an okayish one so I'm gonna let that count.
-8's all right. Was kind of a pain to S rank but once that's over it's all right.
-12 I'm gonna be nice to because it's got the Cavaliere skip and I think Urizen 2 was the most enjoyable fight in the game. Tedious to S rank on Hell and Hell.

So that's 6. Plus Bloody Palace.
I think some people just sit in the weird red and blue training dimension and practice their dance moves. That might count.

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Prismsblade
07/18/23 2:59:07 PM
#14:


I thought it was average. Story wasn't that interesting unless you were a long time fan.

Swapping between 3 characters with their own fighting styles for such a sort game ruined the pacing to me.

Gameplay wasn't very satisfying since you're experimenting with crap more then learning. Neros devil arms.

And the boss fights were mostly forgettable. With half of them just being recycled fights of the same boss you fight with different characters.

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DKBananaSlamma
07/18/23 3:01:07 PM
#15:


My dick is so hard when I play as Vergil. One of my favorite playable characters in any game ever

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ViewtifulJoe
07/18/23 3:08:18 PM
#16:


Prismsblade posted...
And the boss fights were mostly forgettable. With half of them just being recycled fights of the same boss you fight with different characters.
The game had boss quantity at least.
Even if it's not actually a boss, they try to give you some kind of big final fight in almost every level. Stuff like the Angelo friends in mission 7 or the Nobodies in mission 9.

They do clog it a bit with Urizens though.
Edit: Oh and there's mission 14, that's refights. And mission 19 and 20 are the same thing copy-pasted. And mission 18 is this weird stop-start gauntlet against the same enemies.

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ViewtifulJoe
07/18/23 3:14:48 PM
#17:


VirtuousWrath posted...
I loved how V played, if I'm being honest.
I tried to be really optimistic about it at the beginning. I picked him for my blind Bloody Palace run and everything.
I thought it was like summon Nightmare, he does whatever he wants and you and your temporarily invincible minions have to follow his lead.

When I started going for S ranks though, I just became disappointed that I had a luck based devil trigger. I don't really like having to call one back to side dodge or double jump either. My playstyle ended up being a lot of charged attacks and air taunts early on.
Summon Nightmare -> activate giant laser -> deactivate DT as soon as he commits to the laser animation -> resummon when it's over and repeat.

Did you get any more out of him than that?

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ViewtifulJoe
07/18/23 3:17:02 PM
#18:


Also I think it's sad and unfair that Nero gets all this new power meanwhile Kyrie gets turned into a telephone.

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Irony
07/18/23 3:18:20 PM
#19:


Kyrie's only purpose in 4 was her fat juicy ass.

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C-zom
07/18/23 3:22:28 PM
#20:


I enjoyed it. Good combat, great graphics (RE engine is black magic) and a few returning characters were handled well. Vergil is at his prime as a playable character, and he has the best campaign since you can play as him from cover to cover. The whole game could have been another 5-6 hours long and desperately needed some biome variety, as much as I liked it, I got proof of concept / tech demo vibes more than a few times.

Nero is fun, better than in 4, but his rhythm was never for me and I often sucked. Hell Judeccas or Furies can fuck off with Nero.

V was... weird. My hands got really tired playing him, and fast. It's a button mash pokemon fest. He's manageable on N/H but DMD+ he's a nightmare to play. Battles drag on forever due to his low dps.

I personally hate playing as Dante in any DMC after 3 and this one was no exception. Five thousand things to remember, all very touchy. His combos can be brutal but I'm not pro enough for him.

Vergil is a 10/10. S ranked the campaign on DMD, S ranked bloody palace with him. He just naturally fits into my playstyle of quick, vicious hit and running.

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ViewtifulJoe
07/18/23 3:38:13 PM
#21:


C-zom posted...
Nero is fun, better than in 4, but his rhythm was never for me and I often sucked. Hell Judeccas or Furies can f*** off with Nero.
What makes him better than 4?

I'd take DMC4 Nero any day. Especially for the grabs, in 4 they let you ragdoll things and usually launch them into other enemies. In 5 he's put style before practicality. He's grabbing enemies, shooting them and lightly kicking them over or he'd doing big suplex on the Angelos with two decades of end lag.

DMC5 Nero has menuing too. That was annoying with Dante's loadouts in 3, it was solved in 4 and now it's back. You can't even shuffle the order of the robot arms even though you say him take them off and put them on like it's something he should be capable of.

5 Nero is really strong but it's to the point it's hardly even rewarding to me.

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Prototypic
07/18/23 3:53:40 PM
#22:


Kind of a mixed bag, the game looks and feels nice, but I was a put off by having to learn skillsets and combos for three different characters, and Nero's robot arm mechanics never really clicked for me.

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C-zom
07/18/23 4:22:14 PM
#23:


ViewtifulJoe posted...
What makes him better than 4?

I'd take DMC4 Nero any day. Especially for the grabs, in 4 they let you ragdoll things and usually launch them into other enemies. In 5 he's put style before practicality. He's grabbing enemies, shooting them and lightly kicking them over or he'd doing big suplex on the Angelos with two decades of end lag.

DMC5 Nero has menuing too. That was annoying with Dante's loadouts in 3, it was solved in 4 and now it's back. You can't even shuffle the order of the robot arms even though you say him take them off and put them on like it's something he should be capable of.

5 Nero is really strong but it's to the point it's hardly even rewarding to me.

All fantastic points. I think what works best for Nero in DMC5 is how much more versatile and sustainable he is in the air, which (instead of juggling) has kind of become his new motif. The lack of shuffling is toxic. There are no aerial threats in 5 whatsoever, so he can sit up there and afk air taunts and SSS most fights.

I agree. It's honestly even worse for Dante, for me. What was wrong with picking my Style and 2 Weapons like in 3 and letting me make my own build? Oops, I fat fingered L2 and now I'm swinging a motorcycle instead of royal guarding and I just got punched across map by a boss.


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ViewtifulJoe
07/18/23 4:24:34 PM
#24:


Oh right, the obvious weird thing I should have mentioned.
At some point, they hint like Lady and Trish are going to go on an adventure.
Lady and Trish were fully playable in DMC4. But then here in the game that went as far as to add a DLC character they're... Not playable at all.
Huh.

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VirtuousWrath
07/18/23 4:51:42 PM
#25:


C-zom posted...
The whole game could have been another 5-6 hours long and desperately needed some biome variety, as much as I liked it, I got proof of concept / tech demo vibes more than a few times.
112% agreed

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ViewtifulJoe
07/18/23 4:52:21 PM
#26:


C-zom posted...
All fantastic points. I think what works best for Nero in DMC5 is how much more versatile and sustainable he is in the air, which (instead of juggling) has kind of become his new motif. The lack of shuffling is toxic. There are no aerial threats in 5 whatsoever, so he can sit up there and afk air taunts and SSS most fights.

I agree. It's honestly even worse for Dante, for me. What was wrong with picking my Style and 2 Weapons like in 3 and letting me make my own build? Oops, I fat fingered L2 and now I'm swinging a motorcycle instead of royal guarding and I just got punched across map by a boss.
Part of that is how air attacking is faster than ground attacking in a game where bosses offer you free hits. Air stinger jump cancel repeat. Throw in an air taunt or a Gerbera dodge. Bosses in 5 do a lot of pointless stalling and extra animations like how Artemis will always go for the big attack in the middle that leads to it getting stunned. Goliath insists on emoting. Even Urizen phase 3 absolutely loves stopping to talk and look at his hand to the point it might actually be a better opening than staggering him. The game has these boss fight intermissions where they make sure you get to do something big and flashy even if it's your first go.

I have other problems with DMC5 Dante.
I think Quad S existing game them a green light to be more careless and fill his moveset with big stiff flair-over-practicality moves because you can technically ignore the end lag and avoid committing to the animation using Quad S. The rapid kick move on Balrog, the double Kalina Ann beam, the KC purple auto-combos.

Quad S to me feels less like another tool to play around with and more like the dev intended goal of comboing was to reach a state where you're just repeatedly activating SDT, landing a heavy move and then throwing out anything that'll keep the style meter at SSS. It sounds like DT Burst which I had no problem with, what happens in this game though is that it's extremely easy to build meter fast by throwing out a few overlapping DSD Round Trips, air taunts and other attacks.
Even if you don't wanna do Quad S combos, I don't think anything in the game can really fight back against activating SDT, using The Luce twice and then finishing with Judgement every time you get enough meter.

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VirtuousWrath
07/18/23 4:52:46 PM
#27:


C-zom posted...
I agree. It's honestly even worse for Dante, for me. What was wrong with picking my Style and 2 Weapons like in 3 and letting me make my own build? Oops, I fat fingered L2 and now I'm swinging a motorcycle instead of royal guarding and I just got punched across map by a boss.
Another 112% agreed.

Bro, you get DMC

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C-zom
07/18/23 5:19:44 PM
#28:


ViewtifulJoe posted...
... Even if you don't wanna do Quad S combos, I don't think anything in the game can really fight back against activating SDT, using The Luce twice and then finishing with Judgement every time you get enough meter.

More power to you, I could only Quad S with Vergil. But he's an objectively OP, broken character even if he's fun to play. You could punish the entire campaign with your eyes closed with his teleport i-frames and beowulf i-frames (The purchasable one when you jump is nuts, it's like 3 seconds long.) giving you a century to do whatever you want. Speaking of air stinger canceling his is actually a joke with how easy and OP it is with that energy sword, especially on SDT or doppelganger. Literally melts bosses and you can do it one handed.

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ViewtifulJoe
07/18/23 5:37:06 PM
#29:


C-zom posted...
More power to you, I could only Quad S with Vergil. But he's an objectively OP, broken character even if he's fun to play. You could punish the entire campaign with your eyes closed with his teleport i-frames and beowulf i-frames (The purchasable one when you jump is nuts, it's like 3 seconds long.) giving you a century to do whatever you want. Speaking of air stinger canceling his is actually a joke with how easy and OP it is with that energy sword, especially on SDT or doppelganger. Literally melts bosses and you can do it one handed.
Makes sense.
Dante more than the others makes me think the style meter and looking cool have become the focus of these games.

DMC1 and 3 are fairly challenging games that dare you to push your luck and reward you for it.
DMC5 is a pretty easy game that's banking on you walking away satisfied after pressing some buttons and making a lot of stuff fly around the screen. Throw in a few big cinematic boss moves, player characters talking to bosses mid-fight and you end up with a lot happening even if you aren't pressing many buttons.

I find 5 really hard to go back to. I feel like I've seen what it wanted me to see and that doing something crazy in a fight because DMC5 is trying to make it easy for me isn't as fun as doing something crazy in a fight because DMC3 or 4 gave me the option to push my luck.

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Mad-Dogg
07/18/23 5:45:22 PM
#30:


I enjoyed the game for sure since I am only ever playing a DMC game for the gameplay and it succeeded with that

I personally wanted a actual co-op mode to play through the entire game with 3 players instead of just having the resident evil 6 style intersection areas for a few spots.

That and the ability to play co-op in the bloody palace without having to rely on a PC mod for that. I was actually surprised when co-op bloody palace was not added for the DMC5 special edition at least.

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GuerrillaSoldier
07/18/23 5:49:09 PM
#31:


i thought it was great. v is fun to play as, as much of a hater as i was before i played it. story was more interesting than i imagined. definitely a huge step up from the pos that was 4. but dmc4 was a part of that dreadful movie-fest phase that also plagued mgs4.

anyway, dmc5 gets a thumbs up from me. exceeded expectations. lots of fun.

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#32
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DuuuDe14
07/18/23 5:56:15 PM
#33:


Capcom did it again. Easily my favorite in the series.

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ViewtifulJoe
07/18/23 5:57:39 PM
#34:


Mad-Dogg posted...
That and the ability to play co-op in the bloody palace without having to rely on a PC mod for that. I was actually surprised when co-op bloody palace was not added for the DMC5 special edition at least.
Yeah that was a huge let-down for me too. They literally had us wait an extra month after release before they added the Bloody Palace. In my mind it made perfect sense that they were just fine-tuning the co-op now that the game was live and they knew what they were dealing with.
But then it just didn't happen. I'm not even sure what the point of co-op is now.

[LFAQs-redacted-quote]

Can you explain why by accentuating the positives instead of saying the flaws are nitpicks?
Because that's high praise.

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#35
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ViewtifulJoe
07/18/23 6:29:31 PM
#36:


[LFAQs-redacted-quote]

More detail on this would be appreciated. As it just sounds like a step down from DMC4.
Most elaborate options in terms of launching enemies around and easily maintaining an SSS rank maybe but when I think of combat mechanics I'm thinking about dealing with an enemy that'll fight back.
DMC3 was at its best when you were using the mechanics to fend off DMD Vergil 3. DMC4 is at its best while fighting DMD Credo. DMC5 didn't have a fight like that to me.
[LFAQs-redacted-quote]

You said Dante's lacking weapons, Nero doesn't have full on weapons but rather arm extensions that give him like two moves each before they break, Vergil has 3 weapons and they made him so OP they're all auto-wins so does it matter?
[LFAQs-redacted-quote]

Play as V on DMD. Those Proto Angelos, man.
.A handful of the enemies - Protos, Nobodies, Empusa Queens, Behemoths - are pretty bulky and the only reason they aren't a total chore is because each character has some extremely overpowered trick on hand.
[LFAQs-redacted-quote]

Like who?
[LFAQs-redacted-quote]

Not sure I agree. There's a few hidden rooms and secret missions. Mission 12 has a shortcut and mission 16 has a few routes. Outside of that you pretty consistently just travel in a linear path until the end.
[LFAQs-redacted-quote]

I'd give them a thumbs up for trying but I don't think I'm gonna sing their praises after the end result ends up being unfun and eating 1/5 of the game's mission count.

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ViewtifulJoe
07/18/23 6:59:33 PM
#37:


[LFAQs-redacted-quote]

Oh right, the story. This isn't the highest bar considering this series is kind of all over the place. 1's all right.

For me 5's story really felt like a big fanservice-packed game of spot the callback.
They made an Artemis demon to go with the weapon, same with Gilgamesh. They got Nelo Angelo enemies leading the DMC4 Angelo enemies.
Nico's convenient family tree.
Playable DMC1 bosses with their songs. Geryon and Cerberus. Cerberus even talks smack about bosses from other games. If you squint and think about it, Cavaliere is like fighting Alastor.
Mundus gets a new origin story so he can be tied into things. Nero is suddenly deeply affected by Credo and brings him up out of nowhere.
And then look who shows up after a while and has swapped his "I must get power" personality out for an "I am stronger than you and must prove it." personality.
It just kept going.

I feel like anything that really matters is crammed into the last few missions. The first 75% of the game is just people being confused, unconscious and angry.
If it's actually the end of Dante well sure whatever, but until they really hand it off to Nero I'm not going back to rewatch many of these cutscenes.

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ViewtifulJoe
07/19/23 6:18:34 AM
#38:


Random thought.
Maybe Nero would have been better if instead of menuing between stages, you had add access to unlimited robot arms and cycled through them with the D pad and it cost DT to use their big moves.
Sure he'd be too strong in that scenario, but he's too strong in the game as is too.

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Prismsblade
07/19/23 8:06:01 AM
#39:


I rarely even used his devil arms due to them being consumabes, costing orbs to buy and me wanting to save said orbs for his and other characters moves and abilitys.

Didnt help that Dante also had a weapon that cost orbs to utilize. Which I never even touched.

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ViewtifulJoe
07/19/23 8:16:36 AM
#40:


Another thing I think about occasionally.
The characters' personalities aren't too far removed from what they previously were but I still find them offputting.

-Dante isn't that reminiscent of DMC4 Dante, you get some of the DMC3 angst but without the sense of humor to back it up. He just comes off as weary. Total contrast to his gameplay where he's yelling and self-congratulating more than ever. Does Dante even say anything funny or memorable in this game?
It does feel like someone the guy from 3 and 4 could turn into but it's still alienating and kind of a bummer. Doesn't seem all that likeable.

-Nero's still got some attitude from 4. This time they made it the result of an inferiority complex, sure. But then they suddenly give him all these opinions on Credo and Vergil. All of a sudden he's literally cried his way to being the protagonist and his first order of business is to stop Dante and Vergil from fighting and give them a speech about how they could play checkers or compare stamp collections instead.
I don't like this. Why is this the plot?

-Vergil originally wanted power because he was traumatised even if there was no true end goal to it. Now he's turned into this "Grr Dante I am up two points! I am winning the rivalry!" dude. He's been bought back, stripped of any menace he once held and thrown on the pile of the good guy's allies. That's right, he's turned into Vegeta.
This doesn't feel like the same guy from 3 and 4. I don't like him.

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ViewtifulJoe
07/19/23 10:08:58 AM
#41:


Devil May Cry 5, ranked best to worst.

BEST
-Making fun of DMC5
-Playing DMC5 for the first time
-Comparing DMC5 to previous games
-Listening to DMC5 music
-Being excited about DMC5 before release
-Thinking about DMC5
-Talking about DMC5's gameplay
-Watching other people play DMC5
-Talking about DMC5's story
-Replaying DMC5
WORST

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PenultmateGohan
07/19/23 10:13:03 AM
#42:


ViewtifulJoe posted...
It sucks there's no actual boss rush. I think every DMC game should have the DMC3 mission 18 thing with the big grid.
The closest you get is a level where you're V and you fight worse versions of three bosses. That level sucks too..

It's extra weird because this game was dead set on having some kind of boss or big encounter at the end of pretty much every level. Like shit if you wanna reuse stuff to make the game longer I wouldn't mind if they had a level that's just non-stop big fights.
You didn't even like DMC3 and there's no need for a boss rush when you have bloody palace which also let's you fight any boss you want by merely selecting a level.

You don't like DMC3 or 5. I don't even see why you talk about the series at that point. Those are two very good games and if you don't like either of them, you pretty much don't like DMC.

Also if you think talking about DMC gameplay is better than actually playing it... Wow. No thank you. Talking with neckbeards about the gameplay is not better than playing the game. Why even game anymore? Lmao.

But that explains why you keep making topics because apparently it's that much fun for you. Gross.
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ViewtifulJoe
07/19/23 10:20:31 AM
#43:


PenultmateGohan posted...
You didn't even like DMC3 and there's no need for a boss rush when you have bloody palace which also let's you fight any boss you want by merely selecting a level.

You don't like DMC3 or 5. I don't even see why you talk about the series at that point. Those are two very good games and if you don't like either of them, you pretty much don't like DMC.
I do like DMC3.
Lately I've just been interested in working out what exactly I do and don't like about it. It's a lot more similar to 4's mix of great gameplay and mostly questionable levels than people give it credit for.

Also that Bloody Palace option doesn't let you fight any boss. There's more fights than Goliath, Artemis, Cavaliere, Malphas, KC and the Urizens. The others aren't the best but maybe they'd shine a little more if you got to try them with the other characters.

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Still waiting on that third threat
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